multi gpu cycles

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release. In the last article, we’ve dug into the latest update to take a look at it from Cycles performance perspective. In this article, join us as we throw all of the current-gen GPUs from GeForce and Radeon at EEVEE and the viewport.
25 Dec 2021

Eevee Render Improvements in Blender 3.0

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version…

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release, so in the article today, iRender put together a list of standout facets and features – the biggest and most notable changes – in Blender 3.0 here and find out the best way to speed up Cycles.
19 Dec 2021

Cycles Render Improvements in Blender 3.0

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version…

When rendering, each GPU will render one tile (following the settings on the performance tab). The more GPUs, the more tiles are rendered simultaneously, so two GPUs will make a huge difference in Cycles by decreasing rendering time almost to one half.
24 Oct 2021

Render Faster With Multi-GPU in Blender & Cycles

When rendering, each GPU will render one tile (following the settings on the performance tab). The more GPUs, the more…

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