Sometimes, we have to face the problem that the project fails to render in After Effects. How we can avoid failed render in After Effects? In this article, we mention 3 ways to try when the problem happens.
A Deep Dive into Rendering Caustics in KeyShot
It is easy to render caustics in KeyShot. This article will provide you with all of the information you need to render crispy caustics in KeyShot. Let’s deep dive into it with iRender!
New Addons and Updates For Blender with iRender (Part 1)
The open source nature of Blender encourages enthusiasts and professionals alike to contribute their time and expertise in the name of making a better Blender. This is widely visible in the massive variety of plugins you can find for Blender on the web. These plugins extend the program and improve its capabilities.And it seems like new plugins pop up every day. Today we’re going to talk about new Blender add-ons and updates. They vary from ui add-ons and shaders to vegetation assets, lighting texturing and so on.
How to transfer things from one Cinema 4d version to another
There’s a lot you might want to switch from version to version, which takes a long time to re-do every time you switch Cinema 4D versions. But you know, there are some simple ways to transfer all this custom content from one version to another!
There are different techniques for each type of thing you want to transfer, so let’s explore with iRender how to transfer your content from version to version, by type of content
Memory Optimizations for GPU rendering on V-ray
Depending on the scene setup, V-Ray GPU might reach high VRAM consumption due to scene complexity, which might end up with an Out-Of-Memory error. Adding a GPU device with more VRAM to the machine is always the best option to resolve the issue. But if that is not an acceptable option you may use the following techniques to reduce the amount of VRAM used and eventually render the scene without Out-Of-Memory error.
Tips for better Render Quality with Arnold for Maya
Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. In today’s article, let’s learn some tips for better render quality with Arnold for Maya.
iRender – The next generation of render farm technology
Although nowadays we have render farm technology to help artists with their rendering, we believe nothing can replace human ideas. Our human brain works differently, with constant changes and creativities, and is very adaptive. Can a normal render farm (SaaS) meet all those changes within the production of a 3D project? Or is it just an automated process and 3D artists stand no chance to modify their works?
We will compare what a normal render farm can grant you and how iRender – the next generation of render farm technology, can help you work freely and creatively with your ideas.
Use Portal Lights in Redshift to improve your interior lighting
When lighting interiors in Redshift for Cinema 4D, we often use environment maps to create a natural look. The only issue is that this requires a lot of global illumination bounces to look good and can significantly increase render times. Therefore, we can avoid adding global illumination bounces by using portal lights instead to improve your interior lighting.
Closing all polygon holes in one go in Cinema 4D
Forget the Close Polygon Hole tool and close each hole manually. There is a solution that enables closing all polygon holes in just one go in Cinema 4D. Let’s explore that with iRender in this article!
Exploring New Features in Houdini 19.5
Houdini is a potent and fantastic piece of software. It was created by SideFX and is intended for artists working on modeling, rigging, animation, visual effects, developing looks, lighting, rendering, and other related tasks for movies, television shows, commercials, video games, etc. In this article, we will explore “new features in Houdini 19.5”.