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iRender : GPU-Accelerated Cloud Render Farm.
We’re a set of beautifully obvious GPU cloud rendering to keep your ideas moving.
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Daz3D Iray Lighting Tutorial with iRender

Lighting sometimes can be the main asset of your scene and render. Almost always good lighting can improve your scene in every way. You can emphasize the advantages of your scene and remove attention from disadvantages with the light. And your scene can’t be realistic without good lighting. Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set. So in today’s Blog, iRender will give some tips to help you adjust lighting with iRay Daz3D.

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Catia and SolidWorks, Which One is Better?

Two of the best computer-aided design software in engineering and manufacturing are Catia and SolidWorks. They have been around for a long period of time now, and they each have different tools and features that can help you work on your projects. In today’s Blog, we will take a closer look at the features and points of power and weaknesses of both software, which will be helpful for you to choose the right one for you in your next projects.

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Source: daz3d.com
Source: daz3d.com

Explore with iRender: What’s new in Daz 3D Character System?

Genesis 8.1 is the latest technical advancements in the favorite Daz 3D Character System. Genesis 8.1 is going to bring facial expressions, more realistic skin and facial features like eyes and eyelashes, your 8.1 characters will be flawlessly rendered. Because Genesis 8.1 characters are built on the Genesis 8 framework, most of your Genesis 8 content, such as hair, clothing, morphs, and poses should work just fine on the new and enhanced characters.
Let’s find out the new things in Daz 3D Characters in this article with the iRender team.

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Using iRender Cloud Rendering to leverage NVIDIA DLSS for Enscape users

In this architecture, engineering and construction (AEC) industry, where designers continue to model more detail with higher quality textures and assets, plus more computers and VR head-mounted displays (HMDs) trend towards ultra-high definition displays, the software and graphics hardware must also continue to advance to meet this increased system performance demand. And the graphics card has embedded real-time rendering, upscaling, and anti-aliasing functions,etc. Let’s explore and understand how Enscape has embraced NVIDIA technology to support larger, more complex, presentations of equal or better quality, and at higher frame rates, whether through on-screen walkthroughs or in virtual reality.

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Tips to have better experience using Modo 3D

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms. In this article lets learn some of great tips from Mike Griggs – a Digital Content Creator with over two decades of experience creating Mograph, VFX and CGI, and he has learned these tips in his 10 years of using MODO.

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NVIDIA Omniverse changes the Rule of the Game

NVIDIA introduced a suite of Omniverse apps and tools to simplify and accelerate game development content creation pipelines. Developers can plug into any layer of the platform stack — whether at the top level, utilizing pre-built Omniverse Apps such as Create, Machinima, or Audio2Face; or the platform component level, to easily build custom extensions and tools to accelerate their workflow.

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Source: blog.lightwave3d.com
Source: blog.lightwave3d.com

Best Lightwave with Unreal Engine Cloud Rendering at iRender

From LightWave 3D® 2019.1.4, Newtek introduces support for Unreal Engine 4.23. They will connect with each other via Unreal Bridge. It can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects. Let’s find out about this useful bridge for Lightwave and Unreal Engine users.

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