Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. From version 6 Arnold is able to use the CPU and GPU for its renderings. Plug-ins are available for the following programs: Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage. And iRender Render Farm is a Professional GPU-Acceleration cloud rendering for Arnold projects with Cinema 4D, Maya, 3ds Max, Houdini, Katana and so on. The most powerful server ( 8 x GPU RTX 3090/3080) to offer you the maximum speed for your high-end production renderings.
Houdini is a 3D animation software application developed by SideFX. Houdini is most commonly used in FX departments for the creation of visual effects in film and game. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative, ILM, MPC, Framestore, and others. Houdini has been used in various feature animation productions, including Disney’s feature films Fantasia 2000, Frozen and Zootopia; the Blue Sky Studios film Rio, DNA Productions’ Ant Bully as well.
Arnold is an advanced Monte Carlo ray tracing renderer designed from the ground up to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects.
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables smooth lighting workflows between Houdini and other DCC applications since setups can be exported and shared.
iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation. That’s the reason why we provide remote servers so that you can install any software you need, and do whatever you like with your project. You will only need to install your software for the first time, and next time you connect to the computer everything is ready for use.
Because Arnold now can utilize the power of GPU rendering (from version 5.3 or HtoA 4.0.0), we have established some of the fastest server packages with 4/6/8x GPU RTX3090.
You can see that our configurations above are all more than enough to have a project in Houdini with Arnold renderer run smoothly. RAM is 256 GB and Storage is NVMe SSD with 2 TB, your project will run more stable when you open it with other software and programs.
Come to a very important factor: Graphics card (GPU). Although Nvidia said that RTX3090 is gaming card, we all know that it’s the best choice for rendering at the moment. With 3:53 min, RTX3090 comes first in rendering speed. However, do not underestimate the power of RTX3080, as its performance is just only 15-20% slower than RTX3090. Because we do provide multi-GPUs package with RTX3090 and RTX3080, you can choose a server most suitable for your budget, with not much difference in rendering time.
Apart from the standard/physical render engines included with Cinema 4D, there are also plenty of third-party renderers available for C4D. Let’s have a look at C4DtoA, a plug-in for Cinema 4D which allows you to use the Arnold renderer directly in Cinema 4D.
Arnold is a physically-based ray/path tracing engine that is highly optimized, unbiased, and physically based. It does not employ caching algorithms, which introduce artifacts such as photon mapping and final gather. It is intended to render the increasingly complex images required by animation and visual effects facilities in an efficient manner while simplifying the pipeline, infrastructure requirements, and user experience.
Arnold provides interactive feedback, which often eliminates the need for multiple render passes and allows you to more efficiently match on-set lighting. Arnold fits better with your workflow, produces beautiful, predictable, and bias-free results, and brings the fun back into rendering by removing many of the frustrating elements of other renderers.
With the latest release, Autodesk’s Arnold renderer becomes one of the most powerful and flexible C4D render engines that work on both CPU and GPU.
Everything is never easier when C4DtoA makes it possible to use the Arnold renderer directly in C4D.
If you are a Maya user, no matter how many render engines have been born and flourished, you will always remember that Arnold is one of the oldest renderers and is most closely associated with Maya. No one can deny Arnold’s ability from the moment it started with CPU rendering until it caught up with the trend of GPU rendering.
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. With outstanding features like:
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.
Arnold GPU powered by NVIDIA RTX GPUs will help graphics professionals work faster, meet tight deadlines, and explore new ideas during the creative process,” said Richard Kerris, Industry General Manager for Media & Entertainment, NVIDIA, “Autodesk was the first company to commit to RTX for their Arnold renderer, and we think artists are going to be blown away by the new interactivity, flexibility, and unmatched speed of final rendering using GPUs in Arnold 6.
Let’s watch a video on using the iRender server to make rendering with Arnold for Maya a breeze.
iRender – Happy Rendering!