Houdini is a 3D animation software application developed by SideFX. Houdini is most commonly used in FX departments for the creation of visual effects in film and game. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative, ILM, MPC, Framestore, and others. Houdini has been used in various feature animation productions, including Disney’s feature films Fantasia 2000, Frozen and Zootopia; the Blue Sky Studios film Rio, DNA Productions’ Ant Bully as well. And iRender Render Farm is a Professional GPU-Acceleration cloud rendering for Houdini projects with Arnold GPU, V-Ray (RT), Redshift, Octane and so on. The most powerful server ( 8 x GPU RTX 3090/3080) to offer you the maximum speed for your high-end production renderings.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. In other words, Redshift is tailored to support creative individuals and studios of every size. In fact, Redshift offers a suite of powerful features and integrates with industry-standard CG applications. And Redshift has added Houdini to its growing list of digital content creation (DCC) tools that support its rendering engine. Over the past few years, more and more Houdini designers are using Redshift for rendering and dramatically speeding up their render times thanks to this renderer.
Houdini artists can now utilize Redshift as its rendering backbone by integrating the Redshift plugin. The key features that get supported include:
- Hair and Fur–Support of the Houdini curve primitives, that are extracted as RS hair objects.
- Houdini Primitives— Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.).
- Instancing/Particles— Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds.
- User Data Attributes— Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials.
- Strands— Render of any kind of Houdini primitive as RS strands.
- Volumes— Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids.
- Non-GUI tools— The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.
Dedicated Redshift shader options, camera and render settings were all in logical places. Redshift supports Render proxies well and a full set of AOVs (render pass outputs) are available. With IPR, Redshift allows either bucket or progressive rendering, which constantly updates allowing really quick iteration during look dev. With great tutorials on Redshift’s site, if you’re used to working with other biased engines, Redshift is simple to get your head around and easier than most to use.
Redshift uses out-of-core architecture, which uses all the resources of the computer to render scenes – unlike many GPU render solutions that can only use the memory available on the GPU, meaning that no compromises for scenes are required. Redshift also uses all the memory on all the GPUs within a PC, even if they have different RAM amounts.
Animation and camera effects, such as depth of field, are available and work beautifully, which when the samples are increased, create a lovely rolling falloff, especially when used with the Redshift shaders. Redshift scales well for freelancers or studios, as one comparatively cheap license covers one PC, and if that PC happens to have 12 GPUs in it the license cost is the same as if it had one, making it potentially more attractive from a speed and cost point of view than a CPU based render solution. That is the reason why Redshift is addictive, and has become a dominant render platform over time.
Learn More : Powerful Cloud Rendering Service for Houdini with Redshift
For GPU rendering with Houdini we can choose among V-Ray, Redshift, Octane and Arnold GPU. Out of these, Octane is one of the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. This renderer was developed by a New Zealand-based company called Refractive Software, Ltd in 2008, and was later taken over by the Company OTOY in 2012. Now it is being used in feature films, commercials, and even architectural rendering, including Houdini Side FX.
You can have a look at the video below to see the testing results with Multi-card servers from iRender:
Arnold is an advanced Monte Carlo ray tracing renderer designed from the ground up to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects.
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables smooth lighting workflows between Houdini and other DCC applications since setups can be exported and shared.
Arnold for Houdini holds many features which can help you to achieve a smooth workflow as well as its strength in realistic rendering results. Some features can be referred below:
- All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
- All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
- Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
- Atmospheric and background effects.
- Volume rendering with support for OpenVDB and particles.
- Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
- Procedurals, with sample Alembic and mandelbulb implementations.
- Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
- Geometry attributes translation as user data.
- Optional Arnold properties for objects and cameras.
- Render to AOVs, in single or separate files.
- Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Multi-camera renders.
- DeepEXR support.
V-Ray was developed by Bulgarian company Chaos Group, founded in Sofia in 1997. It is a plug-in for third-party 3D computer graphics software that is utilized for visualizations and computer graphics animation in fields such as media, entertainment, architecture, film, and video game production, industrial design, and product design. V-Ray® for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.
Why choose V-Ray for Houdini?
- Academy Award-winning ray tracing technology.
V-Ray’s performance is proven through many products. It’s been used by the world’s leading studios to render over 300 television series and feature films. In 2017, V-Ray received a Sci-Tech Academy Award for its contribution to photorealistic visual effects.
- Fast and scalable to help you meet tight deadlines.
V-Ray’s adaptive ray tracing is highly optimized for superior speed and scalability. You can take full advantage of your hardware rendering on multiple CPUs, & GPUs, or both.
- Smart integration for a smooth workflow.
V-Ray works seamlessly with Houdini and enables smooth scene exchange with other DCC applications. In V-Ray 5, it has a new feature which is ACEScg support, joining other industry standards like Alembic, OpenVDB, and OpenColorIO.
- Creative control to render anything imaginable.
V-Ray equips you with a complete set of lighting, shading, and rendering tools. It’s the most full-featured 3D rendering software available.
iRender provides multiple GPU machines (2/4/6/8x RTX 3090) which are the most effective for Houdini rendering in multi GPU cards coming with the following configuration specifications:
iRender’s servers are the ultimate online solution for Houdini rendering allowing up to multiple, powerful 2/4/6/8x RTX 3090. These servers are the premier solutions to maximize your advantage when you need it most – to win the project, to meet the impossible deadline, or pivot your visual direction with unparalleled speed. Depending on your budget and your time, let’s pick one server to experience a new level of rendering.
Yes, exactly! iRender provides the Redshift and Octane licenses to Prime customers. Users who recharge enough points to become Prime customers will be able to use the Redshift and Octane licenses for free without usage or maintenance costs. You can fully read the manual and benefits of using the Redshift and Octane licenses provided by iRender here.
You will be charged on a per-minute basis. Depending on the type of server you choose, we will issue you an invoice once you shut down the servers, so that you will control your balance easily.
The hourly rental option is always available for you to choose from. However, you can always save from 10% to 30% with our Fixed Rental feature. For those who’re in need of a server for more than a day, or have an extremely large project, we advise choosing a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly and more for monthly).
We accept payment through PayPal, Payoneer, bank transfer, or credit card. And of course, we provide promotions for customers on special occasions. Stay connected with us to keep updating these programs.
Users can access to our web-based online platform and using multiple nodes to render at the same time. Hence, with us, it does not matter where you are present – as long as you are connected to the internet, you can access and enjoy the 24/7 rendering services that we provide, and if you meet any issue, our real human 24/7 support team is always ready to support you.
What you need to do is just 5 simple steps including:
- Create an iRender account
- Recharge money
- Transfer your files to the remote server
- Select a package and connect to the server
- Take full control of our server and do whatever you want on it
We ensure to provide you the easy-to-use interesting and effective solutions. With just one or two clicks to create an image, and 3 to 10 minutes to boot the system for the first time, you will use the servers (GPUs & CPUs) like your own PC. Additionally, you just need to set up your working environment once and save it as Images to keep it for life.
Furthermore, we are one of a few render farms providing a unique transfer file tool, without having to access to a third party for transferring data. The tool is called iRender Drive. You will upload your files to the tool even when the remote server is turned off and it will automatically sync to the remote servers and vice versa. Furthermore, major cloud transferring platforms like Dropbox, and Google Drive is also supported if you want to use them.
iRender is on the way to becoming the best render farm service nowadays. Thanks to our leading technology, we help users create high-quality images and videos in the shortest time ever and minimize the rendering time
With the above advantages and the machine configuration package that iRender is offering, we believe that Houdini users will have the most comfortable, quickest, and most effective rendering time with Redshift.
So, do not hesitate anymore, let’s JOIN US to get a FREE COUPON to test our GPU servers and reach a new level of cloud rendering.
iRender – Happy Rendering!