iRender is an IaaS Blender render farm. Rent a whole server with 1, 2, 4 or 8 NVIDIA RTX 5090 or RTX 4090 GPUs, open your .blend file over remote desktop and render it with Cycles or EEVEE exactly as on your workstation. Every server has up to 32 GB VRAM per GPU, 256 GB ECC RAM and a 2 TB NVMe SSD, and you pay only for the time the server runs.
Blender is free, so there is no render license to buy for any server. Blender is not pre-installed, on purpose: download the exact Blender version your scene was saved in, from LTS to daily builds (the portable .zip from blender.org runs without an installer), and install your own add-ons, so the scene opens exactly as it did on your machine.
Why artists choose iRender as their Blender render farm
- A whole multi-GPU workstation, not a slot in a queue. Rent up to 8x RTX 5090 with 32 GB VRAM each. Every server has 256 GB ECC RAM and a 2 TB NVMe SSD, and the 4x and 8x servers run an AMD Threadripper PRO 5975WX with 32 cores. Cycles renders each frame on all the GPUs you tick in Preferences.
- Your Blender, unchanged. Use the exact Blender build your scene was made with, add your own add-ons and asset libraries, and check the scene in the viewport before the batch. Nothing on the farm side re-reads or converts your .blend file.
- No license per server. Blender and Cycles are free, so you can open one, three or ten servers for the same animation without buying extra render licenses.
- You pay for render time, not for setup. Upload to iRender Drive for free before the server starts. Your first top-up of $50 or more is doubled, which covers setup and test frames. The 2x, 4x and 8x plans bill per minute, and sessions of 3 hours or more get 10% off the whole bill.
- Real numbers before you rent. In our test, 120 Cycles frames at 1080p rendered on 8x RTX 4090 in 45 minutes, about $39 at list price.
IaaS vs. SaaS: which Blender render farm model fits your work?
Most Blender render farms are submission farms: you upload a .blend file, the farm renders it with its own Blender build and sends frames back. iRender works differently. You rent the whole server and drive it yourself, so your Blender version, add-ons and settings stay exactly as they are.
IaaS render farm vs. submission (SaaS) render farm
What changes when you rent a whole server instead of sending a .blend file to a job queue.
| Parameter | Typical submission (SaaS) render farm | iRender IaaS render farm |
|---|---|---|
| What you getHardware access | A job slot on shared render nodes. | A whole bare-metal server with 1 to 8 GPUs and full admin remote desktop. |
| Blender versionLTS, latest, daily | The Blender versions the farm supports. | Any Blender version you install, including daily and custom builds. |
| Add-onsScatter, physics, pipeline tools | Only add-ons the farm has tested; others may be stripped or fail. | Any add-on you install with your own license, exactly as on your workstation. |
| How you renderWorkflow | Pack the file, upload, then wait in a queue. | Open the scene, check it in the viewport, render with F12 or the command line. |
| BillingWhat you pay for | Usually per frame or per GHz/GPU-hour. | Per minute for the server on 2x, 4x and 8x plans. |
| Long animationsSpeeding up a sequence | The farm splits frames across many nodes automatically. | Rent several servers and give each a frame range. Blender needs no extra licenses. |
| Data on the machineSecurity | Shared render nodes process many customers' jobs. | Single-tenant server, wiped at the end of every session. |
Built for heavy Blender Cycles scenes
Heavy Blender scenes usually fail for the same few reasons: the scene does not fit in VRAM, a texture path breaks after packing, an add-on is missing, or the CPU spends minutes on “Synchronizing object” before the GPUs start. The table matches each one to what an iRender server gives you.
The figure gives the short version. The table below goes row by row: how each heavy-scene problem shows up in production, and the exact hardware or access that handles it. If your scene hits more than one row, a 4x or 8x RTX 5090 server (plan 5i or 9i) covers all of them on one machine.
What a heavy Cycles scene needs, and how iRender covers it
Each row is a common reason big Blender jobs fail or crawl, matched to the hardware and access on iRender servers.
| Scene challenge | What the scene demands | How an iRender server handles it |
|---|---|---|
| Scenes over 24 GBVRAM per GPU | Dense scatter, 8K texture sets, hair and VDB volumes. In Cycles each GPU can only use its own memory, so every card must hold the scene. | 32 GB per GPU on RTX 5090 plans, plus 256 GB ECC RAM that Cycles can fall back to when VRAM is full. |
| Huge cachesVDB, Alembic, bakes | Fluid, smoke, cloth and particle bakes that run to tens or hundreds of gigabytes per shot. | 2 TB local NVMe SSD on every server. Upload to iRender Drive for free, before the server starts. |
| Exact Blender buildVersion matching | A scene saved in one Blender version can render differently, or lose add-on features, in another. | Full administrator access. Run the exact Blender version your scene uses and keep it until the project ships. |
| Add-on heavy scenesPipeline tools | Scatter tools, asset libraries, physics and rigging add-ons, custom Python scripts. | Install any add-on with your own license, exactly as on your workstation. |
| CPU-bound stepsSync, BVH, Geometry Nodes | Object synchronization, BVH building, Geometry Nodes and modifier evaluation run on the CPU before every frame. | AMD Threadripper PRO 5975WX (32 cores) on every 4x and 8x server, 3955WX on 1x and 2x. |
| EEVEE scenesSingle GPU | EEVEE renders on one GPU, so extra cards in the same Blender session sit idle. | Choose a 1x RTX 5090 or 4090 server, or render frame ranges on several servers at once. |
Blender render farm pricing: choose your server
Every plan is a whole server. EEVEE and stills need one GPU; Cycles animations scale with 2, 4 or 8 GPUs. Pick the card for your scene size: RTX 5090 when the scene needs more than 24 GB, RTX 4090 when it fits.
Choose your Blender server
Every server: 256 GB ECC RAM, 2 TB NVMe SSD, Windows or Ubuntu, full administrator access.
| Plan & GPUs | VRAM & CPU | Price per hour | 3h+ sessions (-10%) | Good fit |
|---|---|---|---|---|
| GPU Cloud Workstation 3S1x RTX 4090 | 24 GB per GPUThreadripper PRO 3955WX | $8.20 / hour | $7.38 / hour | EEVEE, stills, lookdev |
| GPU Cloud Workstation 3i1x RTX 5090 | 32 GB per GPUThreadripper PRO 3955WX | $10.80 / hour | $9.72 / hour | EEVEE and stills over 24 GB |
| GPU Cloud Workstation 4S2x RTX 4090 | 24 GB per GPUThreadripper PRO 3955WX | $15 / hour | $13.50 / hour | Short Cycles animations |
| GPU Cloud Workstation 4i2x RTX 5090 | 32 GB per GPUThreadripper PRO 3955WX | $20 / hour | $18 / hour | Heavier Cycles scenes, short animations |
| GPU Cloud Workstation 5S4x RTX 4090 | 24 GB per GPUThreadripper PRO 5975WX | $30 / hour | $27 / hour | Cycles animations that fit in 24 GB |
| GPU Cloud Workstation 5i4x RTX 5090 | 32 GB per GPUThreadripper PRO 5975WX | $38 / hour | $34.20 / hour | Heavy animations, dense scatter, volumes |
| GPU Cloud Workstation 9S8x RTX 4090 | 24 GB per GPUThreadripper PRO 5975WX | $52 / hour | $46.80 / hour | Long sequences on a deadline |
| GPU Cloud Workstation 9i8x RTX 5090 | 32 GB per GPUThreadripper PRO 5975WX | $62 / hour | $55.80 / hour | The heaviest scenes on a deadline |
How much VRAM does your Blender scene need on a render farm?
Cycles does not add VRAM across GPUs. The Blender manual is clear that each GPU can only access its own memory, so every card holds the whole scene: the limit is 24 GB on RTX 4090 plans and 32 GB on RTX 5090 plans, however many GPUs the server has. More GPUs make each frame faster; they do not make room for a bigger scene.
When the GPU memory is full, Cycles with CUDA or OptiX automatically uses system memory instead, and leaves at least half of the system RAM to other software. The Blender developers note that this costs performance: in their tests, image textures that did not fit in VRAM rendered about 20 to 30% slower, and when other scene data spills over it can be far slower. Every iRender server has 256 GB ECC RAM for this. If your scene is close to 24 GB, choose an RTX 5090 plan.
Blender render farm benchmarks: real tests and costs
These are iRender tests recorded on video, with the server, frame count and render time shown on screen. Costs are worked out at list price for the render time. Each test uses its own scene and settings, so compare a row with your own scene, not with the other rows.
What real Blender Cycles jobs cost on iRender
Times come from the iRender benchmark videos. Cost = render time × list price per hour, before setup minutes.
| Server | Scene | Frames | Render time | Cost at list price |
|---|---|---|---|---|
| 5i4x RTX 5090 | Cycles animation, 1080p, 512 samples | 120 frames | 72 s/frame · about 2h 24m | about $91.20 |
| 9S8x RTX 4090 | Cycles animation, 1080p | 120 frames | 22.5 s/frame · 45 min | about $39 |
| 5S4x RTX 4090 | Interior scene, ~249,000 objects, 2K, 256 samples, one Blender per GPU | 100 frames | 18.5 s/frame average | per-frame test |
| 4S2x RTX 4090 | Same interior scene at 1080p, one Blender per GPU | 100 frames | 11.5 s/frame average | per-frame test |
| 3S1x RTX 4090 | Three production test scenes | 3 scenes | 38.3 s/frame average | per-frame test |
Watch the full 8x RTX 4090 run, from uploading the project to the final frame, including how to enable all 8 GPUs with OptiX and why you should copy the project to the local drive before rendering.
Not getting 4x the speed from 4 GPUs? Run one Blender per GPU
One Blender session rendering on all GPUs is the simplest setup, but light scenes often do not scale well: each frame still waits for CPU work such as scene sync and BVH building, and the GPUs sit partly idle in between. The video below shows how to check GPU load and what to do about it.
On a multi-GPU server you can fix this yourself. Open several Blender instances, tick a single GPU for each in Preferences > System, and give each instance its own frame range. Turn off Overwrite and turn on Placeholders in the Output properties, so no two instances render the same frame. The 2x and 4x RTX 4090 tests above were rendered this way.
Long animation on a deadline? Render it on several servers at once
Submission farms are popular for animation because they split frames across many nodes. You can do the same on iRender: rent two, three or more servers, open the same project from iRender Drive on each, and give each server its own frame range. Blender needs no render license, so extra servers cost only their own minutes, plus a few minutes of setup on each.
Each server opens the same project from iRender Drive and renders its own frame range, set as Frame Start and End in the Output properties, or with blender -b scene.blend -s 1 -e 40 -a on the command line. Here is what that looks like with the real 120-frame test from the benchmark table.
One 4x RTX 5090 server vs. three for the same animation
The single-server row uses the measured 72 s/frame. The three-server row is an estimate that adds about 5 minutes of setup to each server.
| Setup | Time until all frames are done | Machine time billed | Cost at list price ($38/hour per 5i) |
|---|---|---|---|
| 1x 5i serverMeasured | about 2h 24m | 144 min | about $91.20 |
| 3x 5i servers, 40 frames eachEstimate | about 53 min | about 3 x 53 min | about $101 |
Cycles or EEVEE: which server should you rent?
- Cycles (OptiX or CUDA): uses every GPU you enable, so 2x, 4x and 8x servers cut the time per frame. Choose RTX 5090 plans when the scene is close to 24 GB.
- EEVEE: renders on one GPU, so a 1x RTX 4090 (3S) or 1x RTX 5090 (3i) server is the cost-effective choice. For a long EEVEE animation, rent several 1x servers and split the frame range.
- Other engines in Blender: with full administrator access you can also install Octane or Redshift for Blender with your own license. See the Octane render farm and the Redshift render farm.
How to use the Blender render farm in 4 steps
- Register and top up. Your first top-up of $50 or more is doubled, so setup time is covered.
- Upload your project to iRender Drive. Transfer and storage are free, and you can upload before the server starts.
- Start a server and connect over remote desktop. Install your Blender version and add-ons, copy the project to the local drive, and tick the GPUs in Preferences > System.
- Render with F12, Render Animation or the command line, download the frames and shut the server down; billing stops.
Connect to your server from whatever machine you work on. The iRender GPU app runs on Windows, macOS (Apple Silicon and Intel) and Ubuntu/Debian, and the web app opens in any modern browser with nothing to install, so a Mac user can drive an 8x RTX 5090 Windows server.
iRender GPU Application & Web Console
iRender offers you a much simpler and convenient way of working with the iRender render farm. Download native desktop clients or launch directly in your browser.
| Platform & OS | Compatibility & Specs | Format | Action |
|---|---|---|---|
|
Windows64-bit Edition
|
• OS: Windows 10 / 11 (64-bit)
• Arch: Intel / AMD x86_64
|
.exe | Download for Windows↓ |
|
LinuxDebian / Ubuntu
|
• OS: Ubuntu 20.04 / 22.04 / 24.04, Debian
• Install: App Center, GDebi or Terminal
|
.deb | Download for Linux (.deb)↓ |
|
macOSUniversal DMG
|
• Apple Silicon: M1, M2, M3, M4 & later
• Intel Mac: Core i5, i7, i9 (x64 architecture)
|
.dmg | |
|
Web ApplicationUniversal Browser Access
|
• Compatibility: All OS (Windows, macOS, Linux, iPadOS, Mobile)
• Requirement: Chrome, Safari, Edge, Firefox (No installation needed)
|
Web Portal | Launch Web App→ |
Once connected, the server behaves like a local workstation. The quickstart below shows the full flow on iRender, from uploading the project to shutting the server down.
Tier III data center and ISO-certified security for long renders
A multi-hour 8x GPU render needs the building around it to stay up, and studio work under NDA needs a provider that can show its security controls. iRender servers run in an Uptime Institute Tier III data center with ISO-certified operations.
What each standard means for your Blender render
The standards iRender's data center and operations are certified to, in plain terms.
| Standard | What it means | Why it matters to you |
|---|---|---|
| Uptime Institute Tier IIIData center design | Concurrently maintainable: power and cooling equipment can be serviced or replaced without shutting down the servers. | Planned facility maintenance does not stop an overnight 8x GPU render. |
| ISO 27001:2013Information security | A certified information security management system with audited controls. | Client work under NDA runs inside a certified security framework you can point your client to. |
| ITIL and ISO 9001:2008Operations and quality | IT service management practices and a certified quality management system. | Servers are provisioned and supported the same documented way every time. |
| ISO 50001:2011Energy management | A certified system for managing energy use in the facility. | Dense 8-GPU servers run on power managed under a certified energy process. |
| Single-tenant, wiped after useiRender process | One customer per server, and every server is wiped at the end of each session. | The next user never sees your scenes, caches or frames. |
Support is available 24/7 on weekdays and from 6:00 AM to 11:59 PM (UTC+7) on weekends, by hotline, Skype and email.
Frequently asked questions
Is iRender a Blender render farm or a remote workstation?
Both. You rent a whole machine with 1 to 8 GPUs and drive it over remote desktop, so you render your Blender scenes the way you do locally, with no submission add-on or queue.
Which Blender versions can I use?
Any version. Blender is not pre-installed, so you download exactly the release your scene was saved in from blender.org: an LTS release, the latest release or a daily build. The portable .zip runs without an installer, and you have full administrator access.
Do I need a license to render Blender on several servers?
No. Blender and Cycles are free and open source, so you can render the same animation on as many servers as you rent without extra render licenses. Paid add-ons follow their own license terms.
Does Cycles combine VRAM across the GPUs?
No. Each GPU can only use its own memory, so the limit is 24 GB on RTX 4090 plans and 32 GB on RTX 5090 plans. When VRAM is full, Cycles can fall back to the 256 GB of system RAM, at some cost in speed.
How am I billed?
The 2x, 4x and 8x plans are billed per minute from the first minute, at the hourly price divided by 60. The 1x plans have a 1-hour minimum, then per minute. Sessions of 3 hours or more get 10% off the whole bill.
Do I pay for uploading files?
No. Transfer and storage on iRender Drive are free, and you can upload before you start a server.
Should I rent a multi-GPU server for EEVEE?
Usually not. EEVEE renders on one GPU, so a 1x RTX 4090 or RTX 5090 server is the cost-effective choice. For long EEVEE animations, rent several 1x servers and split the frames.
Why is my 4-GPU render not 4x faster?
On light scenes, CPU work such as scene sync and BVH building takes a bigger share of each frame. Run one Blender instance per GPU with its own frame range to keep every GPU busy.
Can I rent several servers at once for one animation?
Yes. Rent as many servers as the deadline needs and give each its own frame range. Billing is per minute per server on 2x, 4x and 8x plans.
What happens to my files when the session ends?
Each server is wiped at the end of the session, as part of iRender’s standard process, so no project files stay on the machine for the next user. Keep files you still need on iRender Drive.
Blender render farm guides
Hand-picked guides from the iRender blog for the problems Blender artists ask us about most: preparing scenes, missing textures, GPU backends and slow scene sync.
Render your next Blender project on 4x or 8x RTX 5090
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