iRender GPU Render Farm Service

Blender Render Farm for Cycles & EEVEE: Rent 1–8x RTX 5090 Servers

IaaS Blender render farm for heavy Cycles and EEVEE scenes. Dedicated 1x, 2x, 4x and 8x RTX 5090 servers, any Blender version, billed per minute.Up to 8x RTX 5090 (32 GB VRAM each) · 256 GB ECC RAM · 2 TB NVMe · Threadripper PROAny Blender version and your own add-ons, no render license needed, no pipeline changesFrom $20/hour for 2x RTX 5090, or $10.80/hour for 1x RTX 5090100% bonus on your first top-up (min. $50) · 10% off sessions of 3+ hoursUpload your project for free before the server startsTier III data center, ISO 27001:2013 security
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Blender Render Farm Service

Dedicated Multi-GPU Blender Servers for Cycles and EEVEE

iRender is an IaaS Blender render farm. Rent a whole server with 1, 2, 4 or 8 NVIDIA RTX 5090 or RTX 4090 GPUs, open your .blend file over remote desktop and render it with Cycles or EEVEE exactly as on your workstation. Every server has up to 32 GB VRAM per GPU, 256 GB ECC RAM and a 2 TB NVMe SSD, and you pay only for the time the server runs.

Blender is free, so there is no render license to buy for any server. Blender is not pre-installed, on purpose: download the exact Blender version your scene was saved in, from LTS to daily builds (the portable .zip from blender.org runs without an installer), and install your own add-ons, so the scene opens exactly as it did on your machine.

“A professional render farm is not a remote print-to-PDF machine; it is the engine that materializes your creative vision and personal identity.”

Why artists choose iRender as their Blender render farm

  • A whole multi-GPU workstation, not a slot in a queue. Rent up to 8x RTX 5090 with 32 GB VRAM each. Every server has 256 GB ECC RAM and a 2 TB NVMe SSD, and the 4x and 8x servers run an AMD Threadripper PRO 5975WX with 32 cores. Cycles renders each frame on all the GPUs you tick in Preferences.
  • Your Blender, unchanged. Use the exact Blender build your scene was made with, add your own add-ons and asset libraries, and check the scene in the viewport before the batch. Nothing on the farm side re-reads or converts your .blend file.
  • No license per server. Blender and Cycles are free, so you can open one, three or ten servers for the same animation without buying extra render licenses.
  • You pay for render time, not for setup. Upload to iRender Drive for free before the server starts. Your first top-up of $50 or more is doubled, which covers setup and test frames. The 2x, 4x and 8x plans bill per minute, and sessions of 3 hours or more get 10% off the whole bill.
  • Real numbers before you rent. In our test, 120 Cycles frames at 1080p rendered on 8x RTX 4090 in 45 minutes, about $39 at list price.

IaaS vs. SaaS: which Blender render farm model fits your work?

Most Blender render farms are submission farms: you upload a .blend file, the farm renders it with its own Blender build and sends frames back. iRender works differently. You rent the whole server and drive it yourself, so your Blender version, add-ons and settings stay exactly as they are.

Render Farm ComparisonBlender Cycles and EEVEE

IaaS render farm vs. submission (SaaS) render farm

What changes when you rent a whole server instead of sending a .blend file to a job queue.

ParameterTypical submission (SaaS) render farmiRender IaaS render farm
What you getHardware accessA job slot on shared render nodes.A whole bare-metal server with 1 to 8 GPUs and full admin remote desktop.
Blender versionLTS, latest, dailyThe Blender versions the farm supports.Any Blender version you install, including daily and custom builds.
Add-onsScatter, physics, pipeline toolsOnly add-ons the farm has tested; others may be stripped or fail.Any add-on you install with your own license, exactly as on your workstation.
How you renderWorkflowPack the file, upload, then wait in a queue.Open the scene, check it in the viewport, render with F12 or the command line.
BillingWhat you pay forUsually per frame or per GHz/GPU-hour.Per minute for the server on 2x, 4x and 8x plans.
Long animationsSpeeding up a sequenceThe farm splits frames across many nodes automatically.Rent several servers and give each a frame range. Blender needs no extra licenses.
Data on the machineSecurityShared render nodes process many customers' jobs.Single-tenant server, wiped at the end of every session.
Which one fits?An IaaS render farm suits artists with a specific Blender build, paid add-ons, Geometry Nodes or simulation caches that must match their workstation. A submission farm suits a simple packed scene that only needs frames back.

Built for heavy Blender Cycles scenes

Heavy Blender scenes usually fail for the same few reasons: the scene does not fit in VRAM, a texture path breaks after packing, an add-on is missing, or the CPU spends minutes on “Synchronizing object” before the GPUs start. The table matches each one to what an iRender server gives you.

Figure Heavy Blender Cycles Scene on One Dedicated Server
2x / 4x / 8x RTX 5090 • Bare-metal IaaS
WHAT THE SCENE DEMANDS IRENDER SERVER RESOURCE RESULT FOR YOUR PIPELINE Scenes over 24 GB Dense scatter, 8K textures, hair, VDB RTX 5090: 32 GB per GPU + 256 GB ECC RAM as fallback More of the scene stays in VRAM Each GPU holds the whole scene Caches of 100+ GB VDB, Alembic and physics bakes 2 TB local NVMe SSD Free upload to iRender Drive first Caches read from local disk Upload time is not on the meter Add-on heavy scenes Scatter, asset and physics add-ons Full admin remote desktop Exact Blender build + add-ons The scene opens as it was built Versions stay fixed until delivery CPU-bound steps Sync, BVH, Geometry Nodes Threadripper PRO 5975WX 32 cores, 128 PCIe lanes (4x and 8x) Less waiting before each frame Scene prep runs on 32 CPU cores ✓ One dedicated server for the whole heavy pipeline, from cache upload to final frames Blender is free • No render license needed on any server
VRAM Storage & caches Software control CPU
iRender GPU Cloud Workstation • Blender Cycles

The figure gives the short version. The table below goes row by row: how each heavy-scene problem shows up in production, and the exact hardware or access that handles it. If your scene hits more than one row, a 4x or 8x RTX 5090 server (plan 5i or 9i) covers all of them on one machine.

Heavy Scene FitBlender production scenes

What a heavy Cycles scene needs, and how iRender covers it

Each row is a common reason big Blender jobs fail or crawl, matched to the hardware and access on iRender servers.

Scene challengeWhat the scene demandsHow an iRender server handles it
Scenes over 24 GBVRAM per GPUDense scatter, 8K texture sets, hair and VDB volumes. In Cycles each GPU can only use its own memory, so every card must hold the scene.32 GB per GPU on RTX 5090 plans, plus 256 GB ECC RAM that Cycles can fall back to when VRAM is full.
Huge cachesVDB, Alembic, bakesFluid, smoke, cloth and particle bakes that run to tens or hundreds of gigabytes per shot.2 TB local NVMe SSD on every server. Upload to iRender Drive for free, before the server starts.
Exact Blender buildVersion matchingA scene saved in one Blender version can render differently, or lose add-on features, in another.Full administrator access. Run the exact Blender version your scene uses and keep it until the project ships.
Add-on heavy scenesPipeline toolsScatter tools, asset libraries, physics and rigging add-ons, custom Python scripts.Install any add-on with your own license, exactly as on your workstation.
CPU-bound stepsSync, BVH, Geometry NodesObject synchronization, BVH building, Geometry Nodes and modifier evaluation run on the CPU before every frame.AMD Threadripper PRO 5975WX (32 cores) on every 4x and 8x server, 3955WX on 1x and 2x.
EEVEE scenesSingle GPUEEVEE renders on one GPU, so extra cards in the same Blender session sit idle.Choose a 1x RTX 5090 or 4090 server, or render frame ranges on several servers at once.
Why this matters on a deadlineWhen a heavy Blender scene breaks, it is usually a pink texture, a version mismatch or a scene that does not fit in VRAM. On a dedicated server you open the scene yourself, see the error and fix it before the batch starts.

Blender render farm pricing: choose your server

Every plan is a whole server. EEVEE and stills need one GPU; Cycles animations scale with 2, 4 or 8 GPUs. Pick the card for your scene size: RTX 5090 when the scene needs more than 24 GB, RTX 4090 when it fits.

Blender Render Farm Pricing1x to 8x GPU plans · price per node

Choose your Blender server

Every server: 256 GB ECC RAM, 2 TB NVMe SSD, Windows or Ubuntu, full administrator access.

Plan & GPUsVRAM & CPUPrice per hour3h+ sessions (-10%)Good fit
GPU Cloud Workstation 3S1x RTX 409024 GB per GPUThreadripper PRO 3955WX$8.20 / hour$7.38 / hourEEVEE, stills, lookdev
GPU Cloud Workstation 3i1x RTX 509032 GB per GPUThreadripper PRO 3955WX$10.80 / hour$9.72 / hourEEVEE and stills over 24 GB
GPU Cloud Workstation 4S2x RTX 409024 GB per GPUThreadripper PRO 3955WX$15 / hour$13.50 / hourShort Cycles animations
GPU Cloud Workstation 4i2x RTX 509032 GB per GPUThreadripper PRO 3955WX$20 / hour$18 / hourHeavier Cycles scenes, short animations
GPU Cloud Workstation 5S4x RTX 409024 GB per GPUThreadripper PRO 5975WX$30 / hour$27 / hourCycles animations that fit in 24 GB
GPU Cloud Workstation 5i4x RTX 509032 GB per GPUThreadripper PRO 5975WX$38 / hour$34.20 / hourHeavy animations, dense scatter, volumes
GPU Cloud Workstation 9S8x RTX 409024 GB per GPUThreadripper PRO 5975WX$52 / hour$46.80 / hourLong sequences on a deadline
GPU Cloud Workstation 9i8x RTX 509032 GB per GPUThreadripper PRO 5975WX$62 / hour$55.80 / hourThe heaviest scenes on a deadline
How billing worksThe 2x, 4x and 8x plans are billed per minute from the first minute. The 1x plans (3S, 3i) bill a minimum of 1 hour, then per minute. The 10% discount applies to the whole bill once a session reaches 3 hours, including daily, weekly and monthly rentals. Full specs are on the price page.

How much VRAM does your Blender scene need on a render farm?

Cycles does not add VRAM across GPUs. The Blender manual is clear that each GPU can only access its own memory, so every card holds the whole scene: the limit is 24 GB on RTX 4090 plans and 32 GB on RTX 5090 plans, however many GPUs the server has. More GPUs make each frame faster; they do not make room for a bigger scene.

When the GPU memory is full, Cycles with CUDA or OptiX automatically uses system memory instead, and leaves at least half of the system RAM to other software. The Blender developers note that this costs performance: in their tests, image textures that did not fit in VRAM rendered about 20 to 30% slower, and when other scene data spills over it can be far slower. Every iRender server has 256 GB ECC RAM for this. If your scene is close to 24 GB, choose an RTX 5090 plan.

Blender render farm benchmarks: real tests and costs

These are iRender tests recorded on video, with the server, frame count and render time shown on screen. Costs are worked out at list price for the render time. Each test uses its own scene and settings, so compare a row with your own scene, not with the other rows.

Real Blender BenchmarksCycles · recorded in iRender videos

What real Blender Cycles jobs cost on iRender

Times come from the iRender benchmark videos. Cost = render time × list price per hour, before setup minutes.

ServerSceneFramesRender timeCost at list price
5i4x RTX 5090Cycles animation, 1080p, 512 samples120 frames72 s/frame · about 2h 24mabout $91.20
9S8x RTX 4090Cycles animation, 1080p120 frames22.5 s/frame · 45 minabout $39
5S4x RTX 4090Interior scene, ~249,000 objects, 2K, 256 samples, one Blender per GPU100 frames18.5 s/frame averageper-frame test
4S2x RTX 4090Same interior scene at 1080p, one Blender per GPU100 frames11.5 s/frame averageper-frame test
3S1x RTX 4090Three production test scenes3 scenes38.3 s/frame averageper-frame test
How to use these numbersRender 5 to 10 test frames of your own scene first. On a 4x RTX 5090 server, 10 frames at the 72-second pace above take about 12 minutes, about $7.60 at list price, and tell you the cost of the whole sequence before you commit.

Watch the full 8x RTX 4090 run, from uploading the project to the final frame, including how to enable all 8 GPUs with OptiX and why you should copy the project to the local drive before rendering.

Not getting 4x the speed from 4 GPUs? Run one Blender per GPU

One Blender session rendering on all GPUs is the simplest setup, but light scenes often do not scale well: each frame still waits for CPU work such as scene sync and BVH building, and the GPUs sit partly idle in between. The video below shows how to check GPU load and what to do about it.

On a multi-GPU server you can fix this yourself. Open several Blender instances, tick a single GPU for each in Preferences > System, and give each instance its own frame range. Turn off Overwrite and turn on Placeholders in the Output properties, so no two instances render the same frame. The 2x and 4x RTX 4090 tests above were rendered this way.

Long animation on a deadline? Render it on several servers at once

Submission farms are popular for animation because they split frames across many nodes. You can do the same on iRender: rent two, three or more servers, open the same project from iRender Drive on each, and give each server its own frame range. Blender needs no render license, so extra servers cost only their own minutes, plus a few minutes of setup on each.

Figure One Animation, Three 4x RTX 5090 Servers in Parallel
Frame ranges • 120-frame Cycles test
YOUR BLENDER ANIMATION DEDICATED 4x GPU SERVERS ONE OUTPUT SEQUENCE 120-frame animation Same .blend project uploaded once Frames 1 to 40 Frames 41 to 80 Frames 81 to 120 Server A: 4x RTX 5090 Renders frames 1 to 40 Server B: 4x RTX 5090 Renders frames 41 to 80 Server C: 4x RTX 5090 Renders frames 81 to 120 Frames 1 to 120, in one folder Wall-clock time divided by the number of servers, at about the same total machine time ✓ Per-minute billing: three servers for 30 minutes cost about the same as one server for 90 minutes Each server adds a few minutes of setup • Blender needs no license
Server A Server B Server C
Works with any 1x, 2x, 4x or 8x server

Each server opens the same project from iRender Drive and renders its own frame range, set as Frame Start and End in the Output properties, or with blender -b scene.blend -s 1 -e 40 -a on the command line. Here is what that looks like with the real 120-frame test from the benchmark table.

Parallel Rendering EstimateBased on the 120-frame 5i test above

One 4x RTX 5090 server vs. three for the same animation

The single-server row uses the measured 72 s/frame. The three-server row is an estimate that adds about 5 minutes of setup to each server.

SetupTime until all frames are doneMachine time billedCost at list price ($38/hour per 5i)
1x 5i serverMeasuredabout 2h 24m144 minabout $91.20
3x 5i servers, 40 frames eachEstimateabout 53 minabout 3 x 53 minabout $101
The trade-off in one lineThree servers finish the same 120 frames in well under half the time for about 10% more money, because each extra server has its own setup minutes. Blender is free, so there are no extra licenses to buy for the extra servers.

Cycles or EEVEE: which server should you rent?

  • Cycles (OptiX or CUDA): uses every GPU you enable, so 2x, 4x and 8x servers cut the time per frame. Choose RTX 5090 plans when the scene is close to 24 GB.
  • EEVEE: renders on one GPU, so a 1x RTX 4090 (3S) or 1x RTX 5090 (3i) server is the cost-effective choice. For a long EEVEE animation, rent several 1x servers and split the frame range.
  • Other engines in Blender: with full administrator access you can also install Octane or Redshift for Blender with your own license. See the Octane render farm and the Redshift render farm.

How to use the Blender render farm in 4 steps

  1. Register and top up. Your first top-up of $50 or more is doubled, so setup time is covered.
  2. Upload your project to iRender Drive. Transfer and storage are free, and you can upload before the server starts.
  3. Start a server and connect over remote desktop. Install your Blender version and add-ons, copy the project to the local drive, and tick the GPUs in Preferences > System.
  4. Render with F12, Render Animation or the command line, download the frames and shut the server down; billing stops.

Connect to your server from whatever machine you work on. The iRender GPU app runs on Windows, macOS (Apple Silicon and Intel) and Ubuntu/Debian, and the web app opens in any modern browser with nothing to install, so a Mac user can drive an 8x RTX 5090 Windows server.

Direct Access & Downloads(All-in-One) Client Matrix

iRender GPU Application & Web Console

iRender offers you a much simpler and convenient way of working with the iRender render farm. Download native desktop clients or launch directly in your browser.

Platform & OS Compatibility & Specs Format Action
Windows64-bit Edition
• OS: Windows 10 / 11 (64-bit)
• Arch: Intel / AMD x86_64
.exe Download for Windows↓
LinuxDebian / Ubuntu
• OS: Ubuntu 20.04 / 22.04 / 24.04, Debian
• Install: App Center, GDebi or Terminal
.deb Download for Linux (.deb)↓
macOSUniversal DMG
• Apple Silicon: M1, M2, M3, M4 & later
• Intel Mac: Core i5, i7, i9 (x64 architecture)
.dmg
Web ApplicationUniversal Browser Access
• Compatibility: All OS (Windows, macOS, Linux, iPadOS, Mobile)
• Requirement: Chrome, Safari, Edge, Firefox (No installation needed)
Web Portal Launch Web App→
Installation Note: After downloading, launch the installer corresponding to your platform. Alternatively, you can access the Web Application to manage and connect to your GPU render nodes directly within any web browser without local software installation.

Once connected, the server behaves like a local workstation. The quickstart below shows the full flow on iRender, from uploading the project to shutting the server down.

Tier III data center and ISO-certified security for long renders

A multi-hour 8x GPU render needs the building around it to stay up, and studio work under NDA needs a provider that can show its security controls. iRender servers run in an Uptime Institute Tier III data center with ISO-certified operations.

Infrastructure & ComplianceData center and operating standards

What each standard means for your Blender render

The standards iRender's data center and operations are certified to, in plain terms.

StandardWhat it meansWhy it matters to you
Uptime Institute Tier IIIData center designConcurrently maintainable: power and cooling equipment can be serviced or replaced without shutting down the servers.Planned facility maintenance does not stop an overnight 8x GPU render.
ISO 27001:2013Information securityA certified information security management system with audited controls.Client work under NDA runs inside a certified security framework you can point your client to.
ITIL and ISO 9001:2008Operations and qualityIT service management practices and a certified quality management system.Servers are provisioned and supported the same documented way every time.
ISO 50001:2011Energy managementA certified system for managing energy use in the facility.Dense 8-GPU servers run on power managed under a certified energy process.
Single-tenant, wiped after useiRender processOne customer per server, and every server is wiped at the end of each session.The next user never sees your scenes, caches or frames.
For studios with security reviewsTier III covers the facility, ISO 27001:2013 covers information security, and single-tenant servers wiped after each session cover your project files.

Support is available 24/7 on weekdays and from 6:00 AM to 11:59 PM (UTC+7) on weekends, by hotline, Skype and email.

Frequently asked questions

Is iRender a Blender render farm or a remote workstation?

Both. You rent a whole machine with 1 to 8 GPUs and drive it over remote desktop, so you render your Blender scenes the way you do locally, with no submission add-on or queue.

Which Blender versions can I use?

Any version. Blender is not pre-installed, so you download exactly the release your scene was saved in from blender.org: an LTS release, the latest release or a daily build. The portable .zip runs without an installer, and you have full administrator access.

Do I need a license to render Blender on several servers?

No. Blender and Cycles are free and open source, so you can render the same animation on as many servers as you rent without extra render licenses. Paid add-ons follow their own license terms.

Does Cycles combine VRAM across the GPUs?

No. Each GPU can only use its own memory, so the limit is 24 GB on RTX 4090 plans and 32 GB on RTX 5090 plans. When VRAM is full, Cycles can fall back to the 256 GB of system RAM, at some cost in speed.

How am I billed?

The 2x, 4x and 8x plans are billed per minute from the first minute, at the hourly price divided by 60. The 1x plans have a 1-hour minimum, then per minute. Sessions of 3 hours or more get 10% off the whole bill.

Do I pay for uploading files?

No. Transfer and storage on iRender Drive are free, and you can upload before you start a server.

Should I rent a multi-GPU server for EEVEE?

Usually not. EEVEE renders on one GPU, so a 1x RTX 4090 or RTX 5090 server is the cost-effective choice. For long EEVEE animations, rent several 1x servers and split the frames.

Why is my 4-GPU render not 4x faster?

On light scenes, CPU work such as scene sync and BVH building takes a bigger share of each frame. Run one Blender instance per GPU with its own frame range to keep every GPU busy.

Can I rent several servers at once for one animation?

Yes. Rent as many servers as the deadline needs and give each its own frame range. Billing is per minute per server on 2x, 4x and 8x plans.

What happens to my files when the session ends?

Each server is wiped at the end of the session, as part of iRender’s standard process, so no project files stay on the machine for the next user. Keep files you still need on iRender Drive.

Blender render farm guides

Hand-picked guides from the iRender blog for the problems Blender artists ask us about most: preparing scenes, missing textures, GPU backends and slow scene sync.

Render your next Blender project on 4x or 8x RTX 5090

Top up $50 or more and get the same amount again as a bonus, enough to set up your scene and run test frames.

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