Cinema 4D & Redshift Render Farm Service
iRender is a high-speed GPU-accelerated cloud rendering platform purpose-built for Cinema 4D & Redshift Multi-GPU workflows.
Operating on an advanced PaaS (Platform as a Service) model, our bare-metal nodes come fully equipped with pre-configured Cinema 4D & Redshift templates—ready to work straight out of the box without the hassle of manual software setup.
Scale your pipeline effortlessly with dedicated clusters of 2/4/6/8x RTX 4090 & RTX 5090 (32GB VRAM) powered by high-frequency AMD Ryzen™ Threadripper™ PRO processors.
Scale on demand with absolute creative freedom—Your Renders, Your Rules!
High-speed Cloud Render Farm for Cinema 4D with Redshift render engine.
iRender: Cinema 4D & Redshift Render Farm – Render Nodes: 2/4/6/8 x RTX 4090/5090.
Supports all Cinema 4D versions and Redshift releases (GPU, CPU & Hybrid), along with seamless integration for industry-standard plugins including X-Particles, Greyscalegorilla Plus, Forester, and Maxon Capsules with zero compatibility barriers.
Overview of Maxon Cinema 4D and Redshift
Maxon Cinema 4D is the industry-standard 3D software for motion graphics, broadcast animation, and visual effects, engineered by Maxon in Germany. Renowned for its intuitive workflow, procedural Scene Nodes, and the legendary MoGraph toolset, Cinema 4D empowers creative studios to execute complex visual narratives with uncompromised agility. Featuring a robust unified simulation framework (Pyro, rigid and soft body dynamics) and deep native integration with the Redshift GPU production engine, Cinema 4D stands as the premier creative backbone for high-demand commercial pipelines and cinematic productions worldwide.
Serving as Maxon’s flagship GPU rendering powerhouse, Redshift is a production-proven, biased ray tracer engineered specifically to satisfy the uncompromising computational demands of contemporary high-end visual pipelines. Deeply woven into Cinema 4D’s native architecture, Redshift arms artists with instantaneous interactive feedback via the Redshift RenderView, flexible Node-based material systems, and granular sampling control. By pairing raw hardware ray-tracing efficiency with intelligent caching algorithms, the Cinema 4D and Redshift ecosystem delivers uncompromised photorealism and blistering frame turnarounds for mission-critical studio productions.
To fully exploit this multi-GPU acceleration, technical leads must align scene construction with the engine’s underlying silicon dispatch stages:
Inside the Redshift Kernel: Hardware Execution & Ray Dispatch Dynamics
Maximizing throughput in Redshift requires aligning the engine’s mathematical pruning algorithms with dedicated compute silicon. From variance-driven sample distribution to aggressive Russian Roulette ray termination, Redshift gives artists granular control over speed-versus-noise thresholds across independent AOVs.
Deploying Redshift on dedicated bare-metal GPU workstations eliminates the operational bottlenecks common to virtualized multi-tenant farms. Massive physical frame buffers keep heavy assets resident In-Core, while high-frequency host processors eliminate CPU starvation during Scene Graph evaluation and MoGraph extraction.
Maxon Redshift: Biased Adaptive Hybrid Execution Pipeline
Hardware dispatch stages and resource distribution across dedicated Hardware RT Cores, CUDA SMs, and In-Core memory management.
| Pipeline Stage | Execution Flow & Ray Scheduling | Hardware Allocation & Profile |
|---|---|---|
| 1. Geometry & BVH Ray-Primitive Intersection |
Primary Ray Dispatch
→ Hardware RT Cores → Ray-Triangle Hit Point |
Dedicated RT Silicon Saturation Offloads spatial bounding-box (BVH) traversals directly to hardware RT Cores, freeing CUDA SMs for procedural shading. |
| 2. Material Shading Node Graph Compilation |
Hit Evaluation
→ CUDA Streaming Multiprocessors → Complex Procedural Graph |
General-Purpose Compute Core CUDA SMs execute procedural logic, evaluate complex Cinema 4D node materials, and unpack mipmapped .rstexbin tiles. |
| 3. Adaptive Sampling Variance-Driven Pruning |
Variance Threshold
→ Decoupled Rays → Early Russian Roulette |
Algorithmic Bias Control Prunes low-contribution secondary bounces and isolates sample budgets (Reflection vs. GI), preventing wasteful over-sampling. |
| 4. Memory & Cache In-Core / Out-of-Core Paging |
Texture Cache Budget
→ 100% In-Core VRAM → OOC Host Memory Fallback |
Fail-Safe Memory Hierarchy 32GB VRAM keeps heavy UDIM sets and native C4D Pyro volume grids 100% In-Core; seamless virtual paging prevents driver crashes if scenes exceed VRAM. |
| 5. Denoising & Output Multi-Pass Clean Frame |
Cryptomatte / AOVs
→ Altus Dual-Pass / OptiX AI → 32-bit Multi-Layer EXR |
Production-Ready Artifact Suppression Leverages Altus geometric variance to preserve fine high-frequency texture grain on animated frames without temporal boiling. |
Why Choose IaaS Over SaaS for C4D/Redshift Multi-GPU Rendering
Why iRender is Purpose-Built as a Dedicated Redshift Render Farm for Cinema 4D Pipelines
Operating as a high-performance Bare-Metal IaaS platform, iRender delivers an uncompromised cloud workstation environment engineered specifically to match the architectural demands of Cinema 4D and the Redshift GPU engine through four critical advantages:
- Linear Multi-GPU Scaling (Up to 8x RTX 4090 & RTX 5090):
Redshift’s ray-tracing dispatch scales near-linearly across multiple physical graphics cards. iRender maximizes this efficiency by deploying bare-metal servers equipped with up to 8x RTX 4090 or RTX 5090 GPUs on a single enterprise motherboard. By routing compute threads over unshared physical PCIe lanes without virtualization overhead, multi-GPU nodes slash per-frame render times dramatically compared to standard single-card setups. - Eliminating VRAM Spikes & Out-of-Core Latency:
Heavy Cinema 4D scenes loaded with dense MoGraph cloner arrays, 8K UDIM textures, and uncompressed Pyro simulations easily saturate standard 24GB memory limits. iRender solves this by offering next-gen RTX 5090 nodes with 32GB GDDR7 physical VRAM (+33% In-Core headroom), backed by 256GB of high-speed eight-channel host RAM and AMD Ryzen™ Threadripper™ PRO processors. Assets remain resident entirely within fast GPU silicon, eliminating the 50% to 70% performance collapse caused by PCIe Out-of-Core swapping. - 100% Pipeline Freedom & Native Plugin Ecosystem:
High-end commercial and broadcast workflows depend on complex custom plugins and specific software builds. While traditional SaaS farms restrict artists to rigid, pre-packaged environments that frequently reject minor patch versions, iRender grants full administrative Remote Desktop access. Install any Cinema 4D version, connect your floating studio licenses, and deploy your complete production toolset—including INSYDIUM X-Particles, Greyscalegorilla (GSG) Plus, Forester, native C4D Pyro, and proprietary Python scripts—with zero software wrapper conflicts. - Interactive LookDev & Real-Time Error Auditing:
Traditional automated SaaS farms operate as a “black box” where missing textures, broken tokens, and memory crashes are only discovered after waiting in long render queues. With iRender, artists control the physical desktop GUI directly. Open your scene natively inside Cinema 4D, audit asset dependencies in the Project Asset Inspector, and launch the Redshift RenderView (IPR) live on cloud GPUs to fine-tune lighting and shaders in real time before triggering deadline-critical sequence batches.
Maxon Redshift VRAM Architecture: In-Core Allocation vs. Out-of-Core Paging
While Redshift is celebrated for its fail-safe Out-of-Core memory management, operating 100% In-Core is critical for maximizing GPU ray-tracing performance. The expanded 32GB GDDR7 frame buffer on our dedicated RTX 5090 nodes allows technical leads to bypass PCIe bus traversal entirely, preventing memory thrashing and keeping heavy production scenes fully resident in high-speed on-chip silicon.
Maxon Redshift: VRAM Allocation & In-Core Memory Benchmark
Analyzing memory residency, texture caching budgets, and Out-of-Core paging across production scene loads.
| Scene Workload Vector | 24GB Baseline (RTX 4090) | 32GB Baseline (RTX 5090) | Pipeline Impact |
|---|---|---|---|
| Texture Cache Budget UDIMs & .rstexbin |
Restricted to 4GB–6GB Frequent cache evictions and repeated PCIe bus reads when accessing high-resolution mipmap tiles. |
Expanded to 10GB–12GB Dozens of 8K UDIM sets remain resident In-Core; leverages 1.8 TB/s GDDR7 bandwidth for zero read latency. |
Eliminates texture streaming I/O stalls during frame setup. |
| High-Density Volumetrics Native C4D Pyro & OpenVDB Volumes |
Triggers Early Paging Large smoke, fire, and explosion grids compete directly with geometry, forcing volumetric data Out-of-Core. |
100% In-Core Volume Grids Sufficient physical memory to load uncompressed VDB channels alongside dense polygonal assets. |
Prevents sudden frame-time spikes on dynamic VFX sequences. |
| Production Workloads 22GB – 28GB Memory Footprint |
Out-of-Core Paging Active Exceeds physical VRAM limit; pages excess data to host RAM, causing a 15%–35% speed penalty. |
100% In-Core Execution The entire scene graph, textures, and geometry remain resident in GPU memory; zero PCIe paging. |
Preserves native silicon throughput on complex episodic shots. |
| Extreme VFX Datasets > 32GB Massive Alembic / USD |
Severe Bus Saturation Heavy page swapping across PCIe degrades compute throughput by 50% to 70% due to severe bus thrashing. |
High-Speed Swapping 32GB buffer keeps 8GB more data on-card; GDDR7 bandwidth streams swapped pages significantly faster. |
Maximum stability for city-scale environments and heavy crowd passes. |
Dedicated Redshift Render Farm: Multi-GPU Scaling Benchmarks for Cinema 4D Pipelines (RTX 4090 vs. RTX 5090)
Because Maxon Redshift distributes compute-heavy ray-tracing calculations and tile-based bucket sampling across physical GPUs with minimal synchronization overhead, performance scaling across multiple cards is virtually linear. The benchmark comparison below illustrates the generational leap from our battle-tested RTX 4090 nodes to the newly deployed RTX 5090 architecture—combining higher hardware RT Core throughput with an expanded 32GB GDDR7 frame buffer per card to guarantee 100% In-Core stability for complex Cinema 4D scenes under tight production deadlines.
Cinema 4D & Redshift Multi-GPU Scaling Matrix: RTX 4090 vs. RTX 5090
Evaluating raw ray-tracing compute throughput, VRAM architecture, and production workload tiers.
| GPU Setup | Redshift Relative Speedup & Visual Scaling | VRAM Allocation | Target Production Pipeline |
|---|---|---|---|
| 1x RTX 4090 Baseline Node |
1.0x (Baseline) |
24GB GDDR6X Standard Frame Buffer |
Initial scene blockout, basic shader network assignments, and single-card LookDev testing. |
| 1x RTX 5090 Next-Gen Single |
~1.28x Speedup |
32GB GDDR7 +33% VRAM Headroom |
Interactive LookDev on complex C4D models exceeding 24GB VRAM without Out-of-Core latency. |
| 2x RTX 4090 Dual Workstation |
~1.95x Speedup |
24GB VRAM / GPU Dual PCIe 4.0 Lanes |
High-end 3D motion design, broadcast commercials, and fast animatic turnarounds. |
| 2x RTX 5090 Motion Studio Prime |
~2.50x Speedup |
32GB VRAM / GPU Direct Dual GDDR7 Bus |
High-demand C4D motion design, dense cloner instances, and live Redshift RenderView interactive LookDev. |
| 4x RTX 4090 Quad Cluster |
~3.88x Speedup |
24GB VRAM / GPU High In-Core Bandwidth |
Complex multi-pass sequence batches, photorealistic environments, and medium Pyro simulation grids. |
| 4x RTX 5090 Heavy Production Node |
~4.95x Speedup |
32GB VRAM / GPU 100% In-Core BVH & Shaders |
Dense MoGraph cloner arrays, uncompressed native Pyro volume caches, and heavy refractive multi-pass shots. |
| 8x RTX 4090 Enterprise Octa |
~7.65x Speedup |
24GB VRAM / GPU Redundant Server Cooling |
4K/8K commercial sequences, massive animated Alembic caches, and tight episodic broadcast deadlines. |
| 8x RTX 5090 Ultimate Flagship |
~9.85x Speedup |
32GB VRAM / GPU Max In-Core Ceiling: 32GB |
Feature film VFX, dense procedural MoGraph worlds, uncompressed multi-pass EXRs, and zero-crash deliveries. |
Redshift operates on a replicated GPU memory architecture where scene geometry, textures, and acceleration structures are mirrored across each active GPU. Multi-GPU scaling multiplies ray-tracing computational throughput near-linearly without combining physical VRAM. The maximum In-Core scene ceiling is defined by an individual card’s physical capacity—24GB on RTX 4090 or 32GB on RTX 5090.
The 32GB VRAM Story: Why Capacity Outweighs Raw Speed
If we had to isolate a single upgrade that reshapes cloud rendering performance on the RTX 5090, it is the increased VRAM capacity—not just raw computation speeds. While a speed increment is highly welcome, it represents a linear efficiency gain (compressing a 10-minute frame down to 7 minutes). VRAM, on the other hand, operates as a binary threshold: a heavy production scene either fits into memory to render, or it does not. On a 24GB card, that frame triggers severe paging or crashes. On a 32GB card, it finishes seamlessly. There is no such thing as “crashing 25% faster.”
With key rendering advancements driven by VRAM (32GB vs. 24GB) and memory bandwidth (+78% to 1.8 TB/s), this capacity upgrade completely redefines what is possible in intensive Cinema 4D projects. Scenes that previously threw out-of-memory errors on the RTX 4090 at the 23–24GB mark now render with plenty of headroom on the RTX 5090. Redshift is notoriously aggressive with memory allocation. Stepping up to 32GB drastically reduces Out-of-Core memory paging to host system RAM—an architectural bottleneck that traditionally cripples rendering speeds by 50% to 70% during heavy workloads.
Telemetry data collected from our farm shows that roughly 18% to 22% of production GPU rendering jobs hit the critical 22–24GB VRAM threshold on the RTX 4090. A portion of these jobs failed outright, while others forced artists to downscale textures, decimate dense MoGraph geometry, or resort to fragmented tiled rendering patches. With the massive 32GB pool of the RTX 5090, these memory-related bottlenecks have been decisively eliminated.
High-Performance Redshift Render Farm: Dedicated Bare-Metal GPU Infrastructure for Cinema 4D
While Maxon outlines baseline hardware and operating system requirements for standard software initialization, handling complex production workloads—such as heavy MoGraph cloner hierarchies, GPU-accelerated Pyro volumes, and multi-layered ACES asset pipelines—demands enterprise-grade compute silicon.
iRender’s dedicated bare-metal cloud workstations vastly exceed all official hardware baselines. Deploying scalable arrays of up to 8x NVIDIA RTX 4090 & RTX 5090 (32GB GDDR7) GPUs, driven by high-throughput AMD Ryzen™ Threadripper™ PRO processors and up to 256GB of high-speed host RAM, our infrastructure ensures 100% In-Core memory residency, eliminates PCIe Out-of-Core latency penalties, and delivers near-linear multi-GPU scaling for deadline-critical render jobs.
GPU Cloud Workstation Specifications at a Glance
Dedicated bare-metal render nodes powered by AMD Ryzen™ Threadripper™ PRO and multi-GPU arrays.
| Service Package (GPU Node) | Dedicated Node Hardware Configuration |
|---|---|
|
NVIDIA RTX 4090 Series • 24GB GDDR6X per GPU |
|
| Package 3S 1x RTX 4090 (24GB VRAM) |
AMD Ryzen™ Threadripper™ PRO 3955WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 4S 2x RTX 4090 (24GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 3955WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 5S 4x RTX 4090 (24GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 9S 8x RTX 4090 (24GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
|
NVIDIA RTX 5090 Series • 32GB GDDR7 per GPU (+33% In-Core Headroom) |
|
| Package 3i 1x RTX 5090 (32GB GDDR7) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 4i 2x RTX 5090 (32GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 5i 4x RTX 5090 (32GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 9i 8x RTX 5090 (32GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
As a premium Platform as a Service (PaaS) model, we provide the flexibility to support many different rendering workflows on one centralized platform with pre-installed rendering environments. Whether you are managing isolated project tasks or deploying heavy batch sequences on a dedicated redshift render farm, iRender allows users to seamlessly select the hardware and environment that best fit their projects, making it an excellent choice for Cinema 4D and Redshift users.
Technical Production FAQ
Q1: How do iRender’s multi-GPU RTX 5090 nodes accelerate Cinema 4D and Redshift production rendering?
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Redshift scales near-linearly across multiple NVIDIA RTX 5090 GPUs. Upgrading from a single GPU to an 8× RTX 5090 bare-metal node reduces complex 4K animation sequences from days to hours. Because iRender bills based strictly on flat server runtime rather than charging per-frame SaaS penalty fees, consolidating your rendering onto multi-GPU nodes delivers finished frames up to 8x faster while maintaining identical overall project computing costs compared to long, single-GPU workstation jobs.
Q2: How does the RTX 5090’s 32GB VRAM prevent Out-of-Core slowdowns during heavy MoGraph, XGen, and 8K UDIM rendering?
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In dense Cinema 4D scenes featuring millions of cloned MoGraph instances, procedural scatters, or high-count hair grooms, legacy 24GB GPUs frequently exceed physical VRAM. This forces Redshift into Out-of-Core (OOC) memory swapping over the PCIe bus, triggering 50% to 70% render slowdowns or fatal CUDA memory allocation crashes. The RTX 5090’s 32GB GDDR7 VRAM pool (+33% headroom) backed by 256GB of high-speed system RAM ensures even massive multi-tile 8K UDIM stacks and dense volumes remain 100% on-chip for maximum ray-tracing throughput.
Q3: Are official Cinema 4D and Redshift software licenses provided, or can I use my own studio seats?
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You have complete flexibility over software licensing:
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Pre-Activated Prime Nodes: For Prime tier accounts, iRender provides ready-to-use, pre-activated official Cinema 4D and Redshift licenses directly on the instance, eliminating the need to consume your local studio seats.
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Bring Your Own License (BYOL): Log directly into your personal or team Maxon App on the node to pull your own licenses.
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Studio Floating / Enterprise RLM: With dedicated root access and VPN capabilities, enterprise facilities can securely route remote instances to connect with their on-premises Maxon floating license server or RLM infrastructure.
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Q4: Can I run headless command-line batch jobs using Commandline.exe without opening the C4D interface?
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Yes. Because iRender provides unrestricted bare-metal environments with full Administrator (root) privileges, you are never locked to a restrictive web portal. You can execute headless batch rendering directly via PowerShell, command prompt, or
.batscripts using the native Cinema 4DCommandline.exeexecutable (e.g.,Commandline.exe -render scene.c4d -oframe 1 -eframe 300). This completely bypasses the graphical interface, dedicating 100% of CPU cores and GPU VRAM strictly to frame processing.
Q5: Are third-party Cinema 4D plugins like X-Particles, Forester, and Greyscalegorilla Plus fully supported?
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Yes, without exception. Unlike rigid SaaS farms that operate on restricted software whitelists, iRender provides dedicated bare-metal instances with complete root-level control. You have total freedom to install any version of Cinema 4D (from R21 to C4D 2026) alongside any required third-party ecosystem—including INSYDIUM Fused (X-Particles, NeXus, Taiao), 3D Quakers Forester, Greyscalegorilla (GSG Plus Hub), TurbulenceFD, and proprietary Python scripts or C++ bridges.
Q6: Do I need client software to access the server, and how fluid is real-time Redshift RenderView interactive lookdev?
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You are not required to install any client software on your local machine. iRender provides instant, high-performance remote desktop control powered by WebRTC:
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Zero-Install Web Browser Streaming: Launch your dedicated RTX 5090 instance immediately inside modern web browsers (Chrome, Safari, Edge) across Windows, macOS, Linux, or iPadOS. WebRTC streams encrypted video with sub-30ms latency at 60fps, effortlessly bypassing strict corporate IT firewalls that block standard RDP ports (3389).
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Interactive Look-Development: Tweak Redshift Node Materials, navigate complex Cinema 4D viewports, and inspect live IPR RenderView updates in real time with zero perceptible input lag.
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Native Parsec and standard Windows RDP connections remain fully accessible for multi-display workflows and pen-tablet pressure passthrough.
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Q7: How fast is asset transfer for massive C4D caches (Alembic, OpenVDB, Pyro, Cloth), and is storage billed?
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All data transfer (upload/download) and cloud storage on iRender are 100% free of charge:
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High-Speed Multi-Threaded Sync via iRender Drive: Our proprietary desktop tool utilizes multi-threaded transfer pipelines that fully saturate your available local bandwidth without throttling. Multi-gigabyte scene files, baked native C4D Pyro/Cloth simulations, and external OpenVDB caches sync in minutes.
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Zero Billable Idle Time: Transfer your entire project workspace ahead of time without initiating server rental, incurring zero billing runtime during upload.
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Direct PCIe Gen4/Gen5 NVMe Loading: On-node assets execute directly from enterprise NVMe SSD arrays running at over 7,000 MB/s, guaranteeing zero stutter when Cinema 4D compiles assets and streams large volume sequences into VRAM.
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What Else Do You Get with iRender’s IaaS Render Farm?
1. Pre-installed Cinema 4D & Redshift on all remote servers
All iRender machines come with the latest stable Cinema 4D and Redshift pre-installed, ensuring a seamless creative workflow for users. iRender also manages regular software and NVIDIA driver updates to maximize efficiency. This preconfiguration enables users to optimize their pipeline and focus solely on their renders without the hassle of environment configuration or troubleshooting compatibility issues. Users simply upload project files to iRender’s machines and start high-performance renders instantly, which saves valuable time.
2. Deeper discount with Rental Plan
You will be charged on a per-minute basis. Depending on the type of server you choose, we will issue you an invoice once you shut down the servers, so that you will control your balance easily.
The hourly rental option is always available for you to choose. However, you can always save 10% with our Rental Plan feature. For those who’re in need of a server for more than a day, or have an extremely large project, we advise choosing a daily/weekly/monthly rental package. The discount is attractive (10%).
We accept payment through Onepay, bank transfer, Visa/ Mastercard. And of course, we sometimes provide promotions for customers on special occasions. Staying connected with us to keep updating these programs.
3. Real human support from 6:00 to 24:00
Users can access our web-based online platform and use multiple nodes to render at the same time. Hence, with us, it does not matter where you are present – as long as you are connected to the internet, you can access and enjoy the 24/7 rendering services that we provide, and if you meet any issue, our real human support team is always ready to support you from 6:00 to 24:00 (GMT +7).
4. Easy to use and simple process
What you need to do is just 5 simple steps including: Creating an iRender account, Recharging money, Transferring your files to the remote server, Selecting a package and connecting to the server then finally Taking full control of the server and doing whatever you want.
We ensure that we provide you the easy-to-use interesting and effective solution. With just one or two clicks to create an image, and 7 to 15 minutes to boot the system in the first time, you will use the servers (GPUs & CPUs) like your own PC. Additionally, you just need to set up a working environment once, and save as Images to keep it for life.
With the aim to effectively equip users, reduce the procedure of using application and website at the same time, iRender has released a desktop app called iRender GPU App. It will contain almost all the features, help you to recharge your account, transfer files and connect to the remote servers/machines on your own local PC without having to come to the iRender website.
The following section will help you know how to install iRender GPU and use it.
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- Download and install the app on your local PC.
- Register/login the app by your iRender account and follow this instruction to use it.
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Watch this video tutorial on how to use iRender GPU app:
With the above advantages and the machine configuration package that iRender are offering, we believe that Cinema 4D users will have the most comfortable, quickest, and most effective rendering time with Redshift.
Register an account on iRender to claim your 100% bonus for the first deposit and render without limitations.
iRender – Your Renders, Your Rules!
GPU Render Farm Pricing
Compare our server performance and price with major companies such as GPU Instances from AWS, GPU Instances from Google, Azure from Microsoft and GPU servers from small competitors. You’ll be surprised!
You can install all software you want on our remote server
GPU Cloud Workstation 3S
1xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $7.38 node/hour
- SINGLE CARD
- 1xRTX 4090, 24GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 - 4.2GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Lumion, KeyShot, Twinmotion, UE5, Enscape, D5 Render etc.) Single-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
GPU Cloud Workstation 4S
2xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $13.5 node/hour
- MULTI GPU
- 2xRTX 4090, 24 GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 2 x 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 - 4.2GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Redshift, Octane, Blender, V-Ray Next, Maxwell etc.) Multi-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
GPU Cloud Workstation 5S
4xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $27 node/hour
- MULTI GPU
- 4xRTX 4090, 24 GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 4 x 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 - 4.5GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Redshift, Octane, Blender, V-Ray Next, Iray, Maxwell etc.) Multi-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
GPU Cloud Workstation 9S
8xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $46.8 node/hour
- MULTI GPU
- 8xRTX 4090, 24 GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 8 x 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 - 4.5GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Redshift, Octane, Blender, V-Ray Next, Iray, Maxwell etc.) Multi-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
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