We bring the power of a high-performance GPU render farm directly to your desk.
iRender is a next-gen GPU-accelerated cloud platform optimized for OctaneRender Multi-GPU pipelines.
Powered by high-frequency AMD Ryzen™ Threadripper™ PRO processors and dedicated bare-metal nodes featuring 2/4/8x RTX 4090 & RTX 5090 (32GB VRAM).
Experience pure IaaS (Infrastructure as a Service) with full root access, dedicated resources, and instant multi-GPU scalability.
Turn your computer into an F1 racing machine. Maximum Speed – Absolute Freedom!
The Most Powerful GPU Cloud Render Farm for Octane
iRender: Octane Cloud Render Farm – Render Nodes: 1/2/4 x RTX 4090.
We support all 3D Software with Octane Render: Cinema 4D, Houdini, Maya, 3ds Max, Blender, Unity, Daz Studio and so on.
Overview of OctaneRender
OctaneRender is a physically based, unbiased spectral GPU render engine. By simulating the true physical trajectory of discrete light wavelengths, Octane resolves complex optical phenomena—such as spectral dispersion, subsurface scattering, and caustics—with mathematical accuracy. Leveraging hardware RT Cores and native Tensor AI Denoising, Octane allows artists to achieve grain-free, production-ready frames within deterministic sample budgets.
Inside the OctaneRender Kernel: Hardware Execution & Spectral Ray Dispatch Dynamics
Maximizing throughput in OTOY OctaneRender requires aligning its physically based, unbiased path-tracing algorithms with dedicated compute silicon. Unlike biased engines that approximate indirect illumination through heuristic caching and aggressive sample pruning, Octane evaluates true light transport by simulating continuous photon trajectories and discrete spectral wavelengths across complex dielectrics, participating media, and dispersive volumes.
Deploying Octane on dedicated bare-metal GPU nodes eliminates the virtualization overhead and hypervisor interrupts that compromise low-level CUDA streams. High native VRAM allocation keeps heavy geometry, subdivision displacement, and high-resolution texture maps strictly In-Core—eliminating fatal CUDA_ERROR_OUT_OF_MEMORY aborts and PCIe bus stalls. Below is an architectural overview of how Octane executes its spectral pipeline across dedicated GPU hardware:
OTOY OctaneRender: Unbiased Spectral Path Tracing Pipeline
Hardware execution dynamics, continuous RT Core saturation, and Tensor-accelerated reconstruction.
| Pipeline Stage | Execution Flow & Ray Scheduling | Hardware Allocation & Profile |
|---|---|---|
| 1. Camera & BVH Hardware Ray Intersection |
Primary Ray Dispatch
→ Hardware RT Cores (OptiX) → Surface Hit Point |
Dedicated RT Silicon Saturation NVIDIA 4th-Gen RT Cores execute continuous BVH traversals and box/triangle intersections with high hardware occupancy. |
| 2. Spectral Shading Wavelength Simulation |
Discrete Wavelength Sampling
→ CUDA Streaming Multiprocessors → Spectral BSDF / SSS |
Homogeneous Compute Pipeline CUDA SMs evaluate physical material energy balances, chromatic dispersion, and random-walk subsurface scattering with minimal thread divergence. |
| 3. Secondary Bounces Unbiased Path Continuation |
Diffuse / Specular Scatter
→ Hardware RT Re-Traversal → Russian Roulette Survival |
Zero-Approximation Photon Transport Traces light paths across physical reflection and transmission bounces until absorption, resolving complex caustics without biased GI interpolation. |
| 4. Memory Residency 100% In-Core VRAM |
Geometry & Textures
→ 32GB GDDR7 per Card → Zero Pinned-Host Swapping |
Hardware Memory Interlock Locks entire geometric hierarchies, displacement trees, and ACES texture sets directly in VRAM, preventing catastrophic CUDA driver crashes. |
| 5. AI Denoising & Output Spectral Reconstruction |
Spectral Accumulation
→ Tensor Cores (Octane AI Denoiser) → 32-bit Multi-Layer OpenEXR |
Tensor-Accelerated Cleanup Deep learning models infer spatial noise patterns directly on Tensor Cores, reconstructing clean frames with pristine edge retention. |
Why Choose IaaS Over SaaS for Octane Multi-GPU Rendering
Why iRender is Purpose-Built as a Dedicated Octane Render Farm for High-End GPU Pipelines
iRender – as an IaaS render farm model – delivers an unparalleled cloud environment for 3D artists by perfectly matching the infrastructure requirements of modern GPU-driven rendering software like OctaneRender through four critical advantages:
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Near-Linear Multi-GPU Scaling: Octane’s unbiased path-tracing algorithm evaluates samples independently, allowing computational throughput to scale almost 1:1 across multiple physical cards. iRender answers this by providing dedicated bare-metal servers equipped with up to 8x RTX 4090 or RTX 5090 GPUs on a single motherboard, slashing render times near-linearly compared to standard single-GPU setups.
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Eliminating VRAM Bottlenecks & CUDA Timeouts: Asset-heavy scenes with 8K ACES textures and dense geometry easily challenge single-card memory ceilings, risking fatal
CUDA_ERROR_OUT_OF_MEMORYcrashes. iRender mitigates this by providing up to 32GB GDDR7 per GPU on dedicated RTX 5090 nodes, paired with massive host memory (256GB RAM) and AMD Ryzen Threadripper PRO CPUs to ensure 100% In-Core stability. -
Absolute Custom Pipeline and Plugin Support: Creative pipelines heavily rely on specific DCC builds, proprietary scripts, and specialized plugins (such as X-Particles, Forester, or custom OSL shaders). While traditional SaaS farms restrict users to rigid, pre-installed environments, iRender’s IaaS model grants full administrative Remote Desktop access, enabling artists to build and customize their pipeline exactly like a local workstation.
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Real-Time Troubleshooting via Octane Live Viewer: Traditional SaaS farms operate as a “black box” where rendering errors are only discovered after batch frames fail, leading to wasted time and credits. With iRender, artists launch their host DCC software and run the Octane Live Viewer directly on cloud GPUs to inspect lighting, fix shader compilation bugs, and validate final passes on the fly before committing to full sequence rendering.
OTOY OctaneRender VRAM Architecture: In-Core Residency vs. Out-of-Core Latency
While OctaneRender provides Out-of-Core support for texture streaming, operating 100% In-Core is imperative for sustaining spectral path-tracing throughput. Because Octane strictly requires geometric structures and BVH acceleration trees to reside directly within physical GPU memory, memory spillover forces continuous PCIe texture thrashing and risks catastrophic CUDA_ERROR_OUT_OF_MEMORY aborts. The expanded 32GB GDDR7 frame buffer on our dedicated RTX 5090 nodes allows technical leads to bypass PCIe bus bottlenecks entirely—locking dense polygon assemblies, micro-displacement hierarchies, and multi-tile 8K UDIM arrays fully resident in ultra-fast on-chip silicon.
OTOY OctaneRender: VRAM Allocation & In-Core Memory Benchmark
Analyzing memory residency, Out-of-Core texture latency, and CUDA stability across production scene loads.
| Scene Workload Vector | 24GB Baseline (RTX 4090) | 32GB Baseline (RTX 5090) | Pipeline Impact |
|---|---|---|---|
| High-Resolution Textures 8K / 16K ACES & UDIMs |
Forced to Out-of-Core Texture cache overflows physical VRAM, swapping to host RAM. Continuous PCIe bus latency causes ray dispatch stalls and 40%–60% render slowdowns. |
100% In-Core GDDR7 Residency Dozens of uncompressed 8K ACES UDIM sets fit entirely on-card; saturates 1.8 TB/s memory bandwidth with zero texture-read latency. |
Eliminates pinned host memory bottlenecks during texture lookups. |
| Micro-Displacement & Hair Subdivided Geometry BVH |
Fatal CUDA Crash Risk Geometry cannot page Out-of-Core in Octane. Dense polygonal subdivisions exceeding 24GB immediately trigger CUDA_ERROR_OUT_OF_MEMORY aborts. |
100% In-Core Acceleration Accommodates millions of hair curves and micro-polygon displacement trees directly within native on-chip silicon without memory boundary alerts. |
Prevents sudden node crashes during high-detail geometric subdivision. |
| Production Workloads 22GB – 28GB Memory Footprint |
Out-of-Core Paging Active Exceeds physical VRAM limit; pages excess texture passes to host RAM, causing a 25%–45% loss in path-tracing throughput. |
100% In-Core Execution The entire scene, geometry BVH, and spectral buffers remain resident in physical GPU memory; zero PCIe bus thrashing. |
Preserves uncompromised silicon performance on complex commercial spots. |
| Extreme VFX Datasets > 32GB Massive Alembic / USD |
Catastrophic Timeout Failure Heavy PCIe bus contention trips the GPU watchdog timer (TDR), degrading throughput by 50% to 70% or causing hard crash aborts. |
High-Speed Swapping 32GB buffer keeps 8GB more critical assets resident on-card; ultra-fast GDDR7 bus streams swapped pages significantly faster. |
Maximum stability for city-scale environments and heavy VFX simulations. |
OctaneRender Multi-GPU Production Scaling Matrix: RTX 4090 vs. RTX 5090
Because OctaneRender evaluates light transport through sample-independent spectral path tracing, scaling across multiple physical GPUs is virtually linear. The benchmark comparison below illustrates the generational leap from our battle-tested RTX 4090 nodes to the newly deployed RTX 5090 architecture—combining higher OptiX ray-tracing throughput with an expanded 32GB GDDR7 frame buffer per card to guarantee 100% In-Core stability under heavy production deadlines.
OctaneRender Multi-GPU Scaling Matrix: RTX 4090 vs. RTX 5090
Comparing raw OctaneBench® throughput, VRAM architecture, and production workload tiers.
| GPU Setup | OctaneBench® Score & Visual Scaling | VRAM Allocation | Target Production Pipeline |
|---|---|---|---|
| 1x RTX 4090 Baseline Node |
1.0x (~1,300 OB) |
24GB GDDR6X Standard Frame Buffer |
Initial scene blockout, basic shader node assignments, and single-card LookDev testing. |
| 1x RTX 5090 Next-Gen Single |
~1.25x (~1,700 OB) |
32GB GDDR7 +33% VRAM Headroom |
Interactive LookDev on complex models exceeding 24GB VRAM without Out-of-Core latency. |
| 2x RTX 4090 Dual Workstation |
~1.95x (~2,550 OB) |
24GB VRAM / GPU Dual PCIe 4.0 Lanes |
High-end 3D motion design, broadcast commercials, and fast animatic turnarounds. |
| 2x RTX 5090 Octane Studio Ideal |
~2.48x (~3,400 OB) |
32GB VRAM / GPU Direct Dual GDDR7 Bus |
Ideal for Octane Studio tier (2-GPU limit), handling dense geometry & 4K motion design. |
| 4x RTX 4090 Quad Cluster |
~3.90x (~5,050 OB) |
24GB VRAM / GPU High In-Core Bandwidth |
Photorealistic scatter environments, complex VDB volumes, and refractive multi-pass shots. |
| 4x RTX 5090 Heavy Production Node |
~4.92x (~6,700 OB) |
32GB VRAM / GPU 100% In-Core BVH Trees |
Dense forest scatter scenes, uncompressed OpenVDBs, and massive caustics caches. |
| 8x RTX 4090 Enterprise Octa |
~7.60x (~10,200 OB) |
24GB VRAM / GPU Redundant Server Cooling |
8K cinematic rendering, virtual production pipelines, and enterprise mega-scenes. |
| 8x RTX 5090 Ultimate Flagship |
~9.85x (~13,400+ OB) |
32GB VRAM / GPU Max In-Core Ceiling: 32GB |
Feature film VFX, uncompressed multi-pass EXRs, and zero-crash mission-critical deliveries. |
OctaneRender operates on a replicated memory architecture where scene assets are duplicated across each GPU’s physical frame buffer. Multi-GPU scaling multiplies path-tracing compute throughput near-linearly without expanding the maximum scene size beyond the dedicated 24GB (RTX 4090) or 32GB (RTX 5090) physical VRAM ceiling per card.
High-Performance Octane Render Farm: Dedicated Bare-Metal GPU Infrastructure for OTOY OctaneRender
While OTOY specifies baseline CUDA compute capabilities and driver matrices for standard engine initialization, mastering unbiased spectral path tracing across multi-gigabyte production scenes demands uncompromised physical silicon.
iRender’s bare-metal GPU nodes vastly exceed all official hardware thresholds—deploying scalable arrays of up to 8x NVIDIA RTX 4090 / RTX 5090 (32GB GDDR7) driven by AMD Ryzen™ Threadripper™ PRO CPUs and 256GB RAM to ensure 100% In-Core memory stability and relentless RT Core saturation.
GPU Cloud Workstation Specifications at a Glance
Dedicated bare-metal render nodes powered by AMD Ryzen™ Threadripper™ PRO and multi-GPU arrays.
| Service Package (GPU Node) | Dedicated Node Hardware Configuration |
|---|---|
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NVIDIA RTX 4090 Series • 24GB GDDR6X per GPU |
|
| Package 3S 1x RTX 4090 (24GB VRAM) |
AMD Ryzen™ Threadripper™ PRO 3955WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 4S 2x RTX 4090 (24GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 3955WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 5S 4x RTX 4090 (24GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 9S 8x RTX 4090 (24GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
|
NVIDIA RTX 5090 Series • 32GB GDDR7 per GPU (+33% In-Core Headroom) |
|
| Package 3i 1x RTX 5090 (32GB GDDR7) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 4i 2x RTX 5090 (32GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 5i 4x RTX 5090 (32GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
| Package 9i 8x RTX 5090 (32GB VRAM / GPU) |
AMD Ryzen™ Threadripper™ PRO 5975WX
256GB Host RAM 2TB NVMe PCIe 4.0 SSD |
As an Infrastructure as a Service model, we provides the flexibility to support many different rendering workflows on one platform. With iRender, users can select the hardware and environment that best fit their projects, making it an excellent choice for Octane users.
Cross-DCC Production Flexibility
Cinema 4D (Maxon Ecosystem): Unrivaled performance for Cinema 4D MoGraph cloners, Octane Scatter instances, and high-end broadcast design. Full desktop control allows interactive LookDev directly inside the Octane Live Viewer with zero streaming latency. Seamless integration with X-Particles, native C4D Pyro simulations, Greyscalegorilla Plus, and multi-pass ACES OpenEXR outputs.
Houdini Solaris & USD Pipelines: Native bare-metal execution for OctaneRender within Solaris (LOPs) and Universal Scene Description (USD) workflows via the hdOctane Hydra delegate. Leverage multi-core AMD Ryzen™ Threadripper™ PRO processing to parse dense USD stage graphs, unpack procedural geometry instances, stream massive OpenVDB volume grids, and execute headless husk batch renders with your studio’s floating SideFX licenses.
Blender Production Workflows: Native bare-metal deployment for both Octane for Blender custom builds and standalone ORBX workflows. Effortlessly evaluate dense Blender Geometry Nodes instancing, massive OpenVDB smoke/fire caches, and complex spectral material graphs. Run the client-server Octane engine locally with zero port conflicts, hypervisor latency, or cloud licensing blocks.
Technical Production FAQ
Q1: How effectively does OctaneRender scale across multi-GPU (2x, 4x, 8x RTX 5090) setups, and what are the OctaneBench metrics?
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OctaneRender is architected for near-linear multi-GPU scaling across all core path-tracing and photon-mapping kernels. Deploying an 8× RTX 5090 bare-metal cluster on iRender multiplies your aggregate OctaneBench score proportionally, shrinking hours-long sequence renders into mere minutes. Because iRender charges by dedicated server runtime rather than per-frame SaaS penalty fees, consolidating your batch processing onto multi-GPU nodes finishes deliveries up to 8x faster while preserving identical overall project computing costs compared to single-GPU workstations.
Q2: How does iRender handle VRAM capacity and Octane Out-of-Core (OOC) memory swapping?
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In scenes featuring dense 8K texture sets, complex displacement maps, or massive procedural scatters, exceeding physical GPU memory forces Octane to trigger Out-of-Core (OOC) swapping to system host RAM over the PCIe bus, severely penalizing render speeds. iRender prevents this bottleneck by equipping dedicated bare-metal nodes with NVIDIA RTX 5090 GPUs (32GB GDDR7 VRAM) alongside up to 256GB of high-speed system RAM. This substantial memory headroom ensures even the heaviest production scenes remain 100% in-core, sustaining peak path-tracing throughput without latency penalties.
Q3: How does licensing work for OTOY OctaneRender (Studio/Enterprise) on iRender?
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You maintain full administrative authority over your licensing structure through two streamlined workflows:
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Bring Your Own License (BYOL): Log directly into your OTOY Account through the pre-installed OctaneLive interface. Once your production run concludes, simply sign out or deactivate your license with one click to release the entitlement back to your local workstation.
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Studio Floating / Enterprise RLM: With full root-level control, multi-seat studio pipelines can securely point remote render nodes back to internal floating license managers or studio RLM servers over encrypted connections.
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Q4: Can I render exported .orbx packages directly via Octane Standalone or command-line execution?
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Yes. Full Administrator privileges allow you to export
.orbxscene archives from Cinema 4D, Blender, Houdini, or Maya and execute them directly inside Octane Standalone. You can also run headless batch sequences via the command line (octane.exe -exit -render file.orbx). This eliminates the CPU and RAM overhead imposed by heavy host DCC user interfaces, directing 100% of physical compute power strictly toward GPU ray tracing while saving on host-application software seat licensing.
Q5: Are custom DCC builds and third-party plugins (X-Particles, Forester, GSG Plus) fully supported alongside Octane?
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Yes, without restriction. Because iRender provides unrestricted bare-metal IaaS rather than sandboxed SaaS environments, you are free to deploy any Octane version (from legacy 2020 builds to OctaneRender 2026 releases). You can install any required DCC toolsets, including INSYDIUM Fused (X-Particles, NeXus), 3D Quakers Forester, Greyscalegorilla Plus, and proprietary C++ bridges. Your cloud environment mirrors your local workstation with 100% pipeline fidelity.
Q6: What is the remote interactive experience like when using the Octane Live Viewer via WebRTC or Parsec?
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iRender delivers responsive, workstation-grade remote interactivity through two versatile streaming options:
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Zero-Install Browser Access via WebRTC: Launch your dedicated RTX 5090 instance directly within any modern web browser (Chrome, Edge, Safari). WebRTC streaming delivers ultra-low latency (<30ms), hardware-accelerated 60fps desktop interactivity, and bypasses strict corporate IT firewalls without requiring third-party client installations.
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Native Parsec & Standard RDP Support: Tailored for production artists requiring multi-monitor setups, high-fidelity color accuracy, and seamless tablet/pen pressure pass-through for real-time Live Viewer interaction.
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Q7: How fast is data transfer for massive Octane asset libraries and simulation caches, and is it free?
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All data transfer (upload/download) and cloud storage on iRender are 100% free of charge, powered by high-speed, enterprise-grade transfer protocols:
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High-Speed Multi-Threaded Sync via iRender Drive: Our proprietary desktop application utilizes multi-threaded transfer pipelines that fully saturate your available local bandwidth without throttling or web-browser file-size limits. Multi-gigabyte scene archives, dense Octane material databases, and OpenVDB caches transfer overseas in minutes.
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Zero Billable Idle Time: Data transfers occur independently before initiating server rental. You can sync hundreds of gigabytes directly to your persistent cloud storage ahead of time without spending a single cent on node runtime.
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Direct Local PCIe Gen4/Gen5 NVMe Access: Once your instance powers on, stored assets map instantly as local drives running on ultra-fast enterprise NVMe SSDs delivering 7,000+ MB/s read speeds—guaranteeing instantaneous texture streaming into physical GPU VRAM without bucket stalls or missing proxy links.
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What Else Do You Get with iRender’s IaaS Render Farm?
1. Licensed Cinema 4D and Octane cloud workstations
At iRender you can choose machines with Cinema 4D and Octane pre-installed, ensuring a seamless creative workflow for users. iRender also manages regular software and NVIDIA driver updates to maximize efficiency. This preconfiguration enables users to optimize their pipeline and focus solely on their renders without the hassle of environment configuration or troubleshooting compatibility issues. Users simply upload project files to iRender’s machine and start high-performance renders instantly, which saves valuable time.
If you use other DCC applications, you can always install it on our cloud workstation as you want.
2. Deeper discount with Rental Plan
You will be charged on a per-minute basis. Depending on the type of server you choose, we will issue you an invoice once you shut down the servers, so that you will control your balance easily.
The hourly rental option is always available for you to choose. However, you can always save 10% with our Rental Plan feature. For those who’re in need of a server for more than a day, or have an extremely large project, we advise choosing a daily/weekly/monthly rental package. The discount is attractive (10%).
We accept payment through Onepay, bank transfer, Visa/ Mastercard. And of course, we sometimes provide promotions for customers on special occasions. Staying connected with us to keep updating these programs.
3. Real human support from 6:00 to 24:00
Users can access our web-based online platform and use multiple nodes to render at the same time. Hence, with us, it does not matter where you are present – as long as you are connected to the internet, you can access and enjoy the 24/7 rendering services that we provide, and if you meet any issue, our real human support team is always ready to support you from 6:00 to 24:00 (GMT +7).
4. Easy to use and simple process
What you need to do is just 5 simple steps including: Creating an iRender account, Recharging money, Transferring your files to the remote server, Selecting a package and connecting to the server then finally Taking full control of the server and doing whatever you want.
We ensure that we provide you the easy-to-use interesting and effective solution. With just one or two clicks to create an image, and 7 to 15 minutes to boot the system in the first time, you will use the servers (GPUs & CPUs) like your own PC. Additionally, you just need to set up a working environment once, and save as Images to keep it for life.
With the aim to effectively equip users, reduce the procedure of using application and website at the same time, iRender has released a desktop app called iRender GPU App. It will contain almost all the features, help you to recharge your account, transfer files and connect to the remote servers/machines on your own local PC without having to come to the iRender website.
The following section will help you know how to install iRender GPU and use it.
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- Download and install the app on your local PC.
- Register/login the app by your iRender account and follow this instruction to use it.
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Watch this video tutorial on how to use iRender GPU app:
With the above advantages and the machine configuration package that iRender are offering, we believe that Octane users will have the most comfortable, quickest, and most effective rendering time.
Register an account on iRender to claim your 100% bonus for the first deposit and render without limitations.
Your Renders, Your Rules.
Pricing
Compare our server performance and price with major companies such as GPU Instances from AWS, GPU Instances from Google, Azure from Microsoft and GPU servers from small competitors. You’ll be surprised!
You can install all software you want on our remote server
GPU Cloud Workstation 3S
1xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $7.38 node/hour
- SINGLE CARD
- 1xRTX 4090, 24GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 - 4.2GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Lumion, KeyShot, Twinmotion, UE5, Enscape, D5 Render etc.) Single-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
GPU Cloud Workstation 4S
2xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $13.5 node/hour
- MULTI GPU
- 2xRTX 4090, 24 GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 2 x 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 - 4.2GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Redshift, Octane, Blender, V-Ray Next, Maxwell etc.) Multi-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
GPU Cloud Workstation 5S
4xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $27 node/hour
- MULTI GPU
- 4xRTX 4090, 24 GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 4 x 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 - 4.5GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Redshift, Octane, Blender, V-Ray Next, Iray, Maxwell etc.) Multi-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
GPU Cloud Workstation 9S
8xRTX 4090, 24GB vRAM- Pay per 3 hours and more (Save 10%)
- Only : $46.8 node/hour
- MULTI GPU
- 8xRTX 4090, 24 GB vRAM
- NVLink™ : N/A
- NVIDIA CUDA® Cores: 8 x 16.384
- GPU Architecture: NVIDIA Ada Lovelace
- AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 - 4.5GHz
- RAM: 256 GB
- Storage (NVMe SSD): 2TB
- OS: Windows, Ubuntu
- Power Elite Support 24/07
- iRender Data Center: Uptime Tier III, ISO 27001 (BS7799), ISO 20000 (ITIL) and ISO 9001: 2000.No Sharing. No Compromise. Absolute Protection.
- The Difference: ✕ SaaS farm: Upload → wait → hope it works → re-upload if it doesn't ✓ iRender: Connect → work like your own PC → render → disconnect
- (*)Optimize for (Redshift, Octane, Blender, V-Ray Next, Iray, Maxwell etc.) Multi-GPU Rendering Tasks.
- For newly registered customers 100% bonus first charge within 24h
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