Cloud rendering for Omniverse

Omniverse Cloud Rendering : Cloud- based GPU Server Rendering for Omniverse – GPU Nodes: 1/6/12x RTX 3090/3080/2080Ti. Optimize for Omniverse Multi-GPU Rendering Tasks on the Cloud.

Omniverse Audio2Face beta simplifies animation of a 3D character to match any voice-over track, whether you’re animating characters for a game, film, real-time digital assistants, or just for fun. You can use the app for interactive real-time applications or as a traditional facial animation authoring tool. Run the results live or bake them out, it’s up to you. With iRender team, you can learn more about Omniverse Audio2Face in this article.
14 Jan 2022

NVIDIA Releases Omniverse Audio2Face

Omniverse Audio2Face beta simplifies animation of a 3D character to match any voice-over track, whether you’re animating characters for a…

According to the Nvidia website, Omniverse Machinima is an application that enables you to remix, recreate, and redefine animated video game storytelling through the use of immersive visualization, collaborative design, and photorealistic rendering. Furthermore, Omniverse Machinima gives you the tools to easily make game cinematics. Let’s learn more about Omniverse Machinima with iRender team through Nvidia’s blog by Brad Nemire. He is leading the Developer Communications team at NVIDIA focused on evangelizing amazing GPU-accelerated applications.
12 Jan 2022

NVIDIA Omniverse Machinima Now Available

According to the Nvidia website, Omniverse Machinima is an application that enables you to remix, recreate, and redefine animated video…

In this article, iRender team will explore the contribution between Reallusion Connector with Nvidia Omniverse through a blog. That blog was written by Weien Chen who is a senior software engineer on the Graphics team at Reallusion. He participated in shipping iClone 7/Character Creator 3 and their Omniverse Connector. He also worked on Reallusion PopVideo enhancement, VXGI, and PopcornFX integration and Reallusion skin, SSS, and hair shader development. Let’s start!
08 Jan 2022

Simplifying Realistic Character Creation with NVIDIA Omniverse Reallusion Connector

In this article, iRender team will explore the contribution between Reallusion Connector with Nvidia Omniverse through a blog. That blog…

Capping off a week of major announcements including the NVIDIA Omniverse Avatar, and Earth-2 Supercomputer at NVIDIA GTC on November 9th, the community team hosted the second Omniverse User Group.  Let's figure out this event with iRender team!
31 Dec 2021

Omniverse User Group Spotlights Talented Community Members

Capping off a week of major announcements including the NVIDIA Omniverse Avatar, and Earth-2 Supercomputer at NVIDIA GTC on November…

On November 22th 2021, TIME magazine named NVIDIA Omniverse one of the 100 Best Inventions of 2021. Jesse Will, who is one of the writers of TIME magazine said that NVIDIA’s Omniverse projects are making it easier to create ultra-realistic virtual spaces for those real-world purposes. He supposes virtual worlds are for more than just gaming—they’re useful for planning infrastructure like roads and buildings, and they can also be used to test autonomous vehicles.
17 Dec 2021

Proud of NVIDIA Omniverse is One of Year’s 100 Best Inventions

On November 22th 2021, TIME magazine named NVIDIA Omniverse one of the 100 Best Inventions of 2021. Jesse Will, who…

iClone 8 is a massive innovation for motion creation and editing. The new Motion Director system debuts game player controls to pilot characters, apply motion triggers and dynamic cameras to direct scenes in real-time. Motion editing with automatic blending tools, motion layer editor, footstep locking, and new visual enhancements are ready to help power your next production. Let’s start exploring the iClone 8 New Features Introduction in this article with iRender team!
10 Dec 2021

The future of character creation and animation – iClone 8

iClone 8 is a massive innovation for motion creation and editing. The new Motion Director system debuts game player controls…

Reallusion has released the iClone Connector for NVIDIA Omniverse, adding a complete character animation pipeline to Omniverse Create and Omniverse Machinima applications. When the Character Creator 3 Omniverse Connector launched in April 2021, creators of all skill levels could efficiently and easily create digital humans for any type of project. Reallusion now enhances the pipeline with the capability to create animations for their characters through the new iClone Omniverse Connector. Experience the tools now and see it live during NVIDIA GTC, Nov 8th to Nov 11th. At the show, Reallusion will present an exclusive session about the debut of the iClone Omniverse Connector. Reallusion will also speak at the NVIDIA Omniverse User Group, demonstrating and answering questions about the iClone character animation workflow for Omniverse. For further information, let’s visit this article to know more about the iClone-Omniverse Connector.
19 Nov 2021

Fast Animation with iClone and Nvidia Omniverse

Reallusion has released the iClone Connector for NVIDIA Omniverse, adding a complete character animation pipeline to Omniverse Create and Omniverse…

Let's explore Omniverse in detail with Amit Raja Naik in this article. He is a senior writer at Analytics India Magazine. That"s where he dives deep into the latest technology innovations. According to his words, all people talk about Metaverse recently. This is a virtual reality construct intended to supplant the internet, merge virtual life with real life and create endless new playgrounds for everyone. When Mark Zuckerberg announced ambitious plans to build the Metaverse, he promised that “you're going to be able to do almost anything you can imagine.” How is it related to Omniverse? Rev Lebaredian, vice president of simulation technology at NVIDIA, said that the Metaverse would become a platform not tied to any one app or any single place — digital or real. Virtual places will move everythings from one virtual world to another, even into our world, with augmented reality. “Ultimately, we are talking about creating another reality, another world that’s as rich as the real world,” said Lebaredian. Therefore thanks to NVIDIA Omniverse, those ideas are already in the works, which, simply put, is a platform for connecting 3D worlds into a shared virtual universe.
10 Nov 2021

NVIDIA Omniverse – A New Era of Collaboration and Simulation

Let’s explore Omniverse in detail with Amit Raja Naik in this article. He is a senior writer at Analytics India…

Source: nvidia.com
NVIDIA Omniverse Create is an Omniverse app for world-building that allows users to interactively assemble, light, simulate, and render scenes in Pixar USD in real-time. It is built using the NVIDIA Omniverse Kit. The Scene Description and in-memory model are based on Pixar’s USD. Omniverse Create takes advantage of the advanced workflows of USD like Layers, Variants, Instancing, and much more. Let's go on the tour to research Omniverse Create with iRender team in this article.
27 Oct 2021

Omniverse Create for Accelerated 3D World Building

NVIDIA Omniverse Create is an Omniverse app for world-building that allows users to interactively assemble, light, simulate, and render scenes…

Nvidia Omniverse Enterprise - Bring real-time collaboration and a true-to-reality simulation platform for organizations of any scale. 3D workflows are now an essential component of every industry. The rise of remote work, globally spread teams, an explosion in the number of often incompatible software tools, and the demand for compute-heavy technologies makes design collaboration exponentially harder. Let's explore this with iRender team!
15 Oct 2021

Explore Nvidia Omniverse Enterprise with iRender

Nvidia Omniverse Enterprise – Bring real-time collaboration and a true-to-reality simulation platform for organizations of any scale. 3D workflows are…

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