Redshift rendering can be time-consuming, but small tweaks to your workflow and settings can yield big improvements in speed. In this article, we will explore some quick tips for faster Redshift rendering in Cinema 4D. Let’s dive in.
Explore Volume Object in Redshift for Cinema 4D with iRender
In the previous article, we got to know volumetric scattering and fog in Redshift. Today, we will explore another aspect of volume rendering, which is volume object in Redshift for Cinema 4D with iRender.
Exploring New Feature: RagDoll For Blender
Imbalance has released Ragdoll for Blender 1.0, a new version of the highly regarded Ragdoll Dynamics real-time physics solver for open-source 3D software. Blender is an open-source software so users can unleash their creativity. Creating animation is a relatively difficult field requiring much skill and time. So this release allows Blender artists to use previously Maya-only technology, used at leading VFX and game development studios, in their character animation workflows.
In this article today, let’s explore a new feature: RagDoll For Blender with iRender!
Speed up Chaos Vantage rendering with iRender
Chaos Vantage (formerly Project Lavina) is a 100% ray-traced real-time rendering engine, which was developed for exploring and manipulating V-Ray scenes. It works with a range of host applications including 3ds Max, Maya, SketchUp, Rhino, Revit, Cinema 4D, and Modo. Not only it is easy to set up, navigate, and make use of, but it is also a GPU-based engine that can support a maximum of 2 GPUs for faster rendering. Let’s explore what Vantage is and how you can use iRender service to speed up Vantage rendering.
Understanding volumetric scattering and fog in Redshift for Cinema 4D
Apart from Volume object and volume shader, we also have volumetric scattering and fog, which helps you describe lighting and shadow better in a scene. In this article, let’s dive into it to understand volumetric scattering and fog in Redshift for Cinema 4D.
Why Octane is a perfect render engine for Cinema 4D?
Octane is a render engine capable of unbiased rendering. Besides, it is one of the leading tools in terms of speed and quality of results. Octane expands GPU rendering through the cloud and is especially capable of integrating with many famous software such as Houdini and Blender. Octane is increasingly popular in the 3D world and it is often chosen for film/ VFX projects. Cinema 4D and Octane are the perfect integration, allowing you to create exceptionally impressive works.
Today let’s explore in iRender’s article: “Why Octane is a perfect render engine for Cinema 4D?”
Best Iray settings for fast rendering in Daz Studio
Render times in Daz Studio can vary greatly depending on the project’s complexity. While the ideal settings may still result in longer renders, default configurations could neglect opportunities for us to optimize the renders using the available system resources. In this article, we will take a deeper look at the best settings in Iray for fast rendering in Daz Studio.
The best cloud rendering service for Blender and V-Ray
In this article, iRender guides you on why choosing V-Ray for Blender, the system requirements and the fastest V-Ray’s Cloud Rendering service.
Should we choose Arnold CPU or GPU for Maya?
Arnold is Autodesk’s famous ray tracing renderer. It calculates three-dimensional computer-generated scenes and is widely used in professional film production, VFX, and demanding shoots. More than 300 leading studios and production houses are estimated to use Arnold as their standard renderer. Arnold can integrate with many famous software such as 3Ds Max, Cinema 4D, and Houdini. From version 6, Arnold can use CPU and GPU for rendering. In today’s article, let’s learn about Arnold and find the answer to the question: “Should we choose Arnold CPU or GPU for Maya rendering?”.
Optimize Render Settings for Octane
Optimizing a render is a two-part process. In the previous article, we have learned how to optimize a scene in Octane. Once a scene is well-optimized, we will focus our efforts on the render settings. Let’s see what we need to do in this process with iRender.