Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and used for games such as Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead. It is cited to be easy to use for beginner developers and is popular for Indie game development. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Since the introduction of Blender 2.8, Eevee has replaced the old Blender ‘Internal’ Renderer. Eevee is focused on real-time rendering, using clever speedy tricks to sacrifice as little realism as possible when compared to Blender’s realistic Cycles renderer. In the article today, iRender will step it up and cover four advanced settings and properties of EEVEE.
Did you ever think of choosing Blender for architecture? One of the most known fields for the use of 3D software is architecture, architects and designers have a lot of options to choose from. But there is one software that a lot of people don’t consider as an option for their work which is Blender. Blender is a free and open-source 3D software that can do professional work in many industries. However, is it really good when it comes to architecture? Let’s explore with iRender in Blog today.
OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.” – Otoy said. Put simply, Octane is a GPU render engine that uses a method to calculate the final rendered images that aim to be photorealistic. Similar to Arnold, but with GPU technology.
In this article, we will share with you some tips to increase speed in the rendering process with Octane. Let’s explore it with iRender.
KeyShot allows you to more accurately communicate the physical properties of your labels by applying materials and textures to them. Of course, you can simply add a label to a surface and run with the default settings but you can push the realism even further with simple adjustments to material and texture.Let’s figure out how to do it now!
Today, SketchUp is not only the most widely accessible and used 3D modeler in the world, it has the ability to be just as powerful a visualizer as those aforementioned titans of the industry. People use SketchUp because their grandmother can understand it, and because there is a quickness and ease that comes along with using it. It also happens to be free, offering professionals and novices alike the same opportunity to digitally create something all their own.
Along with liquid, fire and smoke are also fluids dynamic which are really hard to generate. If you want to add realistic fire and smoke to your footage, you can set fire to something. However, it’s not an optimal choice because it’s dangerous and costly, and the result is just for one take.
With the development of 3D and VFX industry, we have another choice for that. This article will introduce some of the best tools for simulating realistic flames and smoke, you can choose whichever most suitable for your workflow.
Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. It offers various plug-ins for 3D/CAD and post production applications. In today post, lets have a look at some tips to fasten your render process with Maxwell.