Unreal Engine

Besides making money, creating video games is a great way to improve your 3D design talents and other skills, like sound design and storytelling. It’s also a way to get yourself noticed by potential employers and clients. Creating a game, regardless of the size, is a massive undertaking. Not only will you need the ability to work with 3D assets and animations, you will also need a basic knowledge of computer programming to bring everything together into an awesome playable experience.
30 Nov 2021

Hone Skills with Daz Studio and Free 3D Video Game Design Software

Besides making money, creating video games is a great way to improve your 3D design talents and other skills, like…

The Gameplay Tags System is the UE4 method for declaring and querying hierarchical tags, and it can be a very helpful approach to organizing concepts and data. GameplayTags in Unreal Engine may or may not be familiar to you. It's primarily used in Unreal's Gameplay Ability System, but it may also be used in individual games. In this article, we will learn what GameplayTags are and how they may be utilized in your game even if you don't use GAS.
26 Nov 2021

Have you tried using GamePlay Tags in Unreal Engine?

The Gameplay Tags System is the UE4 method for declaring and querying hierarchical tags, and it can be a very…

This instruction's goal is to assist automotive users in creating high-quality studio renderings by utilizing the fundamentals of the Unreal Engine automotive template. You will be able to follow along as the project progresses and improve your lighting, ray tracing, and environment rendering. It provides a fully dynamic rendering scenario, allowing you to work in real-time.
12 Nov 2021

How to set up automotive studio lighting in Unreal Engine (Part 1)

This instruction’s goal is to assist automotive users in creating high-quality studio renderings by utilizing the fundamentals of the Unreal…

In the previous article, we explored the material tips in Unreal Engine to bring unexpected effects. Today's article will continue to give you more extremely useful tips to work with Unreal Engine faster than you know. Let's discover together!
27 Oct 2021

Tips for Faster Workflow with Unreal Engine

In the previous article, we explored the material tips in Unreal Engine to bring unexpected effects. Today’s article will continue…

Source: https://www.unrealengine.com/
Since public release in 2014, Unreal Engine 4 has set and raised the bar for third party engines. It's now free to use and there's no better time to get creating 3D art on your own. Epic's engine is capable of producing truly incredible  visuals. Its deferred rendering, custom materials and advanced lighting techniques are perfect for pushing the engine – and your art – to the next level. In this article, let's learn some personal tips and tricks which help you light, texture, and render your own beautiful scenes within Unreal 4.
20 Oct 2021

Useful Materials Tips for Unreal Engine 4

Since public release in 2014, Unreal Engine 4 has set and raised the bar for third party engines. It’s now free to…

Epic Games has released Unreal Engine 4.27, the latest update to the game engine and real-time renderer. Although it’s tempting to think of it as a stopgap release before the game-changing Unreal Engine 5 – now in early access, and due for a production release “targeting 2022” – it’s a massive update in its own right. The online release notes alone run to over 40,000 words. But in his article, he picked out 10 changes that are particularly significant for artists, as opposed to programmers – from headline features like the new in-camera VFX features, to hidden gems like multi-GPU lightmap baking and the new camera calibration plugin.Let’s figure it out!
16 Sep 2021

10 key features of Unreal Engine 4.27 for CG artists

Epic Games has released Unreal Engine 4.27, the latest update to the game engine and real-time renderer. Although it’s tempting…

In Blog's Today, we will show you how to export a scene from Sequencer as an FBX file and make alterations to that file inside a third-party application like 3Ds Max or Maya. Once satisfied with your changes, you can then import the FBX file back into your Sequencer scene in Unreal Engine 4 (UE4) along with your updated changes.
11 Sep 2021

Exporting and Importing FBX files from Sequencer in Unreal Engine 4

In Blog’s Today, we will show you how to export a scene from Sequencer as an FBX file and make…

Wysilab releases Instant Terra plugins for UE4
Instant Terra is a node-based 3d software developed by  Wysilab to help professional artists generate Ultra-fast terrains. Instant Terra allows artists to create terrains with the help of a node-based editor. It's a procedural tool aimed at generating very large landscapes in real time (16K or 32K terrains!). The first version was released in February 2018. It allows you to create your terrain in Instant Terra and send it to Unreal Engine in one click. No painful import process anymore. Wysilab has made their Instant Terra plugin available in early access for Unreal Engine 4.26, 4.27, or 5. Instant Terra is a fast, lightweight tool for creating animatable terrain complete with surface water features, particularly for games and real-time projects.
11 Aug 2021

Wysilab releases Instant Terra plugins for UE4

Instant Terra is a node-based 3d software developed by  Wysilab to help professional artists generate Ultra-fast terrains. Instant Terra allows…

Contact

INTEGRATIONS

Autodesk Maya
Autodesk 3DS Max
Blender
Cinema 4D
Houdini
Daz Studio
Maxwell
Nvidia Iray
Lumion
KeyShot
UE4
Twinmotion
Redshift
Octane
And many more…

iRENDER TEAM

MONDAY – SUNDAY
Hotline: (+84) 912-515-500
Skype: iRender Support
Email: [email protected]
Address 1: 68 Circular Road #02-01, 049422, Singapore.
Address 2: No.22 Thanh Cong Street, Hanoi, Vietnam.

Contact