X-Particle is a fully-featured advanced particle and VFX system for MAXON’s Cinema 4D (in R14 and later). Multithreaded, it utilises all of your computer’s CPU whenever possible for speed and efficiency. Recently, this plugin is becoming more popular by the day and we are seeing a lot of requests from readers looking to build a PC for X-Particle Workloads.
With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles. In this article today, iRender will help you find out the most powerful Insydium features for Cinema4D.
Introducing the new procedural modeling and animation tool kit from insidious. It creates amazing animations, complex geometry, and splines. These mesh tools change the way of your creative motion design world to the next level.
A set of procedural non-destructive modeling objects mesh tools can be layered infinitely to build and animate complex meshes in real-time. That’s the cool Insydium update! Animate using shaders, fields, vertex maps, selections, and keyframes for full control.
Use mesh tools edge spline to create dynamic splines based on your scene objects with different modes like an outline.
You can also create dynamic splines where two objects intersect. Use Mograph clone planes and animate them on. They set up an intersection spline and where their mograph clone planes intersect the statue they get a spline.
In this scene, they have a primitive plane and it has animated video material. Then they use that material to drive our mesh tools edge splines so they can activate this base they will drag their material into the texture tag.
They can adjust the tolerance of where they want the splines to be created let’s change the color and now they have our base skull animated splines. Each with different tolerances and colors they offset their position and when they animate you’ll see incredibly stylized animated material-based splines.
Animating with mesh tools is easy, here they have some logo geometry and they’re creating these inset polygons using a mesh tools inset they’re driving the position of those with an animated noise texture. You can see them moving across the surface.
Let’s add a box field that will create a wipe on and off:
They can now layer this up with an additional inset for more detail.
They can use this with displacer and jiggle deformers for the more organic movement:
Now they can test different looks by going to the inset and hiding the interfaces or hiding the outer faces.
The X-Particle open vdb importer enables you to use and animate openvdb files and file sequences in Cinema4d. This is another Insydium update for X-particle
First, go to your open vdb importer import any vdb file or sequence the channels are automatically detected and you can adjust the display of those channels for better viewport performance.
You can also adjust how that channels are displayed and there are animation options to speed up to offset to freeze and to loop animations.
Render the open vdb imported directly using Cycles 4d. Duplicate the importer for quick custom volumes.
- Create volume render instances using x-particles and the cycles 4d instance tag simply drop in the openvdb importer into the instance tag and you’ll get a volume for every particle.
- This opens up the entire x-particles toolkit to help animate and place your volume instances.
- You can also use the mograph matrix objects to instance your volumes you can then make adjustments to the placement using mograph effectors.
- You can add a random rotation scale and position.
- we can change the number of instances with these and then cycle through different seeds and then animate using fields.
The Xparticle open vdb mesher is a new Insydium Update, now has a UV Advection mode. This enables the UV mapping of textures to meshes being driven by particle simulations.
iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 22.000 customers and being appreciated in many global rankings ( e.g: CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Users will remotely connect to our server, install any version of Cinema 4D, Cycles 4D, X-particles only one time and easily do any intensive tasks like using their local computers.
Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for X-particles. This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0. Moreover, it can accelerate workflows with next-gen GPUs and high-speed storage devices and support 128 PCIe lanes as well. As a final brief, this is a great choice for driving Multi-GPUs. That’s why I suggest you our server 5P (4x RTX 3090) or server 8A (6x RTX 3090) or server 9A (8x RTX 3090) if you are using Cycles 4D to render as well.
Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D and Cycles 4D test on 4x RTX 3090 below:
+ Texture: 4k PBR texture – 16 texture total
+ 10k resolution HDR
+ Total render time: 25 minutes 45 seconds for 60 frames or 25,75 seconds/frame.
As demonstrated above, video card performance in Cycles 4D scales very well as additional cards are added. It isn’t quite perfect, or linear, scaling – there is some level of diminishing returns – but it is still more than enough to justify their use in multi-GPU workstations.
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