Octane Network Rendering

Network rendering is the process of having multiple networked machines collaborate on the same project, with the sole purpose of bringing the processing time down. Moreover, network rendering lets you utilize additional GPUs in other machines to render images. Similarly, OctaneRender can distribute render scenes over Primary node and Render nodes connected through a local area network. Read more general information about Octane Networking through this blog: Set up Octane for Blender Network Rendering on iRender. Then now let’s figure out some solutions when you get issues
13 May 2022

Troubleshooting Octane Network Rendering Issues with iRender

Network rendering is the process of having multiple networked machines collaborate on the same project, with the sole purpose of…

For today’s article, let's go with iRender to find out how to set up Network Rendering on Octane for Blender as well as Octane’s Network Rendering feature. Network rendering allows additional gpus in other computers to be utilized in rendering images. OctaneRender distributes compiled render data and not scene data, so no file management is required by the user. Conceptually it is similar to working with additional GPUs by allowing the distributed rendering of single images over multiple computers connected through a fast local area network. Network rendering requires a Primary Render Node and one or more Render Nodes on different computers. The OctaneRender instance that drives the rendering is referred as the “Primary Render Node” and the OctaneRender instances that are helping are referred as the rendering “Render Nodes”.
23 Sep 2021

Set up Octane for Blender Network Rendering on iRender

For today’s article, let’s go with iRender to find out how to set up Network Rendering on Octane for Blender…

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