Reallusion has released the iClone Connector for NVIDIA Omniverse, adding a complete character animation pipeline to Omniverse Create and Omniverse Machinima applications.
When the Character Creator 3 Omniverse Connector launched in April 2021, creators of all skill levels could efficiently and easily create digital humans for any type of project. Reallusion now enhances the pipeline with the capability to create animations for their characters through the new iClone Omniverse Connector.
Experience the tools now and see it live during NVIDIA GTC, Nov 8th to Nov 11th. At the show, Reallusion will present an exclusive session about the debut of the iClone Omniverse Connector. Reallusion will also speak at the NVIDIA Omniverse User Group, demonstrating and answering questions about the iClone character animation workflow for Omniverse.
For further information, let’s visit this article to know more about the iClone-Omniverse Connector.
Digital humans play an important role in the Metaverse, but the creation of character animations is often accompanied by a significant expertise barrier and price tag. iClone provides an innovative way to personalize animation for different styles of characters with its fast and intuitive animation production system.
The iClone Omniverse Connector simplifies character facial morph animation, body animation, props, camera, lights, and scene setup while exporting everything to Omniverse. Combining iClone 7 and Omniverse, individuals or design teams can create, animate, and deploy digital humans and 3D characters for simulations and visualizations
NVIDIA Omniverse is an open platform built for virtual collaboration and real-time photorealistic simulation. Thanks to the USD and Omniverse Nucleus service technology. Creators can connect different USD compatible applications and interact in the same Omniverse render viewport, or virtually collaborate across the world without boundaries.
Whether producing a functional crowd sim or embarking on cinematic storytelling, iClone gives the power to enliven scenes with rich character assets and provides the tools to let creators animate more freely.
The iClone character animation system consists of lip-syncing, facial expression, and body animation tools. Empowered with main-stream mocap gear and a massive library of high-quality character assets and motions from ActorCore. Creators can generate character animations easily in this all-in-one platform.
Creators can send the whole iClone project to Omniverse in one click. On the other hand, they can selectively update a specific item in an iterative design process to have creators’ work path-trace rendered with elevated visuals in Omniverse, near real-time.
iClone and Omniverse in combination help a variety of industries to access and deploy characters as workplace performers, virtual hosts, or citizens for simulations and visualizations. In this streamlined integration, Audio2Face simplifies the head mesh wrapping process with presets of CC characters. Audio2Face generates expressive point cache lip-sync animations from voices, with optional facial styles and adjustable strength levels. Finally, the facial animation can be baked to iClone facial morphs and loaded back to iClone. Creators can further refine the lips details with iClone’s native lip-sync technology, and add natural facial expressions or body motions to complete the full character animation.
Automatically transfer iClone lights and properties – IBL, directional light, spotlight, point light, light shapes, and emissive materials. The physically accurate Omniverse path-traced lighting gives increasing realism through global illumination, natural light bounce, accurate shadow, scalable light shapes, and time-of-a-day simulation. More advanced visual effects can be achieved by Omniverse Post Processing.
Automatically transfer iClone camera properties and DOF settings. With an option of baking iClone multi-camera sequences into an animated Omniverse camera. More camera effects such as Motion Blur can be added by Omniverse.
Auto-convert iClone PBR materials, SSS, and Digital Human shaders to Omniverse MDL materials. Corresponding textures and material attributes will be mapped accordingly.
ActorCore allows creators to quickly search, view, and download photorealistic 3D people for AEC (architecture, engineering, and construction) crowd simulation. ActorCore also provides thousands of AAA quality, well-themed mocap motions. And they can be further edited in iClone, and transferred into USD for Omniverse.
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