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NVIDIA Omniverse is an open, easily extensible platform designed for online collaboration in the real-time accurate physics simulation. Creators, designers, researchers, and engineers can connect key design tools, content, and projects to collaborate and iterate in a shared virtual space. So how to set up Omniverse on iRender server? Let’s explore the way in this article.
10 Jun 2022

Getting started Nvidia Omniverse with iRender

NVIDIA Omniverse is an open, easily extensible platform designed for online collaboration in the real-time accurate physics simulation. Creators, designers,…

NVIDIA Omniverse is an easily extensible platform for 3D design collaboration and scalable multi-GPU, real-time, true-to-reality simulation. NVIDIA Omniverse not only accelerates complex 3D workflows, but also enables ground-breaking new ways to visualize, simulate, and code the next frontier of ideas and innovation. Integrating complex technologies such as ray tracing, AI, and computing into 3D pipelines no longer comes at a cost but brings an advantage. At GTC, NVIDIA announced significant updates for millions of creators using the NVIDIA Omniverse real-time 3D design collaboration platform. Especially Maxon collaboration, let's find out this interesting information in the article.
01 Apr 2022

Nvidia Omniverse collaborates with Maxon

NVIDIA Omniverse is an easily extensible platform for 3D design collaboration and scalable multi-GPU, real-time, true-to-reality simulation. NVIDIA Omniverse not…

NVIDIA Omniverse is a powerful design collaboration platform that accelerates your creative apps. Moreover, you create like never before, and at speeds, you’ve never experienced with Omniverse. Most importantly, NVIDIA Omniverse is available to millions of individual Creators and Artists Worldwide.  Let’s visit this article to learn about Omniverse through Richard Kerris. He is the industry general manager for media and entertainment at NVIDIA.
25 Feb 2022

Overview NVIDIA Omniverse – The foundation that connects virtual worlds

NVIDIA Omniverse is a powerful design collaboration platform that accelerates your creative apps. Moreover, you create like never before, and…

2021 Marked the Year of Virtual Worlds. As Edmar Mendizabal said, 2021 was a landmark year for NVIDIA Omniverse. Edmar has previously worked at companies including THQ and Ubisoft where he worked closely with game developers. Now he brings 15 years of game industry experience to NVIDIA’s Omniverse team. Check out this article to see the improvement of the NVIDIA Omniverse by Edmar’s word.
18 Feb 2022

Innovations from NVIDIA Omniverse in Year of Virtual Worlds

2021 Marked the Year of Virtual Worlds. As Edmar Mendizabal said, 2021 was a landmark year for NVIDIA Omniverse. Edmar…

Omniverse Audio2Face beta simplifies animation of a 3D character to match any voice-over track, whether you’re animating characters for a game, film, real-time digital assistants, or just for fun. You can use the app for interactive real-time applications or as a traditional facial animation authoring tool. Run the results live or bake them out, it’s up to you. With iRender team, you can learn more about Omniverse Audio2Face in this article.
14 Jan 2022

NVIDIA Releases Omniverse Audio2Face

Omniverse Audio2Face beta simplifies animation of a 3D character to match any voice-over track, whether you’re animating characters for a…

According to the Nvidia website, Omniverse Machinima is an application that enables you to remix, recreate, and redefine animated video game storytelling through the use of immersive visualization, collaborative design, and photorealistic rendering. Furthermore, Omniverse Machinima gives you the tools to easily make game cinematics. Let’s learn more about Omniverse Machinima with iRender team through Nvidia’s blog by Brad Nemire. He is leading the Developer Communications team at NVIDIA focused on evangelizing amazing GPU-accelerated applications.
12 Jan 2022

NVIDIA Omniverse Machinima Now Available

According to the Nvidia website, Omniverse Machinima is an application that enables you to remix, recreate, and redefine animated video…

In this article, iRender team will explore the contribution between Reallusion Connector with Nvidia Omniverse through a blog. That blog was written by Weien Chen who is a senior software engineer on the Graphics team at Reallusion. He participated in shipping iClone 7/Character Creator 3 and their Omniverse Connector. He also worked on Reallusion PopVideo enhancement, VXGI, and PopcornFX integration and Reallusion skin, SSS, and hair shader development. Let’s start!
08 Jan 2022

Realistic Character Creation with NVIDIA Omniverse Reallusion Connector

In this article, iRender team will explore the contribution between Reallusion Connector with Nvidia Omniverse through a blog. That blog…

Capping off a week of major announcements including the NVIDIA Omniverse Avatar, and Earth-2 Supercomputer at NVIDIA GTC on November 9th, the community team hosted the second Omniverse User Group.  Let's figure out this event with iRender team!
31 Dec 2021

Omniverse User Group Spotlights Talented Community Members

Capping off a week of major announcements including the NVIDIA Omniverse Avatar, and Earth-2 Supercomputer at NVIDIA GTC on November…

According to reallusion magazine, we explore the story of Gypsy Productions in this article. Eric Andresen is the owner of Gypsy Productions where he creates narrative content, commercials, and corporate videos for small businesses and Fortune 500 Companies. Eric’s production company moved into the creation of 3D digital content several years ago. The Reallusion pipeline of Character Creator, iClone, and 3DXchange has allowed Gypsy Productions to elevate the level of their production quality while maintaining tight deadlines.
24 Dec 2021

iClone is being a part of the Film Production pipeline

According to reallusion magazine, we explore the story of Gypsy Productions in this article. Eric Andresen is the owner of…

On November 22th 2021, TIME magazine named NVIDIA Omniverse one of the 100 Best Inventions of 2021. Jesse Will, who is one of the writers of TIME magazine said that NVIDIA’s Omniverse projects are making it easier to create ultra-realistic virtual spaces for those real-world purposes. He supposes virtual worlds are for more than just gaming—they’re useful for planning infrastructure like roads and buildings, and they can also be used to test autonomous vehicles.
17 Dec 2021

Proud of NVIDIA Omniverse is One of Year’s 100 Best Inventions

On November 22th 2021, TIME magazine named NVIDIA Omniverse one of the 100 Best Inventions of 2021. Jesse Will, who…

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