Autodesk has long been well known in the field of digital content creation, especially in the fields of rigging and animation. Maya has an incredibly powerful feature set that meets the complex needs of the rendering process, so it is always the top choice for 3D artists. Rigging in Maya is used to provide control points to the animator from which the animation can be created. Because the actual polygons we cannot touch but can manipulate to use for animation and modeling.
In this article today, let’s animate a rigged Character Generator model in Maya with iRender!
Understanding Global Illumination in Redshift
In the real world, light photons come from light sources. They bounce off multiple surfaces, and these surfaces modify photons’ color along the way before reaching our eyes. In computer graphics, Global Illumination (GI) try to simulate the interactions of photon bouncing. This simulation adds realism to lighting and it helps achieve more life-like images. Let’s explore Global Illumination in Redshift with us!
Explain Volume Shader’s parameters in Redshift for Cinema 4D
In the first article about Volume shader, we got to know some setup and requirements. In this article, let’s explain volume shader’s parameters in Redshift for Cinema 4D, they are scatter, absorption, emission, advanced.
Learning Kernel Types in Octane with iRender
Octane differentiates itself from other render engines through its kernel system. While most render engines have one set of settings, Octane offers four distinct chunks of rendering code called kernels – each with its own settings, advantages and disadvantages. Depending on the kernel you choose, materials and lights in your scene will react differently and produce varying render times and looks. Let’s take a deeper look at Octane’s kernel types to better understand when we should use each of them.
Keyshot 2024 – a new version of 3D rendering software
KeyShot is a popular real-time and ray-tracing renderer compatible with various 3D software for rendering, creating animations, and other pictures. It supports more 3D file formats than any other rendering software, with over 25 different file types. KeyShot is known for its user-friendly workflow, which allows professional artists to create photorealistic renders, texture mapping, and simple animation. Luxion recently released its latest update, Keyshot 2024, which includes many new improvements that allow users to focus on performance and workflow updates.
Get to know the setup and requirements for Volume Shader in Redshift for Cinema 4D
In the series of volume in Reshift for Cinema 4D, we have explored Volume Object, Volumetric Scattering and Fog. Today, we will get to know the final topic which is Volume Shader. In the first part, let’s see how to setup and the requirements for the scene, as well as volumetric multiple scattering.
“Steampunk: New History” Challenge 2024
A new 3D competition, “Steampunk: New History” by 3DModels, to fire up your 2024. iRender Farm is a proud sponsor and is on this year’s judging panel.
How To Make An Infinite Looping Animation in Blender with Geometry Nodes
If you’re a long-time Blender user, you’ve probably noticed the great things that geometry nodes do. Geometric nodes bring many aspects of procedural node-based workflows from programs like Houdini directly into Blender. It allows you to manipulate and rearrange geometry in different ways, all by simply sliding a slider or drawing a line. Geometric nodes are not as complicated as they seem, but you will have to learn a whole new system that includes a lot of different nodes and techniques.
In this article today, we will understand how to make an infinite looping animation in Blender with Geometry Nodes with iRender!
Quick Tips for Faster Redshift Rendering
Redshift rendering can be time-consuming, but small tweaks to your workflow and settings can yield big improvements in speed. In this article, we will explore some quick tips for faster Redshift rendering in Cinema 4D. Let’s dive in.
Explore Volume Object in Redshift for Cinema 4D with iRender
In the previous article, we got to know volumetric scattering and fog in Redshift. Today, we will explore another aspect of volume rendering, which is volume object in Redshift for Cinema 4D with iRender.