How to set up the Arnold Shader to render transparent material in Maya
It is believed that the Arnold renderer is one of the top choices of big studios because of the fantastic results and reasonably quick rendering speed it brings to them. You may use a variety of Arnold functions to enhance the realism of your output. Among those functions, Arnold Shader is a powerful technique for transparent material rendering. This article will help you configure the Arnold Shader to render transparent material in Maya.
1. Verify Arnold Shaders
Verify in Maya that Arnold Shaders are being utilized as the materials. These shaders are located in the create section of Hypershade:
2. Disable Opaque option
Choose an aiStandardSurface Shader to the desired object. The Opaque option on the object’s form node must be deactivated in order to make that shader render transparent with Arnold in Maya.To disable Opaque, we can follow the below steps:
- Choose the object (mesh)
- Press Ctrl + A to open the Attribute Editor
- Access the Shape Node tab (in the example below, the Shape node tab is named windsheildShape)
- After scrolling down, select the Arnold roll-down menu.
- Turn off opaque
3. Set the Transmission Weight at 1.00.
- Launch Hypershade
- Choose the object’s associated aiStandardShader
- Click Ctrl + A to access the Attribute Editor
- Click the Transmission roll-down menu as you scroll down
- Set the Transmission Weight at 1.00
4. Add basic light to the scene:
Arnold compatible lights must be present in the scene for rendering to be effective. By choosing the SkyDome light under the Arnold Tab, you can add some basic lighting to the scene:
Depending on the situation, render one image or a batch of images.
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