July 2022

View all on this date written articles further down below.
Houdini is a potent and fantastic piece of software. It was created by SideFX and is intended for artists working on modeling, rigging, animation, visual effects, developing looks, lighting, rendering, and other related tasks for movies, television shows, commercials, video games, etc. In this article, we will explore “new features in Houdini 19.5”.
30 Jul 2022

Exploring New Features in Houdini 19.5

Houdini is a potent and fantastic piece of software. It was created by SideFX and is intended for artists working…

Now you might wonder how you can take advantage of this cloud rendering to speed up your render speed on Octane? In this article, we'll show you how to use Octane Render for Cinema 4D on iRender server, and also troubleshoot some issues that might arise when installing this plugin. Now let's get started!
29 Jul 2022

How to use Octane Render for Cinema 4D on iRender server

Now you might wonder how you can take advantage of this cloud rendering to speed up your render speed on…

KeyShot environment capabilities allow you to drag and drop default lighting environments from the Library, Environments tab, import pre-built HDRI’s from third-party libraries, or build them from scratch using the HDRI Editor. Let's explore how to create a quick custom HDRI environment for your KeyShot scenes with iRender today!
28 Jul 2022

Create Quick Custom Lighting with Keyshot HDRI Editor

KeyShot environment capabilities allow you to drag and drop default lighting environments from the Library, Environments tab, import pre-built HDRI’s…

Rendering networks are sometimes called “render farms.” One machine is configured as the network manager in 3ds Max. The Manager distributes the job to rendering Servers by "farming it out." Additionally, you can use the same computer concurrently as a Manager and a Server to avoid wasting processing time. In today article, let's see how can we get started with network rendering for 3ds Max
27 Jul 2022

Starting 3ds Max Network Rendering

Rendering networks are sometimes called “render farms.” One machine is configured as the network manager in 3ds Max. The Manager…

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In this article, iRender will introduce how to install Octane Standalone edition and provide some general information so that you can work with it, including Node Graph Editor and Node Inspector, work with Cameras and Resolution, and how to save a render in Octane Standalone.
26 Jul 2022

Getting started with Octane Standalone with iRender (part 2)

In this article, iRender will introduce how to install Octane Standalone edition and provide some general information so that you…

Blender has always required a lot of processing time, which resulted in choppy previews and lengthy render times when using volumetrics. Volumetrics Light offers effects for directed lights including parallel fog beams, conical glows for spotlights, and radial glows for omni lights. When employing shadow maps as a shadow generator, objects in the light volume can produce shadows that fall within the spotlight's cone. In this article, we will explore "Volumetric Light and Smoke Effects Pack in Blender".
23 Jul 2022

Volumetric Light and Smoke Effects Pack in Blender

Blender has always required a lot of processing time, which resulted in choppy previews and lengthy render times when using…

A few months ago, Luxion released KeyShot 11 with a bunch of updates, numerous new features, and dozens of enhancements. KeyShot 11 introduces 3D Paint, CMF Output, Physics Simulation, and the new KeyShot Web Viewer. With unremitting efforts, on March 21, Luxion continued to release version 11.1, the latest version with improvements to the new features of Keyshot 11, along with new support for 3D file format import/export, and new plugin options. On the publisher’s nonstop journey, in Jun, Keyshot version 11.2 was officially launched on the market.
22 Jul 2022

What’s new in Keyshot 11.2?

A few months ago, Luxion released KeyShot 11 with a bunch of updates, numerous new features, and dozens of enhancements.…

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