July 31, 2022 Hana Trieu

Closing all polygon holes in one go in Cinema 4D

Instead of using the Close Polygon Hole to close each hole manually, there is a solution that enables closing all polygon holes in one go. In today’s article, iRender is going to share with you a quick tip to close all polygon holes in Cinema 4D. Let’s explore!

Note: A model of a mouse with a lot of polygon holes in the geometry is used as the example model.

1. Using the Close Polygon Hole tool - Manually and time-consuming

Usually, we would select the mouse and then go to Mesh > Add > Close Polygon Hole. Then we would try to fix all of these holes manually. 

However, there are so many holes, and some of them might be in places that we don’t find immediately. Therefore, instead of using the Close Polygon Hole tool, we want to go with a solution that allows us to close all of the polygon holes in one go. 

2. A quick tip: Closing all polygon holes in one go in Cinema 4D

We are going to add a Voronoi fracture object from the monograph menu.

And we make the body a child of the Voronoi fracture object.

With the Voronoi fracture object selected, we go to the Sources tab. Then delete the default Point Generator to not actually fracture the object.

After that, we go to the Object tab and tick Optimize and Close Holes. This will lead to closing all polygon holes in one go.

Then we can deactivate Colorize Fragments and just make the Voronoi fracture object editable. 

Now we have got this polygon object that we can drag out of the null, delete the null, and get rid of some of the tags that we don’t need anymore. 

We have fixed the geometry by closing all polygon holes in one go using a Voronoi fracture object.

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Reference source: maxon.net

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Hana Trieu

Hello everyone, I'm Hana, working as a Customer Support at iRender. Being interested in Computer Graphics, I admire CG artists around the world and always look forward to learning and sharing new things with them.
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