redshift render farm

Volumetric Scattering and Fog are important parts of the Volume topic series in the Redshift render engine. In today's post, iRender will go into detail about Volumetric Scattering and Fog and its settings in C4D Redshift.
15 May 2022

Learning about Volumetric Scattering and Fog with Redshift in Cinema 4D

Volumetric Scattering and Fog are important parts of the Volume topic series in the Redshift render engine. In today’s post,…

Cinema 4D is a professional 3D software solution. And it’s fast, powerful, flexible, and stable toolset makes 3D workflows more accessible and efficient for all types of visualization professionals. Similarly, Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. So how you can imagine about combine between Redshift and Cinema4D? Let’s explore that here. 
06 May 2022

How to install Redshift for Cinema4D

Cinema 4D is a professional 3D software solution. And it’s fast, powerful, flexible, and stable toolset makes 3D workflows more…

Maxon has just released Cinema 4D version S26 with the key change being the integration of Redshift CPU. Have you tried it yet? Let's dive into the details about Redshift rendering on CPU and new updates worth experiencing in this S26 version in this article.
01 May 2022

Cinema 4D S26 & Redshift CPU: All Things You Must Know

Maxon has just released Cinema 4D version S26 with the key change being the integration of Redshift CPU. Have you…

Redshift features two modes for approaching its render settings, a streamlined Basic mode and a more detailed Advanced mode. While Basic mode consists of a small selection of frequently used render settings, Advanced mode exposes all of the available render settings. As a Redshift fanatic, have you tried the advanced settings? Let's learn about some advanced settings in the Globals section in the article below with iRender!
17 Apr 2022

A Guide To Redshift Globals Advanced Render Settings

Redshift features two modes for approaching its render settings, a streamlined Basic mode and a more detailed Advanced mode. While…

Speaking of multiple cards, how well does rendering speed scale across multiple GPUs in Redshift? Are there diminishing returns as more cards are added? We are putting Redshift 3.0.50 to the test, looking at scaling from one to eight video cards in a single workstation.
27 Mar 2022

Redshift & Cinema4D Performance Scaling on Multi RTX 3090

Speaking of multiple cards, how well does rendering speed scale across multiple GPUs in Redshift? Are there diminishing returns as…

Theoretically, having multiple graphics cards split up the workload of processing frames means that your system can render frames more quickly. However, many peoples also declared that Multi-GPUs configurations don't offer a linear scaling of performance, and the cost of Multi GPU is not worth the real performance. Now, let us get to the point and dive deeper into how Multi GPU scales in Octane, Vray & Redshift.
06 Mar 2022

Compare Multi-GPU Scaling in Octane, Vray & Redshift

Theoretically, having multiple graphics cards split up the workload of processing frames means that your system can render frames more…

In which, plugins are a fantastic way to extend the functionality of a piece of Houdini. In this article, we take a look at one of the kick-ass plugins that will make your life easier. This plugin MOPS gives Houdini users a set of tools to create motion graphics. Think of it as a plugin which makes it easier and more intuitive to create animations. If you’re happy working with complex networks of nodes to create your animations then you won’t need this plugin but if you want something which takes a lot of the headache out of creating motion graphics then you should get MOPS. Let’s head on in.
16 Jan 2022

MOPS: The Game Changing Plugins For Houdini

In which, plugins are a fantastic way to extend the functionality of a piece of Houdini. In this article, we…

In this article, I am giving you an introduction to the amazing Axiom GPU Accelerated Sparse Volumetric Fluid Solver and the best hardware system to use Axiom and Houdini. Axiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects. What sets it apart is the ability to run true sparse simulations fully on a GPU to leverage its computational power.
09 Jan 2022

The Best Cloud Rendering Service for Axiom & Houdini

In this article, I am giving you an introduction to the amazing Axiom GPU Accelerated Sparse Volumetric Fluid Solver and…

However, Mantra process still uses 100% CPU power and that’s the reason the artists often found it slow to meet their deadline. There is a clear trend these days to incorporate more and more GPU acceleration into 3D products. In the rendering space, the idea of offloading certain tasks to the GPU has been around for over a decade, but it’s only been in the past few years that you’ve seen massive leaps in performance, largely thanks to NVIDIA’s advances with their Ampere architecture and RT cores. In this article, I’ll show you prime examples which are some alternatives to render your Houdini projects in a faster way. I take my first deep dive into Redshift, V-Ray and Octane that are some of the main alternatives you can use for your Houdini projects.
02 Jan 2022

Speed Up Houdini SideFx with GPU Rendering

However, Mantra process still uses 100% CPU power and that’s the reason the artists often found it slow to meet…

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