July 23, 2022 Linh Nguyen

Volumetric Light and Smoke Effects Pack in Blender

Blender has always required a lot of processing time, which resulted in choppy previews and lengthy render times when using volumetrics. Volumetrics Light offers effects for directed lights including parallel fog beams, conical glows for spotlights, and radial glows for omni lights. When employing shadow maps as a shadow generator, objects in the light volume can produce shadows that fall within the spotlight’s cone. In this article, we will explore “Volumetric Light and Smoke Effects Pack in Blender”.

1. Overview about Volumetric Light and Smoke Effects Pack

Backgrounds and overlays are both possible with the Smoke Effects Pack. Since each part includes a versatile color controller, you can color the components in various colors to produce stunning colorful smoke effects. Volumetric lighting is a phrase used to explain how light can enhance the impression of volume in a particular place by assuming the shape of a cone or beam. The appearance of light beams that brighten both the area between a light source and its intended destination is known as this lighting. By shining light through atmospheric materials like fog or haze, volumetric lighting is utilized to produce “god rays” or beams of light.

2. Compatible software system


  • Blender 2.83-3.1
  • Eevee & Cycles

You can use the variety of different-styled lights in this volumetric pack to fill your scenes without having to fiddle with the Blender render parameters. You have several options to choose from when it comes to differences in intensity, size, direction, and other factors. Your light can radiate in all directions. The radius, intensity, color, and pattern can all be customized. You can add any available gobo textures and take pleasure in the varied results. Smoke can also follow an object, such as a cigarette, car exhaust, or a fire, and it has complete control over the timing and amount of its emissions. Additionally, it can be made to respond to objects by altering its course and shape. The consequences on Cycles can vary. You can transform it into steam vapors, fog, smoke, mist, or any other ephemeral substance. The best feature is that you can program it to respond to other things!

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Source: Blendermarket.com

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Linh Nguyen

Hi everyone. I work as an Assistant Customer at iRender. I always hope to know more 3D artists, data scientists from all over the world.


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