arnold

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer for Maya and 3ds Max.

Source: educba.com
Houdini and Maya are two of the most famous 3D software which artists and studios often use in many fields. They both have different things to offer, and in this article, let’s compare them. We will try to give you an overview of key different between them, and what these two are capable of.
18 Sep 2021

Houdini vs Maya: which one is better?

Houdini and Maya are two of the most famous 3D software which artists and studios often use in many fields.…

Source: sidefx.com
Like many high-end tool for 3D, VFX, Houdini has a lot of versions to choose. Only counting commercial versions of Houdini, Sidefx provides you four. The other two are for educational purposes; Houdini Education and Houdini Apprentice. So, what is the best version for your own purpose? Let’s explore them to find yourself a most suitable one.
14 Sep 2021

Overview of Houdini’s 5 versions

Like many high-end tool for 3D, VFX, Houdini has a lot of versions to choose. Only counting commercial versions of…

Source: sidefx.com
Like many high-end apps, you never know what you can get more from Houdini, learning it is just never enough. One great thing is that Houdini has a ton of hotkeys to make your work easier. On internet, you can always find document about list of them which are widely used and well known. However, there are many more obscure ones. And in this article, let’s find out some with us.
07 Sep 2021

Saving your working time with Houdini hotkeys

Like many high-end apps, you never know what you can get more from Houdini, learning it is just never enough.…

There are many third render engine which support Houdini. In this article, we will study and test to discover the best one for Houdini. In several tests the fastest render engine is clear, in others the results are quite close. For GPU rendering with Houdini, let’s choose V-Ray, Redshift, Octane and Arnold.
31 Aug 2021

What is the best render engine for Houdini?

There are many third render engine which support Houdini. In this article, we will study and test to discover the…

Fattu Tutorials
A GPU with 8GB or more memory is highly recommended for TurbulenceFD. Because simulations will consume a lot of the amount of VRAM you have. If your graphics card is not powerful enough, it will switch back to the CPU automatically even when you switch to the GPU during a sim.
29 Aug 2021

Professional & High-Speed Cloud Rendering Service For Cinema4D and TurbulenceFD

A GPU with 8GB or more memory is highly recommended for TurbulenceFD. Because simulations will consume a lot of the…

FumeFX for Cinema 4D has native support for Standard and Physical renderer as well as Arnold, Redshift and Octane renderer. Other renderers like VRay or Corona can render FumeFX caches by using the OpenVDB file format.
22 Aug 2021

FumeFX: the most powerful fluid dynamics plug-in for Cinema 4D

FumeFX for Cinema 4D has native support for Standard and Physical renderer as well as Arnold, Redshift and Octane renderer.…

Source: sidefx.com
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
10 Aug 2021

Powerful Houdini and Arnold’s Cloud Rendering service

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables…

CLO is 3D costume design software that reproduces the actual costume-making process. In typical 3D modeling software such as Maya or Max, the surface of the 3D mesh is sculpted to create a costume. CLO, on the other hand, creates 2D pattern pieces and sews them to create 3D costumes. With over 10 years of extensive research and development and a comprehensive portfolio of enterprise-wide adoptions, CLO Virtual Fashion, LLC provides the best solutions for companies of all shapes and sizes. Let’s explore it with iRender in this article.
23 Jul 2021

An Overview of CLO 3D Fashion Design Software

CLO is 3D costume design software that reproduces the actual costume-making process. In typical 3D modeling software such as Maya…

Source: daz3d.com
As you know, Daz Productions, Inc. is a 3D-content and software company specializing in providing rigged 3D human models, associated accessory content, and software to the hobbyist as well as the prosumer market. Daz Studio is a powerful 3D rendering software that is super easy to use. Today, iRender team will show you the highlight features of Daz3D and provide step by step instructions on rendering in Daz3D.
19 Jul 2021

Explore an overview of DAZ Studio with iRender

As you know, Daz Productions, Inc. is a 3D-content and software company specializing in providing rigged 3D human models, associated…

Arnold is one of the most widely used photorealistic rendering systems in computer graphics worldwide, especially in animation and VFX for film and TV. Starting from a CPU-based renderer, since March 2019, Autodesk launched Arnold 5.3 with Arnold GPU in a public beta. iRender’s cloud rendering packages are the best solution for Arnold GPU users, what they can get from iRender is not only the best quality products but also the high security and the most comfortable render time.
16 Jul 2021

High-speed, Powerful Cloud Render Farm For Arnold GPU

Arnold is one of the most widely used photorealistic rendering systems in computer graphics worldwide, especially in animation and VFX…

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