iRender Cloud Rendering Service

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iRender : GPU-Accelerated Cloud Render Farm.
We’re a set of beautifully obvious GPU cloud rendering to keep your ideas moving.
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Understanding AI-powered animation tools in Maya

Autodesk Maya is a popular 3D modeling software used by artists and designers to create realistic worlds and surfaces. The software is well-known for its collaboration with various tool developers, which allows the seamless integration of multiple tools to improve functionality. Autodesk’s Maya just set new benchmarks in 3D modeling and animation with the release of Maya Assist, an AI-powered feature designed to transform how artists interact with their settings. Maya’s school. This feature is expected to revolutionize the way artists create textures, materials, and HDRI scenes in Maya. In this article, we will look into the important AI developments coming to Autodesk May to help artists optimize their workflows.

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Master Redshift Real Time Basic Rendering

Redshift is famous for its GPU-accelerated rendering capabilities. However, its feature is versatility – it includes GPU, CPU, and Redshift Real Time render engines. The Redshift Real Time renderer, called Real RT, enables near real-time feedback in the viewport using the GPU while maintaining the same materials, shaders, lights and options as the core renderer. Let’s explore Redshift Real Time and master its basic rendering with iRender!

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Top 4 Render Engines for Houdini

Have you ever used Houdini, one of the many incredible pieces of software on the market, to create 3D models or animations?
Houdini is a popular 3D animation software package in the FX department for creating visual effects in movies and games, developed by SideFX. There are many diverse render engines on the market to choose from. Houdini has a Mantra rendering engine. However, many Houdini users agree that Mantra’s rendering times can slow down their project progress.
If you want to find a suitable render engine for your project. Let’s look at the top 3 best rendering engines for Houdini.

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Using Pyro Simulation with Octane

Introduced in C4D 2023.1, Pyro is a new tool for creating realistic smoke and fire simulations. When using Octane in Cinema 4D, Pyro simulation can be rendered directly without caching. However, for Octane Standalone or Octane The Render Network, a Pyro VDB cache file is required to port the simulation data outside of C4D. Pyro allows the new C4D particle-based simulation system to generate smoke and fire simulations and you can finally unleash your inner pyromaniac -natively- inside of C4D. In this article, iRender will walk you through using Pyro Simulation with Octane in Cinema 4D.

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Multi-Core Processors: A Unique Approach to Achieve Higher System Performance

Some applications need CPU clock speeds while others need many cores, so you need to consider carefully to be able to choose the most suitable workstation for yourself. When looking at CPU and server benchmarks, you must pay attention to single-core and multi-core performance. Although both single-core and multi-core have distinctive functions, they are equally significant in terms of raw performance. It is crucial to take into account your unique workload when selecting a CPU and determine if a single-core or multi-core option will best suit your requirements. In today’s article, iRender will focus mainly on multi-core CPUs.

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Learn all about Redshift and VRAM with iRender

When choosing a GPU for Redshift rendering, considering its raw clock speeds and processing cores is simply not enough. Ensuring your GPU has access to sufficient VRAM (video memory) is very important. In this article, let’s learn more about Redshift and VRAM with iRender. We are going to take a look at VRAM, how Redshift uses it, how much VRAM you need for Redshift rendering and what to do when your GPU runs out of VRAM.

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Hotline: (+84) 912-785-500
Skype: iRender Support
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Address 1: 68 Circular Road #02-01, 049422, Singapore.
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