Following the success of the Unreal Engine 5 release in April, Epic games introduce an exciting new Mesh to MetaHuman Plugin feature in Unreal Engine, allowing users to import and convert a custom facial mesh or scan into a MetaHuman real-time 3D character. Besides, they also release some other new features for MetaHuman Plugin Creator. Right now, let’s take a look at those features to see how they might help you improve your work efficiency.
Mesh to MetaHuman is one of the remarkable features that Epic Games has released for Unreal Engine. Simply, Mesh to MetaHuman uses automated landmark tracking in UE5 to fit the MetaHuman topology template to a textured mesh, then combine it with a body type in the MetaHuman options. After that, the templated mesh will be sent to the cloud in which it can be connected to the best suitable MetaHuman from the database
After that step, you can immediately download it, or open it in MetaHuman Creator where you can play through the animations and see it instantly come to life, and continue to tweak and enhance it.
Moreover, MetaHuman Creator now is added with many new features including ten new facial animation loops, six new body poses, five new facial poses and 13 new hairdos, together with additional styles of beards, mustaches, eyebrows, and eyelashes for a total of 23 new grooms. These choices provide you with a completely new set of appearance for your MetaHumans and can help bring your creation to life instantly. These are excellent for testing how well your character’s deformations operate with various emotions without having to download it beforehand.
With three lighting presets added, it can help broaden your choices and make it easier to develop your characters in the context of their final lighting.
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