After the introduction of V-Ray 6 for 3ds Max earlier this year, Maya is now the second host application to gain the new features from V-Ray 6. Chaos releases V-Ray 6 for Maya on August 31, 2022. V-Ray 6 for Maya broadens its feature set with geometric tiling, procedural clouds, a new shader profiler, and more. In this blog, let’s learn more about what new features V-Ray 6 for Maya achieves.
With the new, potent tools in V-Ray 6 for Maya, you can create whatever you can image.
VRayEnmesh is a new system that repeats geometry on the surface of an object without consuming extra memory. With Enmesh, designers may begin treating geometry like a texture, producing intricate letter chains, car meshes, metal meshes, panels, fences, fabrics, and more. From there, they can develop more intricate surfaces with exquisite close-ups.
With the new Finite Dome mode, now you can fine-tune light projection onto ground surfaces via three new settings: Radius, Projection height, and Ground blend settings to elevate your product design and HDRI environment renders. This is especially helpful for rendering objects like cars accurately in terms of scale and proportion in relation to image-based lighting (IBL).
Procedural Clouds for the V-Ray Sun and Sky system in V-Ray 6 for Maya is a fairly great feature to note because it eliminates the need to settle for a static HDR or a cloudless sky. With the help of this function, you can quickly create the ideal cloudy sky for your surroundings. Today, you can replicate a wide range of cloud types and weather conditions with ease, from partly cloudy to overcast, from realistic still images to dynamic time-lapses.
For even more realistic cracked walls, rocks, scraped and rusted surfaces, embossed lettering, and other surfaces, you can now add displacement to any surface with V-Ray Decal.
The V-Ray Material now includes a new thin-film layer that makes it simple to manufacture iridescent materials like soap bubbles and oil spills.
With enhanced V-Ray Material energy preservation, you can now simulate rough metals and other reflective surfaces even more physically accurately.
Push-button cloud collaboration has been added to V-Ray 6 for Maya for project reviews, making it simple to exchange renderings over Chaos Cloud via the V-Ray Frame Buffer (VFB) and receive quick, comprehensive feedback on the status of your work. Clients and teams may now annotate and comment on images, view panoramas, and do much more from anywhere in the world.
You may now render quicker for Environment Fog by up to 30%, the Translucent layer in the V-Ray Material by up to 2x, and scenes with thousands of instances render more efficiently in memory. These improvements are made possible by V-Ray 6 for Maya.
In addition to adding a profiler mode option to profile scenes with V-Ray standalone, Vray-6 for Maya now includes the V-Ray Profiler v1 for profiling materials, layered materials, and heavy textures. Reports on the time spent calculating shaders and volumes in your scenes are now available. For even quicker rendering, you can identify all hot spots in your scene and optimize pipelines. You will have all the tools necessary to monitor and optimize your projects if you combine V-Ray Profiler and Memory Tracker.
The output of V-Ray’s Interactive Production Renderer (IPR) is identical to the production renderer, so teams can make better decisions in the moment.
With significant improvements for OpenVDB volumes and V-Ray material export, V-Ray 6 supports the most recent MayaUSD version and supports simple exchange with Solaris and USD-powered pipelines.
V-Ray 6 for Maya is available now for Windows, MacOS and Linux. All V-Ray subscription plans work for all supported host applications, including Maya, Cinema 4D, Houdini, 3ds Max, Nuke, Revit, Rhino, SketchUp and Unreal. Pricing can be found below.
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