Jenny Ha

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This article introduces HtoA, a plug-in that allows you to use the Arnold renderer directly in Houdini. So which graphic card is the most powerful? In the previous part, we know that Arnold recommends using Ampere RTX. Whether users are working from a workstation, laptop, data center or cloud rendering, NVIDIA provides a comprehensive set of options to meet the growing needs of every artist or studio.
23 Jan 2022

Professional Cloud Rendering Service for Houdini & Arnold Multi-GPU

This article introduces HtoA, a plug-in that allows you to use the Arnold renderer directly in Houdini. So which graphic…

In which, plugins are a fantastic way to extend the functionality of a piece of Houdini. In this article, we take a look at one of the kick-ass plugins that will make your life easier. This plugin MOPS gives Houdini users a set of tools to create motion graphics. Think of it as a plugin which makes it easier and more intuitive to create animations. If you’re happy working with complex networks of nodes to create your animations then you won’t need this plugin but if you want something which takes a lot of the headache out of creating motion graphics then you should get MOPS. Let’s head on in.
16 Jan 2022

MOPS: The Game Changing Plugins For Houdini

In which, plugins are a fantastic way to extend the functionality of a piece of Houdini. In this article, we…

In this article, I am giving you an introduction to the amazing Axiom GPU Accelerated Sparse Volumetric Fluid Solver and the best hardware system to use Axiom and Houdini. Axiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects. What sets it apart is the ability to run true sparse simulations fully on a GPU to leverage its computational power.
09 Jan 2022

The Best Cloud Rendering Service for Axiom & Houdini

In this article, I am giving you an introduction to the amazing Axiom GPU Accelerated Sparse Volumetric Fluid Solver and…

However, Mantra process still uses 100% CPU power and that’s the reason the artists often found it slow to meet their deadline. There is a clear trend these days to incorporate more and more GPU acceleration into 3D products. In the rendering space, the idea of offloading certain tasks to the GPU has been around for over a decade, but it’s only been in the past few years that you’ve seen massive leaps in performance, largely thanks to NVIDIA’s advances with their Ampere architecture and RT cores. In this article, I’ll show you prime examples which are some alternatives to render your Houdini projects in a faster way. I take my first deep dive into Redshift, V-Ray and Octane that are some of the main alternatives you can use for your Houdini projects.
02 Jan 2022

Speed Up Houdini SideFx with GPU Rendering

However, Mantra process still uses 100% CPU power and that’s the reason the artists often found it slow to meet…

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release. In the last article, we’ve dug into the latest update to take a look at it from Cycles performance perspective. In this article, join us as we throw all of the current-gen GPUs from GeForce and Radeon at EEVEE and the viewport.
25 Dec 2021

Eevee Render Improvements in Blender 3.0

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version…

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release, so in the article today, iRender put together a list of standout facets and features – the biggest and most notable changes – in Blender 3.0 here and find out the best way to speed up Cycles.
19 Dec 2021

Cycles Render Improvements in Blender 3.0

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version…

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later
12 Dec 2021

Basic Particle Rendering With X-Particles and Cycles 4D

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers,…

With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles. In this article today, iRender will point out many aspects to help you build the best hardware for X-particles and guide on how to render trails from X-particles and Cycles4D?
05 Dec 2021

The Best Hardware To Render Trails From X-particles And Cycles4D

With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles…

As demonstrated above, video card performance in Redshift scales very well as additional cards are added. It isn’t quite perfect, or linear, scaling – there is some level of diminishing returns – but it is still more than enough to justify their use in multi-GPU workstations. As long as each card is supported, Redshift does allow you to mix and match different models of video cards.. However, the more different the cards (different architectures, different versions of CUDA, etc.), the larger the chance of errors occurring. Also note that if the cards have different amounts of VRAM you will be limited to the smallest amount.
28 Nov 2021

Create Beautiful Particle Animation Using Cinema 4D & Redshift

As demonstrated above, video card performance in Redshift scales very well as additional cards are added. It isn’t quite perfect,…

Your render will be approximately twice as fast without doing anything to your settings and merely opening an old scene in V-Ray Next. The biggest reason for this is the new architecture of V-Ray GPU: instead of a mega-kernel architecture, V-Ray GPU now uses a multi-kernel architecture.
21 Nov 2021

How To Create An Astonishing Sci-fi Scene With V-ray 5 for Maya

Your render will be approximately twice as fast without doing anything to your settings and merely opening an old scene in…

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