Pixilation is a fascinating animation technique that transcends the boundaries of traditional filmmaking, offering a unique blend of creativity and craftsmanship. This method involves the meticulous frame-by-frame manipulation of real objects or live actors, creating the illusion of movement through a series of still images. Unlike more conventional animation styles, Pixilation utilizes real human beings as the subject, transforming them into dynamic characters through clever positioning and timing.
In this exploration of Pixilation, we delve into its origins, the meticulous processes involved, and the imaginative storytelling potential it offers, showcasing how this captivating form of animation continues to inspire both creators and audiences alike with its distinctive charm and creativity.
How to set up AWS Thinkbox Deadline
Are you wondering why your render engine isn’t utilizing your hardware to its full potential? Thinkbox Deadline might be the solution you need.
What’s new features in 3Ds Max 2026?
As the realm of 3D design continues to thrive, artists, animators, and designers are always on the lookout for tools that enhance their productivity and expand their creative possibilities. With the release of 3ds Max 2026, Autodesk has once again risen to the challenge, rolling out a suite of new features and improvements that cater to the ever-evolving needs of the 3D community. In this blog, iRender will explore the standout features of 3ds Max 2026, from advanced modeling techniques and new rendering options to updated workflows. Join us as we explore these exciting new features and discover how they can elevate your 3D artistry.
Role of Global Illumination & Ambient Occlusion in 3D Graphics
Realistic lighting is one of the most critical aspects of creating immersive and visually stunning 3D graphics. Achieving a realistic interplay of light and shadow can distinguish a picture from being genuine in video games, computer-generated imagery (CGI) movies, and architectural visualization. Ambient Occlusion (AO) and Global Illumination (GI) are two crucial methods that support this realism.
In this article, we’ll explore how GI and AO work, their differences, and how they complement each other in 3D rendering. Let’s dive deeper into it with iRender!
Streamlining Game Character Creation with CC Auto Setup for 3ds Max and V-Ray
Reallusion’s CC Auto Setup plugin for 3ds Max simplifies the pipeline, enabling artists to efficiently transfer characters from Character Creator 4 (CC4) to 3ds Max for rendering with V-Ray.
What’s new about the 3ds Max license?
If you are thinking about purchasing a 3ds Max license for yourself or your team, this article will guide you to make a better choice.
Best PC Specs for Running Twinmotion 2025 Smoothly
Twinmotion is a real-time 3D architectural visualization software that easily creates standard or high-quality 360° virtual reality images, panoramas, and videos only in seconds. Twinmotion 2025 is pushing the boundaries of real-time architectural visualization, offering more realistic rendering, smoother performance, and enhanced productivity tools. Whether you’re an architect, designer, or 3D artist, having the right hardware setup is crucial to fully experience everything Twinmotion 2025 has to offer. A well-optimized PC not only ensures smoother workflows but also allows you to take full advantage of advanced features like high-resolution rendering, dynamic lighting, and immersive VR integration.
In this article, iRender will explore the best PC Specs for Running Twinmotion 2025 Smoothly!
Troubleshoot Redshift rendering slow
There are a lot of reasons why your Redshift can render so slow, slower than you expected. It could come from your low-end hardware, the scene optimization, the effects or sometimes render settings. The reasons are various and it’s no end if we talk about them. Let’s talk about something more helpful, such as how to troubleshoot Redshift rendering slow. This article collects some common solutions we have used to help our users on iRender render farm.
Let’s look at Unity’s 2025 roadmap with iRender
As we move into the digital age, the demand for innovative and immersive experiences has never been greater. Unity Technologies, a pioneer in real-time 3D development, continues to lead the charge in empowering creators across industries—from gaming to film, architecture, and beyond. As we stand on the brink of 2025, the excitement surrounding Unity’s upcoming developments is palpable. The roadmap for next year promises a host of groundbreaking features, enhancements, and optimizations that are set to improve workflows and expand creative possibilities. In this exploration of Unity’s 2025 roadmap, iRender will delve into the features and improvements that could redefine how we create, play, and interact with digital content.
Let’s discuss this with iRender!
Keyframe Animation vs Motion Capture: Which is the better choice?
In the world of 3D animation, there are two main techniques for animating characters: Keyframe Animation (manual animation) and Motion Capture (recording real-world movement). Each method has its own advantages and disadvantages, making them suitable for different types of projects.
Let’s dive deeper into the comparison with iRender!