March 5, 2021 iRendercs

Highlighted Features Of OctaneRender

As people know that OctaneRender is a renderer stand for Otoy that is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. 

For more information about Otoy, you can know, OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers. It provides unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.

In this post, you can explore Highlighted Features Of OctaneRender with iRender.

Volumetric Rendering

OctaneRender supports rendering of particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials.

Deep Pixel Rendering

It adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRender for Nuke plugin.


Moreover, Octane supports Open Shading Language, enabling artists to create their own shaders and bring custom shaders from other software directly into OctaneRender projects.

Live Texture Baking

This powerful renderer provides unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics, and 8D light fields.


Leveraging the power of the GPU, OctaneRender can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. That means, no more “get up and wait” in your workflow.


The on-screen viewport of OctaneRender is the final render. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately.


It’s not tied to any single modeling package, and it supports more than 21 plugins. No matter what your workflow is, they probably have a plugin for it. And if you want to switch between different modeling tools? Don’t worry, they also support that with their common interchange format, ORBX.


Besides, Octane supports HDRI, mesh emitters, IES files, and a planetary sun/sky system. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. With the additional Light Linking and Light Exclusion features, OctaneRender allows you to manipulate the lighting in a scene, however, you choose.


It has subsurface light scattering (SSS), complex IOR, chromatic dispersion, and absorption to create some of the best materials in the industry. Use the node editor to create complex materials from procedural textures, or quickly pull material from our OctaneLive Material Database. In addition to OSL Textures, OctaneRender supports metallic materials, toon shaders, and allows importing complex PBR textures through a universal uber material node.

Toon Shading

You can turn your photorealistic renders into dynamic, toon-shaded scenes with just one material application.

Octane Denoiser

One special features of OctaneRender is to Render noise-free images in a fraction of the time with OctaneRender’s own denoising implementation with huge advantages over OptiX.

Out of Core Geometry

Octane can render fast out-of-core geometry from CPU memory, with minimal speed loss, even across multiple GPUs – a first for an unbiased GPU renderer.

iRender is a Powerful GPU-Acceleration Cloud Rendering Service that provides high-servers with powerful performance to use and support almost all software include OctaneRender. iRender has been appreciated in many global rankings (e.g: CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DPVFXRendering). And, we have dedicated servers with multiple GPUs to accelerate rendering projects. 

I suggest you should try it by creating an account via this link. We can solve any issue anytime you need, and do not wait for too long.

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