Taking Twinmotion projects to the next level with Unreal Engine's 5 features
While Twinmotion is a capable real-time visualization tool on its own, utilizing Unreal Engine alongside it allows creators to take their projects to the next level. Unreal Engine provides a more extensive set of features and capabilities for architects, designers and others using Twinmotion. However, exporting projects originally made in Twinmotion over to Unreal Engine seems daunting, especially for those unfamiliar with the process. This blog will list Unreal Engine’s 5 features to elevate your Twinmotion projects.
Bring MetaHuman assets into an Unreal Engine project
MetaHuman from Epics provides a comprehensive suite of tools that allows users to easily create, animate and incorporate highly realistic digital human characters into their projects in any way imaginable. The framework streamlines processes related to creating and working with virtual human characters.
Source: unrealengine.com
MetaHuman framework enables you to easily create highly realistic digital human characters. And by bringing your Twinmotion project into Unreal Engine 5, you can easily add MetaHuman assets from there. The video tutorial below runs you through the process.
By importing a Twinmotion project into Unreal Engine 5, users then gain access to the MetaHuman features directly within UE5. They can incorporate MetaHuman assets straight into their projects.
The following video tutorial provides a step-by-step demonstration of this workflow.
Source: Twinmotion YouTube Channel
Use modelling tools in Unreal Engine
Modelling Mode in Unreal Engine includes various 3D modelling tools that can generate both basic and complex meshes for visualization projects. These modelling tools aim to streamline the creation process. The tools support meshes created through traditional modelling methods as well as those derived from advanced photogrammetry. Its goal is to provide a streamlined and compatible environment for 3D asset development.
Source: unrealengine.com
This Modeling Mode is useful for editing your projects directly in a real-time environment. By importing a Twinmotion project into Unreal Engine 5, users can modify geometries, UVs, and more without needing external 3D modelling applications.
The video tutorial below demonstrates Unreal Engine’s Modeling Editor and Material Editor and also guides you on the process of creating custom geometry.
Source: Twinmotion YouTube Channel
Add easy Post-Process Effects in Unreal Engine
Unreal Engine provides various ways to customize a project’s style. Its Post-processing effects allow artists and designers to set the overall look and feel of a scene by selecting from properties and features that influence colouring, tone mapping, lighting, and other visual aspects. A specific type of volume called a Post Process Volume can be added to a Level to access these aesthetic controls. Multiple volumes may be inserted to define the style of a local area, or one can be used to set the look for the entire scene. This gives flexibility in tailoring visuals.
Source: unrealengine.com
The below video provides instructions on utilizing a Post Process Volume in Unreal Engine. This type of volume can be included in a level, allowing for control over specific visual properties. This brings the ability to add a different style to your Twinmotion project once it is imported into Unreal Engine.
Source: Twinmotion YouTube Channel
Import animated FBX assets
While Twinmotion itself does not natively support importing animated assets in FBX format, this is something that can be achieved using Unreal Engine. A commonly requested feature for Twinmotion is the ability to include FBX files containing animations. The tutorial provided here walks through the straightforward process of bringing animated FBX assets into a Unreal Engine project that contains a Twinmotion scene. This allows Twinmotion users to enhance their projects with animated elements by leveraging Unreal Engine’s FBX import capabilities.
Source: Twinmotion YouTube Channel
Use a composition grid overlay in Unreal Engine
With the introduction to Unreal Engine’s modelling, material and post-processing tools, you are now prepared to generate initial visual content from inside the engine. The following video provides instructions on setting up a camera within Unreal Engine to view the scene from a desired perspective. It also covers how to add a composition grid overlay.
Source: Twinmotion YouTube Channel
Exporting your projects from Twinmotion to Unreal Engine can seem a little daunting when you don’t know where to start. However, with a better understanding of the getting started process, the transition may seem more approachable and within reach. By using Twinmotion in conjunction with the listed Unreal Engine’s 5 features, creators can elevate their projects to the next level.
iRender - The best render farm for Unreal Engine and Twinmotion
iRender, an IaaS render farm, provides remote machine rental services, specifically, high-configuration dedicated servers (RTX 3090 and RTX 4090 computers). You will connect to our servers via the Microsoft Remote Desktop application and have complete control over it, and use it as your own computer to set up your creative working environment and render any projects you want.
We provide the most powerful RTX 4090 computer for Unreal Engine and Twinmotion rendering
Offering both real-time and path-tracing rendering, Unreal Engine and Twinmotion are surprisingly strong render engines in and of itself. Both support 1 GPU for the best rendering experience. At iRender, we have a single RTX 4090 server package that is the most suitable for their rendering. Its detailed configuration is as the following image.
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- Server’s OS: Windows 10/11, with the latest DirectX 12 installed (compatible with macOS users to use Path Tracer rendering features in the software.)
- One GPU – NVIDIA GeForce RTX 4090 24GB, one of the best Ray Tracing GPUs on the market. With 24GB of VRAM and terrific performance, RTX 4090 is rated the best GPU to render anything you want on Unreal Engine and Twinmotion.
- One CPU – AMD Ryzen™ Threadripper™ PRO 3955WX 3.9 GHz: A strong 16-core high-clock processor for speedy compilation and for smooth software operation and heavily threaded tasks.
- 256GB RAM: exceeds the amount of RAM needed for the software by itself. It allows you to do RAM-intensive tasks and work with other programs at the same time.
- 2T storage SSD: A fast NVMe drive for the OS and applications and a large project drive.
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For big projects having tight deadlines and needing faster rendering, you can use multiple servers simultaneously just like using multiple independent computers. iRender allows users to use many servers on one account. The installation is also simple: just set up Unreal Engine and Twinmotion on one remote server (computer) and clone it to many other ones.
Let’s check out the rendering performance of our single RTX 4090 server in Unreal Engine 5 and Twinmotion:
In addition, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration.
Claim your FREE TRIAL to try our RTX 4090 machines and boost your Unreal Engine and Twinmotion rendering now!
For further information, please do not hesitate to reach us at [email protected] or mobile: +84 915 875 500.
iRender – Happy Rendering!
Reference source: unrealengine.com, twinmotion.com
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