Autodesk has introduced new features in Maya 2025.3, the latest version of its 3D modeling and animation software. Maya’s update enhances the Boolean algorithm for better modeling on complex geometry, supports OpenPBR materials in LookdevX and Arnold, and adds cloud ‘wedging’ for Bifrost simulations. Let’s delve into it with iRender in this blog!
What’s in the 3ds Max 2025.3 recently released by Autodesk?
Let’s find out with iRender the new features in update 3ds Max 2025.3, the latest version of its 3D modeling and rendering software in this blog.
Getting started with Corona Decal for 3ds Max
Are you a 3D artist looking to add intricate details and realistic textures to your 3D models? Creating visually engaging and authentic 3D scenes involves attention to detail, and with the power of Corona Decal in 3ds Max, you can take your creations to the next level. In this blog, iRender will guide you through the basics of using Corona Decal and provide essential tips to help you master this feature.
Tips for Optimizing Performance in Unity Games
Optimizing performance in Unity games is a critical aspect of game development. Efficient performance optimization ensures that the game runs smoothly, provides an immersive experience, and meets the expectations of players. In this blog today, we will explore a range of tips and best practices for optimizing performance in Unity games. These tips encompass various areas such as asset management, graphics optimization, code efficiency, and utilization of Unity’s tools to enhance the game’s overall performance. By understanding and implementing these strategies, game developers can create high-performing Unity games that offer their audience an engaging and seamless gaming experience.
Let’s delve into these valuable tips for optimizing performance in Unity games.
Some tips to get photorealistic renders in Redshift
Working on a 3D project sometimes requires you to be able to provide photorealistic results. There are many renderers which can achieve that in a simple way, but some renderers like Redshift are not. You will need to pay attention to more settings, and let’s find out tips to get photorealistic renders in Redshift in this article.
Tips and Tricks for creating realistic hair and fur for 3D characters in Maya
For graphic designers, creating realistic hair and fur for 3D models in Maya can be both a difficult and gratifying undertaking. While hair and fur can give your characters a great deal of individuality, detail, and realism, they must also be carefully planned, modeled, texturized, and rendered. This article will teach you how to use the Arnold renderer and the XGen Interactive Grooming tools in Maya to produce hair and fur.
V-ray and Corona: Which renderer should you choose?
Both V-Ray and Corona are renowned for their ability to produce stunning, photorealistic visuals, yet they cater to different needs and preferences. This blog dives deep into the key differences between V-Ray and Corona.
Let’s embark on this comparison journey and find out which one takes the crown in your 3D rendering arsenal.
Exploring the Geometry Nodes support Grease Pencil in Blender 4.3
Blender 4.3 beta versions include Grease Pencil 3. The stable release is expected by November 2024.
Step-by-step Guide To Making 3D Hair with Daz Studio and Blender
Hair is a great way to convey character and personality to your 3D model, but working with hair in 3D is difficult. Even professional CG artists get frustrated with the issues surrounding creating 3D hair for their characters. However, you don’t need a team of skilled artists to create 3D hair. This blog will provide a step-by-step guide to creating perfect 3D hair for your character using Daz Studio and Blender! Let’s dig deeper with iRender.
Add-Ons vs. Extensions in Blender
As we know Blender, a versatile and powerful 3D modeling, animation, and rendering software, offers users the ability to expand its functionality through the integration of additional tools, scripts, and functionalities. These are commonly referred to as “Add-ons” and “Extensions,” but the distinction between the two terms is often a topic of discussion among Blender users. While their usage may overlap, there are subtle differences that distinguish Add-ons from Extensions in the context of Blender.
Let’s deep dive into today’s blog!
