When choosing a GPU for Redshift rendering, considering its raw clock speeds and processing cores is simply not enough. Ensuring your GPU has access to sufficient VRAM (video memory) is very important. In this article, let’s learn more about Redshift and VRAM with iRender. We are going to take a look at VRAM, how Redshift uses it, how much VRAM you need for Redshift rendering and what to do when your GPU runs out of VRAM.
Understanding basic Octane lights for Houdini: Other lights
In part one of the article about Understanding basic Octane light for Houdini, we have explored three Environment lights. In this part, we continue to dive into more Octane lights for Houdini, which are Octane Light, Octane Toon Light, Mesh Emitter and Spectron Light.
Cinema 4D 2024 Plugins for Modelling
Cinema 4D is the industry-leading 3D software used by film, television, and design professionals. With powerful tools and an intuitive interface, users can create stunning images and animations that capture the imagination. Thanks to plugins, we can create many frames with the most amazing effects for viewers. In today’s article, we will explore the top plugins for Cinema 4D simulation.
Evermotion Challenge 2023 Winners
The results of Evermotion Challenge – City or Village have been revealed. Find out Evermotion Challenge 2023 Winners and their extraordinary artworks.
How much VRAM do you need for 3D rendering?
When building a PC for rendering, the VRAM requirements of your GPU can vary depending on the software you use as well as your project complexity. Selecting a GPU with sufficient VRAM is essential for efficient 3D rendering since the VRAM directly impacts how complex rendering projects can be handled. In this article, we will look closer at VRAM and go through the VRAM demands of popular rendering workloads.
Understanding basic Octane Environment lights for Houdini
Octane is one of the most famous choice for Houdini as a render engine. It contains many features helping leverage your scene. In this article, let’s explore some basic Octane Environment lights for Houdini
Redshift CPU rendering: Should we use it?
Previously, Redshift has been a GPU-only renderer. However, with the release of Redshift 3.5, Redshift CPU was initially introduced. It gave us an opportunity to have an even more host application and enabled more users to make use of Redshift’s powerful materials and rendering on any system. Let’s learn more about Redshift CPU rendering to answer the question “Should we use it?” with iRender!
Eevee Next: Blender’s Next-Gen Real-Time Render Engine
On March 5th, 2024, Blender will launch Eevee Next in the next release of Blender 4.1. This version promises to include completely rewritten baking, enhanced shadow resolutions, shader displacement, and almost no limitations on the number of lights in a scene. In this article, we will dive deep into some upcoming Eevee features.
Troubleshooting Maxon Redshift performance issue
Redshift is a biased, first fully GPU-accelerated renderer. Fast speed, interactivity and flexibility make Redshift one of the most popular render engines for many individuals and studios of every size these days, and of course for iRender users. Sometimes you will encounter performance issue when using Redshift, and in this article, let’s troubleshoot it with iRender.
Orientate GPU Rendering for OctaneRender
OctaneRender is a powerful GPU-based renderer that can significantly speed up rendering. Mastering GPU rendering with Octane requires optimizing projects and settings to utilize the capabilities of your graphics card fully. In this article, we will provide you with an orientation on essential concepts like VRAM usage and management that power OctaneRender’s ability to harness the speed of GPUs.