Today, you can read an Overview of Redshift in Cinema 4D with Liam Clisham’s view. Liam Clisham is who works in the School of Motion.
Firstly, you should know general information about Redshift through Redshift’s website. They said that Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
Let’s start exploring the advantages of Redshift based on the opinion of Liam Clisham in this blog.
As we mentioned in our previous Octane article, GPU rendering technology is lightyears faster than CPU rendering. If you’re used to standard, physical or any CPU render engine, a single frame can take minutes to render. GPU render engines destroy that by rendering frames in seconds.
Lots of other render engines pride themselves on only focusing on getting unbiased results, or in other words, the most accurate and photorealistic render possible. Redshift is a bit more flexible because it is a biased engine. Unbiased engines for things like Global Illumination, which while more accurate, take up more render time. You’ve probably seen this while messing around with GI in standard and physical.
Biased engines like Redshift let you choose to leave off things, like GI, so you can get your job done faster. Every second counts when you’re trying to meet a tight deadline.
Not to beat a dead horse, but the Interactive Preview Regions (IPR) available in 3rd party render solutions are fantastic. That theme stays true with Redshift. Redshift calls their IPR window, “RenderView”. Users can see a rendered scene in almost real time since Redshift takes advantage of GPUs for rendering. The IPR reflects changes to a scene in close real-time. Whether it is an object, texture or a light that has changed. It is mind blowing.
Redshift is available in way more than just Cinema4D. Currently, Redshift is available for Cinema4D, Maya, 3DSMax, Houdini, Katana, and more in the works. Just like Solid Angle, Redshift doesn’t charge you to use additional plugins either. Hop between any of your 3D applications without spending more on additional licenses. This is a really big deal (lookin’ at you Octane…)
One of the problems over the past couple of years for artists using GPU render engines is the lack of render farm support. Either they weren’t there or render farms had to break EULAs to get them up and running. Redshift is changing that. Redshift is a huge supporter of production pipelines and workflows and from the beginning has allowed for render farm support. Despite all the great speed advances, GPUs can get bogged down by really big scenes and Redshift allows you to a render farm and get it back the same day. No more running out to a Best Buy (do they still exist) and buying a ton of new hardware to get a job done.
You can refer to iRender’s Cloud Rendering Service. We provide high computer configuration for rental via remote desktop application to accelerate rendering projects. As the service, you rent powerful GPU & CPU servers with a connection via Remote Desktop.
In particular, we have a Redshift Floating license for Prime customers and more promotions for new users at this time.
Register here to give it a try!
CPU render engines still have a place in this field, as the School of Motion wrote about in their Arnold article. The speed increases that you get from using a GPU cannot be ignored, however. A GPU is one of, if not the easiest part of a computer to upgrade.
Instead of having to build a new PC every couple of years, GPUs allow you to keep that machine going for longer just by swapping old cards for newer models. Plus, if you need more power locally, pop open the side of your machine and stick in another GPU or two…or three.
Some terms used in this post may be a bit geeky. School of Motion created a 3D Glossary if you find yourself stumped by anything written above.