September 16, 2024 Kath Nguyen

Highlights in Character Animation and Rigging in Maya 2025

Autodesk Maya is a powerful and versatile 3D animation, modeling, simulation, and rendering software widely used in the entertainment, film, television, video game development, and visual effects industries. Considered a standard in the 3D animation world, Maya offers a comprehensive suite of tools for artists, animators, and designers to create stunning and immersive 3D content. Maya Character Animation is more than just breathing life into meshes; it does so with a level of sophistication and control that few other software packages can match. In this article, join iRender to explore the specific features of Maya that have cemented its position as the top choice for rigging and animation professionals.

What's New in Rigging and Character Animation

Many customer-requested updates and improvements for assemblers and animators. The 2025 release includes updates to existing features to make your workflow more efficient.

1. New Attribute Editor Deformer widget

A new Deformation widget has been added to the Attribute Editor to manage deformation chains without consulting the Node Graph.

You can examine deformers and topology modifiers that have an impact on an item using the Deformation widget. You may quickly obtain basic information about each deformer in the table, including vertex counts, component kinds, and basic weighting information. You can also arrange and enable/disable the deformers. A contextual menu also lets you select the node, view, and paint weighting, as well as remove Tweaks. 

2. Bake Deformer: Baking sample poses to pose keys and support for custom range of motion

Using a customized range of motion to construct Poses/keys is now supported, building on changes to the Bake Deformer tool.

You can now sample poses exclusively from a particular point in the animation with the new Range of Motion option. You can now adjust the sample areas based on the Time Slider or enter a custom time range in the Start/End fields. The default option, Automatic, still plays the animation using conventional poses.

3. Increasing Joint Label text

You can now change the joint label text size of Joint Labels so that they are easier to see in the Font preferences. (Preferences > Font > Viewport 2.0 Font Size > Custom Font Size > UI Font Size).

4. New proximity Wrap functionality

An example flowchart for using Proximity Wrap as a ProxNet deformer

The proximityWrap deformer can now be used as a proxNet deformer. This enables you to apply the influence of a deforming driver geometry relative to another deformed version of the driver instead of its original shape without distortion.

For instance, a proximityWrap deformer is being used to modify a cage geometry by a hi-res geometry. Next, using a proximityWrap deformer and the cage geometry itself, the high-resolution geometry is again distorted; however, in order to prevent double deformation, the deformed cage is used as a reference.

5. New Component Tag expression

The list of available operations now includes an extra Component Tag expression. Currently, you can use the opposite of a Tag by using the exclamation point (!). Using!() picks everything other than the elements tagged by because this new expression functions as a negation operator.

6. New Matrix-based node

The group of matrix-based nodes now includes a new parentMatrix node. The parentMatrix node, like the blendMatrix node, allows you to mix an original input matrix with several weighted parent matrix inputs in order to dynamically convert an object to its “parent” via matrix operations.

An output matrix that can be used as a parent matrix for an item is produced by combining the various weighted parent matrix inputs; this output matrix is frequently associated with the offsetParentMatrix property of an object. It is possible to animate weights in order to, for instance, have only one fully active at any given time, or to have them represent a normalized combination of the inputs.

Furthermore, the parent matrix Attribute Editor widget’s Manage Targets menu allows you to initialize and snap the offset matrix of a target.

7. New Joint Orient options

In the Orient Joint Options and Joint Tool settings, as well as when you move joints with the Orient option selected, a new Auto Orient secondary axis option is now accessible. To orient the secondary axis using nearby joints, use Auto orient secondary axis.

Additionally, the auto-orient secondary axis zeroes the joint orientation of terminal joints (such as joints without children) to match the parent’s orientation and assigns root joints to the plane defined by the child or grandchild joints.

The Orient Joint Options Local Rotation Axes area now has more buttons that allow you to modify, freeze, or toggle the visibility of specific joints. These adjustments deal with the laborious concerns about the absence of a secondary axis world.

Why choose Maya for Render Animation?

Rendering in Maya involves the process of generating a 2D image or animation from a 3D model. Maya provides various tools and options to create visually stunning renders. 

  • Modeling Tools: 

Maya provides a robust set of tools for creating and manipulating 3D models, whether for characters, environments, or props. Artists can utilize polygon modeling, NURBS (Non-Uniform Rational B-Splines), subdivision surface modeling, and more.

  • Animation Capabilities:

 With an extensive range of animation tools, Maya enables the creation of dynamic and lifelike character animations, including rigging, keyframe animation, motion capture editing, and tools for creating complex simulations and effects.

  • Rendering Engine

Maya’s integration with the Arnold renderer delivers high-quality, photorealistic renders, allowing artists to produce visually stunning imagery, animations, and visual effects with flexible and advanced rendering features.

  • Dynamic Simulations

Maya includes powerful dynamics and effects tools for simulating realistic phenomena such as cloth, hair, fluids, particles, and rigid and soft body dynamics, contributing to the realistic behavior of animated scenes.

  • Scripting and Customization:

Maya supports scripting through Python and its own scripting language, MEL (Maya Embedded Language). This allows for extensive customization and automation of tasks to suit specific project requirements and workflows.

  • Character Rigging and Tools

Maya provides comprehensive features for character rigging, skinning, and deformations, empowering animators to create expressive and believable character performances.

  • Motion Graphics and Visual Effects

Maya offers tools for creating motion graphics and complex visual effects, enabling artists to craft dynamic and compelling animated content.

  • Pipeline Integration

Maya is designed to seamlessly integrate into production pipelines, with support for various file formats, interoperability with other Autodesk software (such as Autodesk 3ds Max and Autodesk MotionBuilder), and the ability to connect to third-party plugins and renderers.

iRender - Best Cloud Rendering Service for Maya

 iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. You just need to transfer your files, connect to the remote machine, and install Maya, then add your software license and render yourself. Setting up ONCE will save your working environment and make it ready to use anytime. 

In particular, if you use Maya with Redshift, you can connect to our remote server and use a free Redshift license. For Maya, install and use your license. Maya often uses third-party rendering engines such as Redshift, V-Ray, or the default Arnold renderer. Whether you use these render engines or not, you can still find a suitable rendering package at iRender. You can find a lot of server packages with extremely high-end configurations that are suitable for complex projects.

Below is information about iRender’s service packages:

Not only powerful configurations, iRender also provides you with many more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount.

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912075500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:autodesk.com

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Kath Nguyen

Hello everyone. I work as a customer support at iRender. We always strive to provide our customers with the best experience, hoping that the information provided here will be useful to you!
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