As of 2024, the landscape of rendering software continues to evolve, offering advanced capabilities that cater to the needs of architects, animators, and visual effects artists. The demand for high-quality visualizations has never been greater, prompting developers to enhance their tools with cutting-edge technology. In this blog, let’s explore with iRender the top 5 rendering software options of 2024, highlighting their key features and the unique benefits they bring to the creative process.
Car Render Challenge 2024 Winners
The moment we have all been waiting for is finally here! The Car Render Challenge Winners are revealed.
As a proud sponsor of this challenge, iRender is excited to celebrate the outstanding achievements of these artists who have worked hard and dedicated their efforts to the amazing competition.
How to work with Cinema 4D and Arnold on iRender remote machine?
Autodesk Arnold, although is not a common choice for Cinema 4D like Redshift and Octane, still manages to be one of the most versatile render engines and proves its advantages in handling sophisticated and demanding scenes. In this article, let’s see how you can work with Cinema 4D and Arnold on iRender powerful remote machine.
Chaos releases V-Ray 7 for SketchUp
Chaos has released V-Ray 7 for SketchUp, the latest version of the renderer. The release adds native support for rendering 3D Gaussian Splats and luminaires for realistic interior lighting. It also updates V-Ray Scatter, V-Ray Sun and Sky, V-Ray GPU, and the VFB. V-Ray 7 for SketchUp is cutting-edge 3D rendering software that helps create the most photorealistic images for your 3D models. With V-Ray 7, you can create immersive virtual spaces with natural and artificial lighting and incredibly accurate details. It is one of the leading 3D rendering tools on the market and is widely used in architecture, interior design, and many other fields.
In this blog, iRender will discuss what’s new in V-Ray 7 for SketchUp.
Discovering what’s new in Foundry Mari 7.1
The Foundry has released the latest version of Mari, the 3D texture painting software, Mari 7.1. It introduces new features including a 2D Paint Mode for creating or editing 2D images without switching to another application, a new Switch node for creating texture variations, an enhanced Node Graph, and more.
Let’s discover what’s new in this latest version with iRender in this blog!
What’s new in OctaneRender 2026.1 in alpha released by Otoy
Otoy has unveiled OctaneRender 2026.1, a new alpha preview of its GPU rendering software.
Marmoset Toolbag – One of the best 3D baking software
Marmoset Toolbag is commonly reviewed as a great 3D baking software. Let’s explore its features with iRender to uncover the reasons behind its popularity.
What’s new in Redshift 2025.2: Key Updates and Improvements
Redshift has long been one of the leading names in GPU-accelerated rendering, known for its powerful capabilities and flexibility in handling demanding visual effects. The recent release of Redshift 2025.2 brings exciting new features and significant improvements that cater to artists and studios looking for enhanced rendering performance and quality.
In this blog post, iRender will explore the key updates and enhancements this latest version offers.
Cut-Out Animation: Bringing Your Characters to Life
Cut-out animation is a captivating technique that breathes life into characters and stories through the assembly of flat materials. Originating from early artistic experiments, this method combines traditional craftsmanship with modern technology, allowing creators to manipulate pre-made parts of characters and backgrounds to create movement. Through cut-out animation, filmmakers can provide audiences with imaginative experiences, showcasing the power of creativity to transform static images into dynamic narratives.
In this blog, let’s explore more details about Cut-Out Animation with iRender.
Troubleshooting common displacement issues in Octane for Cinema 4D part 2
In the previous article, we have discovered some common displacement issues such as not working, crashing, Missing polygons/clipping and water stains. In part 2, we will continue to check and troubleshoot Pixelated long X&Z axes, Stepped along the Y (height) Axis, Variable Resolution, Intersecting/Misaligned Edges and Distortion issues.