Despite the availability of resources for sustainable project design, early access to energy insights is crucial for architects to meet these goals. Introducing Enscape Impact, a new add-on that offers early-stage building performance simulation within the design workflow, allowing architects to evaluate the impact of design decisions on energy use from the start.
Explore the Exciting Updates in Blender 4.3’s Sculpting Tools
Blender has long been a favorite among 3D artists, game developers, and animation studios for its robust features and flexibility. The latest release, Blender 4.3, brings exciting updates to its sculpting tools, making it even easier for artists to create intricate and detailed models. Let’s dive into some of the most noteworthy enhancements in this version that will elevate your sculpting experience with iRender in this blog.
Overview of Shadows in Maya
In 3D graphics, shadows play an integral role in creating realistic environments and enhancing the overall aesthetic of a scene. Autodesk Maya, one of the leading software programs used in the industry, provides a comprehensive set of tools for effective shadow management. This blog will provide an overview of the shadow features in Maya, allowing artists to take advantage of these tools for their projects.
Let’s get started with iRender!
Essential Tips for Low Poly Scenes in Blender
Low poly modeling has gained significant popularity in the world of 3D art and animation, particularly in games, animations, and visualizations where performance and style are key considerations. This artistic approach emphasizes using minimal polygons, resulting in a stylized, often blocky appearance that can convey charm and simplicity. Blender, an open-source 3D creation suite, provides various tools and features that facilitate the development of low poly scenes. Whether you are a beginner looking to explore this aesthetic or a seasoned artist aiming to refine your skills, implementing effective techniques can enhance your workflow and the overall quality of your work.
In this blog, we will explore essential tips for creating captivating low poly scenes in Blender.
Fixing trees hovering up and down in Unreal Engine
Recently we have found out that many Unreal Engine users encounter a weird issue, which is trees hovering up and down instead of moving from side to side in the wind. This causes a lot of frustration and not many users know how to solve it. In this article, let’s try to fix it.
Unity 6: Six key features for CG artists
Unity has released Unity 6, the new version of the game engine and real-time renderer. Unity 6 is a significant update to the Unity game development platform, providing a range of features and improvements designed to enhance developers’ and artists’ workflows
What’s V-ray Luminaires introduced in V-ray 7?
Fluid simulation is a powerful technique that adds realism to 3D modeling and animation. Whether you’re creating a majestic waterfall or a simple spilled drink, mastering fluid dynamics can significantly enhance your projects. In this blog, we’ll explore how to leverage fluid simulation in 3ds Max, a robust software that combines advanced physics with intuitive tools. Join us as we journey through the essentials of creating stunning and lifelike fluid effects in your 3D artwork!
System Requirements for Enscape and PC Recommendations
Enscape is a powerful real-time rendering and virtual reality plugin widely used in the architecture, engineering, and construction (AEC) industries. It lets users visualize their designs interactively, providing a glimpse into how a project will look and feel before it’s built.
What can we do with SpeedTree 10 in Unity?
Recently, Unity has launched SpeedTree 10, the newest version of its tree-generation software. This update introduces a new procedural tool for creating vines, a Trim tool for manually adjusting the shape of trees, and a new Mesh helper object for personalizing major trees. Furthermore, the previous Games and Cinema editions of SpeedTree Modeler have been consolidated into a single edition that can export games and visual effects (VFX) assets.
Let’s jump in with iRender to discover those new features in SpeedTree 10!
Understanding Flow Retopology for Maya
In the world of 3D modeling, achieving high-quality meshes can be pivotal in creating visually stunning and efficient assets for animation, games, and visual effects. One technique that has gained significant attention among artists is flow retopology. This process involves creating a new, optimized mesh over an existing, often high-resolution model, ensuring that the surface flow of the new geometry matches the underlying form. This is essential for enhancing animation efficiency, minimizing rendering times, and improving the overall quality of the final output. Maya, one of the leading software applications in the industry, offers powerful tools and capabilities for retopology.
Let’s explore Flow Retopology for Maya with iRender in this blog today!