Twinmotion is certainly no stranger to designers or architects in the 3D industry. Developed by Epics Game, Twinmotion is especially useful in fields such as architecture, urban planning, and interior design, providing the ability to present and visualize projects effectively and impressively. With a diverse set of tools, Twinmotion is always one of the top choices of 3D artists. In this article, let’s learn about the Spacing and Area tools in Twinmotion with iRender! These powerful features help you easily create and manage objects in the scene, helping optimize the design and visualization process in Twinmotion.
The procedural 3D cities are generated in Blender by iCity 1.1
One such tool is iCity 1.1, an add-on for Blender that empowers artists and designers to generate intricate 3D cities through procedural techniques.
SideFX Houdini for Architecture Visualization: Why not?
When architectural visualization continues to push the boundaries of creativity and realism, professionals in the architecture and design industry are constantly seeking innovative tools and software to bring their visions to life. While established software like Autodesk’s 3ds Max and Chaos Group’s V-Ray have dominated the architectural visualization realm, there is a rising question among architects and visualization artists: Why not consider SideFX Houdini for architectural visualization?
In this article, iRender will briefly introduce Houdini and discuss its outstanding features for architectural visualization.
Create a grassy surface by using XGen Spline Primitives with V-Ray
In the realm of 3D computer graphics, achieving realism in environmental elements such as grass can be a challenging yet rewarding task. By utilizing tools like XGen Spline Primitives in conjunction with the powerful rendering capabilities of V-Ray, artists can breathe life into their scenes with lush, natural-looking grassy surfaces.
Today, in this article, we will explore the step-by-step process of creating a realistic grassy surface using XGen Spline Primitives and V-Ray, delving into techniques for optimization and achieving photorealism. Let’s get started!
New updates in Maxon Redshift 2025
On 11th September, Maxon released Reshift 2025, continued to expand and enable users to use the power of the renderer for the creative horizons and photorealistic and non-photorealistic rendering. On this version, there are many exciting features like Brute Force caustics, non-photorealistic rendering toolset, new Volume Depth AOV pass, etc. In this version, let iRender check new updates in Maxon Redshift 2025 with you.
Introduction of Character Creator Auto Setup for 3Ds Max
Character Creator Auto Setup is a plugin or extension for Autodesk 3ds Max designed to facilitate the creation of 3D characters easily and efficiently. Character Creator is considered a valuable tool for users of Autodesk 3ds Max who are looking to streamline the process of creating 3D characters.
Discovering FumeFX 6.5 in 3ds Max
Sitni Sati has released FumeFX 6.5 for 3ds Max, the latest version of the gaseous fluid simulator and multiphysics plugin. It’s a major update, adding a PhysX-based, GPU-accelerated liquid simulation system, intended for small-scale simulations such as those for commercials and motion graphics projects. Let’s delve deeper into this new release with iRender!
Highlights in Character Animation and Rigging in Maya 2025
Maya Character Animation is more than just breathing life into meshes; it does so with a level of sophistication and control that few other software packages can match. In this article, join iRender to explore what’s new in Rigging and Character Animation
Enable GPU Raytracing Collisions in Niagara in Unreal Engine
In Unreal Engine, the Niagara VFX System is the primary tool for creating visual effects (VFX). It provides a powerful collision system that allows particles to interact with geometry.
By allowing precise control over how particles interact with surfaces and objects, the collision system plays an important role in creating dynamic and visually appealing effects in games or simulations. Furthermore, offloading collision calculations to the GPU makes complex collisions more realistic.
In this article, let’s join iRender to explore how to enable GPU Raytracing Collisions in Niagara in Unreal Engine.
Creating A Walk Cycles Animation In Blender With iRender
Creating a walk cycle animation in Blender is a fundamental aspect of character animation. A walk cycle is a continuous sequence of movements that replicates the act of walking, and mastering this skill is essential for bringing characters to life in animations. In Blender, creating a walk cycle involves rigging a character, setting keyframes to define the motion, adjusting timing and spacing to achieve a natural gait, and refining the animation for fluid movement. With attention to detail and practice, this process enables animators to convey a sense of realism and dynamism to their characters, enriching the overall quality of their animated projects.
In this blog today, let’s learn how to create a Walk Cycles animation in Blender!