Check out new updates in 3ds Max 2025.2 with iRender
Recently, Autodesk released 3ds Max 2025.2 – the latest version of 3D software for design, architectural visualization, and visual effects. In general, the new update introduces Flow Retopology – a new plugin allowing users to handle complex retopology tasks in the cloud. Along with data support in SVG format, new presets for Data Channel Modifier, USD updates, and Arnold plugins for 3ds Max.
Let’s join iRender to check out new updates in 3ds Max 2025.2!
SVG Files Support and New Data Channel Modifier Presets
SVG Files Support
For 3D design and modeling work, 3ds Max 2025.2 adds the option to import and export vector data in the SVG (Scalable Vector Graphics) format. This is considered a modern, easier-to-use method when using 3ds Max to work with vector data sourced from 3rd party applications.
Basically, SVG vector data imported in SVG format is converted to splines inside 3ds Max. They retain their colors and strokes, together with the option to apply the Extrude modifier.
Import Files
- Import SVG vector data as 3ds Max splines.
- SVG object color data is loaded as Spline object colors and Materials in 3ds Max.
- Strokes are supported as Renderable Spline data in 3ds Max.
- Vector data can be imported as individual Splines or as Groups.
- When multiple vector shapes are imported as splines, the splines are automatically sorted by Z-depth based on the layering information contained in the SVG.
- Option to import data as Splines with Extrusion modifier applied.
- Option to import data as Editable Poly.
- Automatic cleanup option if importing as collapsed Editable Poly
- Proportions are preserved.
Export Files
- 3ds Max spline vector data can be exported to SVG files (retaining colors)
- Option to use X position to handle layer order and export axis data.
- Renderable splines are exported as strokes.
- Unit sizes are preserved.
New Data Channel Modifier Presets
To automate complex modeling operations, the Data Channel Modifier has been updated to include new presets. These presets turn mesh data into a selection and pass that data up the modifier stack, combined with new ways to modify channel data.
- Invert Soft Selection: inverts the soft selection input.
- Select Border Edges of Selected Polygons: converts the selected Polygon face data input into the DCM to a selection of border edges.
- Select Hard Edges By Smoothing Group: Select the “hard” edges of your geometric data as defined by the Smoothing Group borders.
- Select Open Edges: Choose open edges on your geometric data.
- Select Open Edge Verts: Choose only the vertices of open edges.
- Select UV Seam Edges: Choose the edges in your geometric data that are also UV seams.
- Select Top: Select the vertices that are facing the +Z direction. You can alter the Scale operator to adjust the falloff angle.
- Select Polygon by Elements: converts a polygon face selection input into the DCM to select all contiguous faces that form an element.
- Convert Face VC to Vertex VC: converts per Face-based Vertex Color data into per Vertex Color data.
- Convert Material ID to Smoothing Group: converts Material ID assignments into Smoothing Groups
New Flow Retopology Plugin for Cloud-based Workflows
3ds Max 2025.2 users can access Flow Retopology for 3ds Max 1.0. This is a new plugin that works independently of the core application.
Flow Retopology works like 3ds Max’s Retopology Tools to simplify complex geometry and make working with it easier. Notably, this plugin takes advantage of remote cloud computing to handle mesh operations. Then you can continue working in 3ds Max while the job completes. It prevents the platform interface from freezing while processing complex geometry, such as CAD models or raw scan data, and allows multiple retopology operations to be processed in parallel.
Flow Retopology also allows users to create geometry with a more compact quad-based structure while maintaining the overall shape and necessary details. The result is a reusable asset for further modeling, texturing, or animation.
3ds Max subscribers can process up to 30 tasks per month in the cloud but with a time limit of 6 hours.
Updates to USD and Arnold for 3ds Max
The Universal Scene Description (USD) plugin has been updated to add the ability to use USD cameras inside 3ds Max viewports.
- Ability to use USD cameras inside viewport: With this update, you can now use the cameras in a USD stage in the viewport. With this feature, you can see the camera compositions of the referenced file, including angles, field of view, and animations.
- Bulk selection and editing of prims in the USD Explorer: We have added the ability to bulk select or edit prims in the USD Explorer.
- USD controllers: We have added the following 3ds Max controllers to work with USD data like Xform, position, rotation, scale, and float controllers.
- Progressive morph export feature: We have added the ability to export 3ds Max progressive morphers as in-between USD blend shapes.
- Zoom extents on selected prims: You can now use the zoom extents feature on selected prims. You can also apply the zoom extents to the entire USD stage when the selection is set to stage mode.
Arnold renderer integration has also been updated, with Arnold for 3ds Max 5.7.2.1 supporting new features from Arnold 7.3.2. This feature release brings tone mapping in toons, improved volume denoising, global light sampling support for light binding, better OSL interoperability, an update to OpenVDB 11, and numerous bug fixes.
Price and System Requirements
3ds Max 2025.2 is compatible with Windows 10+ (Rental only). Subscriptions cost $235/month or $1,875/year.
In many countries, artists earning less than $100,000/year and working on projects valued at less than $100,000/year are eligible for the Indie subscription, which costs $305/year.
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Images and References: help.autodesk.com, cgchannel.com
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