Exploring Animation Layer Addon for Blender with iRender
With the use of animation layers, you may layer animations on top of one another and adjust individual animations without having to make any changes to the entire animation sequence as a whole. This is the same idea as using numerous picture layers and masks, which is familiar to artists who have worked with image editing software. The difference is that animations are used in place of static images. In Blender, artists also use Animation Layer addon to create amazing scenes. In this article, we will explore more about this feature.
1. What is an Animation Layer?
With the help of the add-on Animation Layers, the NLA Editor’s work can be converted into a typical animation layers workflow. Without having to enter NLA’s tweak mode, you can rapidly build, select, and edit each layer, and you can always see the finished product as you work on each layer. Using NLA’s “Mute, Influence, Solo and its Blending modes,” you may swiftly add or remove layers or manage their influence. You can always bake into a new layer or merge your layers if you are satisfied with your animation. Use the smart bake option if you want to maintain the same number of keyframes overall after baking.
2. How does it work?
A foundation layer with a new action will be created by the addon when the first animation layer is added. Your current action will become the base layer if you are currently animating an action, and an additional new empty layer will be added automatically on top of it. There will be distinct layers for each object and armature. It will automatically update and load into your currently selected Layer whenever you modify or create a new action, whether straight from the Anim Layers UI or from the action editor.
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