January 3, 2025 Linh Nguyen

Exploring some new features of K-Cycles 2025 with iRender

K-Cycles 2025 marks a significant milestone in the evolution of 3D rendering software, providing artists, designers, and animators with an array of innovative features that streamline workflows and enhance visual output quality. As the demand for high-quality graphics continues to grow across various industries, from gaming to film to architecture, K-Cycles 2025 rises to the occasion with a host of improvements that cater to the needs of modern creators.

Let’s explore some new features of K-Cycles 2025 in this blog today with iRender!

What is K-Cycles?

Image Source: Blender Market

K-Cycles is a customized version of Blender featuring a highly optimized Cycles render engine, advanced lighting, post-processing effects, an ultra denoiser, multi-camera rendering, camera overrides, and real-time viewport lighting and effects. It utilizes the same settings, preferences, and add-ons as standard Blender, ensuring complete compatibility. The performance is optimal at higher render sample rates and lower thresholds.

Features of K-Cycles

Image Source: Blender Market

K-Cycles typically aims to enhance the Blender experience with various features. Based on previous versions and trends, here are some potential features in K-Cycles 2025:

  • Enhanced Rendering Speed: Continued improvements in the Cycles render engine for faster rendering times, especially for complex scenes.
  • Advanced Denoising: Further upgrades to the ultra denoiser for cleaner images with fewer artifacts at lower sample counts. The Ultra Denoiser has the latest Intel denoiser technology and multi-pass for clean and super-sharp images.
  • Real-Time Render Features: Enhanced real-time viewport rendering capabilities that allow for immediate visual feedback while modeling.
  • Multi-Camera Functionality: Improved options for rendering from multiple cameras simultaneously, suitable for animations and complex scenes. Camera mode/override for Ultra Lighting, Post FX, and Output Resolution.
  • Improved Lighting Effects: New and optimized algorithms for ultra lighting and post-processing effects, delivering more realistic and dynamic visuals.
  • User-Friendly Interface: Enhancements to the user interface and workflow that make it easier for users to access features and tools.
  • Expanded Add-on Compatibility: Ongoing support for a wide range of plugins and add-ons, ensuring seamless integration and functionality. It is fully compatible with Cycles and all Blender add-ons.
  • Performance: Enhanced tools for performance benchmarking that guide users in optimizing their settings for best results. Easy to use without the need to change Cycles settings for fast performance.

K-Cycles Performance

Image Source: Blender Market

A collection of features and options aimed at enhancing the performance of Cycles for both viewport and final rendering. The K-Cycles performance mode is designed to optimize rendering times. GPU Boost manages Cycles’ GPU memory to enhance performance and memory efficiency. Global Illumination presets enable users to adjust scene lighting settings for quicker rendering or improved lighting quality. Using sampling presets for the final render is an effective way to manage render time, noise levels, and overall image quality. Minimizing viewport updates can lead to faster viewport rendering, and performance optimizations yield the best results at higher render sample rates.

Below is a performance chart that compares K-Cycles 2025 running on an RTX 4090 with the same Cycles build of Blender. The tests were conducted using the default final render settings of Cycles, which included a noise threshold of “0.01” and “4096” samples, without applying any denoiser.

Below is the performance chart comparing K-Cycles 2025 with the AMD RX 7600 to the standard Cycles build of Blender. The tests were conducted using the default final render settings for Cycles, which included a noise threshold of “0.01” and “4096” samples, without applying any denoiser.

Besides, you can check out this video here:

K-Cycles Performance Limitations

Image Source: Blender Market

K-Cycles, while offering significant enhancements to the Blender experience, does come with certain performance limitations that users should be aware of. One of the primary factors affecting performance is the hardware specifications of the system being used. The efficiency of K-Cycles heavily relies on the capabilities of the GPU, particularly for rendering complex scenes. Lower-end graphics cards may struggle with higher sample rates and intricate lighting setups, leading to longer render times and potential instability.

Another limitation is related to the optimizations that K-Cycles employs, which may not always translate seamlessly across all types of scenes. While the performance improvements are evident with high sample rates and optimized settings, users may encounter diminishing returns when rendering simple scenes or using low sample counts. In such cases, the enhancements might not be as pronounced, and the workflow may feel less efficient.

Additionally, K-Cycles’ memory management capabilities, particularly the GPU Boost feature, can also impose restrictions. Users with limited GPU memory may experience crashes or slowdowns when attempting to render large or highly detailed scenes. To avoid these pitfalls, users must balance scene complexity with available memory resources.

Lastly, while K-Cycles aims to improve viewport rendering speeds, excessive viewport updates during complex scene construction can hinder performance. Reducing viewport updates improves rendering speed, but it may also limit the real-time visual feedback that many users rely on during their creative workflow. 

Conclusion

K-Cycles 2025 showcases a range of innovative features that significantly enhance the Blender rendering experience, making it a compelling tool for artists and designers. With its optimized Cycles render engine, users can enjoy faster rendering speeds, improved image quality, and real-time feedback, all of which contribute to a more efficient workflow. While it is important to acknowledge the software’s performance limitations related to hardware and memory management, the overall enhancements in K-Cycles 2025 empower users to explore their creativity and tackle complex rendering tasks with greater ease and confidence. This version promises to elevate the artistic and technical facets of 3D rendering, reaffirming its relevance in the ever-evolving landscape of digital creation.

iRender Farm - The Best Render Farm Supports K-Cycles in Blender

First of all, iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We support all software currently. Our iRender GPU Render Farm offers from 1/2/4/6/8 RTX 4090s and 8 RTX 3090 servers. All servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. 

iRender has an easy workflow with pre-installed Blender 4.2 LTS.

You can choose the server which suitable for your project, we have various options here:

Besides, you can watch some our test videos on RTX 4090:

Besides, we also have flexible prices for all small to big projects. You can check out this video to estimate the cost with us:

Enjoy our new beast and boost your multiple GPUs rendering now! If you have any comments about our article, please do not hesitate to reach us at [email protected] or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

Related Posts

The latest creative news from Blender Cloud Rendering.

, , , , , , , , , , , ,

Linh Nguyen

Hi everyone. I work as an Assistant Customer at iRender. I always hope to know more 3D artists, data scientists from all over the world.
Contact

INTEGRATIONS

Autodesk Maya
Autodesk 3DS Max
Blender
Cinema 4D
Houdini
Daz Studio
Maxwell
Omniverse
Nvidia Iray
Lumion
KeyShot
Unreal Engine
Twinmotion
Redshift
Octane
V-Ray
And many more…

iRENDER ECOSYSTEM

iRender Core – GPU Render Engine
Rynus – AI & Render Network
Chip Render Farm

iRENDER TEAM

MONDAY – SUNDAY
Hotline: (+84) 912-785-500
Skype: iRender Support
Email: [email protected]
Address 1: 68 Circular Road #02-01, 049422, Singapore.
Address 2: No.22 Thanh Cong Street, Hanoi, Vietnam.

Contact
[email protected]