September 5, 2022 iRendercs

How to use Standard C4D Particles with Octane

Octane is considered as one of the world’s first and fastest unbiased, spectrally correct GPU render engines, delivering quality and speed unrivaled by any production renderer on the market. Therefore, it is the top choice of Big Giants in the design and animation industry. In this article, we will give you a little tutorial to help you know how to create  the standard C4D particle emitter with Octane.

Step 1: Create a Platonic object

Firstly, we create a Platonic object and set the properties as below:

            • Set Radius to 25cm
            • Set Segments to 1
            • Choose Icosa Type

Step 2: Create a standard Cinema 4D particle emitter object

After you create the object, you change its properties as the image below:

Then, you click the play button in the Viewport and allow the particles to flow at least 35-40 frames.

Step 3: Add the “Octane Object tag” to the emitter

            • Right-click on the Emitter object and select “Octane Object Tag” from the pop-up menu
            • Select the Object Tag and drag & drop the “Platonic” object to Particle Rendering Tab
            • Complete the setup as the image below

Step 4: Set up Material

For Material setup, we use the Instance Color node. Firstly, you create any material you want and open the Node Editor. Secondly, you start creating an Instance Color node and connect it to the diffuse channel. After that, drag and drop the “Emitter” object to the “Color Source” section of the Instance Color settings and set up as the image below:

After finish all settings, you assign the material to the “Platonic” object.

Finishing all steps above, you will  get an output similar to the following image. As you can see in the picture, we created the simple particles from platonic objects and define them to Octane.

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Source: Source: docs.otoy.com

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