More development of technique, more improving software serve to handle 3D products. Currently, there has plenty of software to make 3D movies. Let’s explore the most famous 3D software with me to know in detail including advantages and disadvantages. After that, you can decide what software you should spend time on.
Lightwave is one of popular software that is easy to produce televíion programs and videos in the world.
Lightwave has a strong feature to do modeling as a polygon. But it does not support NURB. In general, Lightwave is an easier software to learn than other software. Definitely, it will be easy with someone who has experience in making fancy scenes or amazing shot movies. Moreover, Lightwave is able to satisfy enough basic needs to make a movie. The first version of Lightwave only works on Amiga computers that have Toaster. Nowadays, Lightwave does not need a Toaster and can work on PC and Mac.
3ds Max is the most popular 3D software for games and design visualization. There are many companies using 3Dsmax in production movies.
3Dsmax provides features including modeling, animation, animated phasing. Besides, it has almost powerful features from plug-ins. However, the cost for plug-ins is too expensive to buy though 3Dsmax is a standard of technology to develop multimedia. Furthermore, 3Dsmax is a product belonging to Autodesk which is a famous brand in the 3D world.
For 5 years, Maya became a top choice for creating powerful characters in movies. Recently, it is used for game production but not as popular as 3Dsmax.
Maya is a huge and complicated software. Maya features include 3D modeling, 3D animation, rigging, lighting, shading, and rendering. Bifrost for Maya makes it possible to create physically accurate simulations in a single visual programming environment. With Maya, you can switch seamlessly between CPU and GPU rendering. Besides, creators render in Maya, they often use renderers such as Renderman or Mental Ray.
Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues. Most companies use Houdini for complicated tasks and they are difficult to handle in other software.
Houdini is not only a complicated and flexible software currently, but also is considered a tool for only Technical Directors. Houdini includes a ray trace of Side Effects which is called Mantra. Moreover, it is able to connect to Renderman. Besides, Houdini’s material creation is interactive with Renderman so it is easy to transfer to render engines for each other.
Houdini lets you create tools that can be reused many times during a project’s life cycle. Instead of simply reacting to issues and problems, you will be able to plan ahead and visualize and refine your pipeline. With the Houdini Engine, open assets in other applications such as Autodesk Maya, Autodesk 3ds Max, C4D, UE4, and Unity with the asset’s procedural controls available for editing in the host app.
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