Exploring new features in Cinema 4D 2025.1
Maxon has released Cinema 4D 2025.1, the latest version of its 3D software for motion graphics, VFX and visualization work.
The latest update significantly enhances Cinema 4D’s Boolean modeling system by boosting the speed and stability of Boolean operations, and enabling the creation of more intricate Boolean hierarchies. Additionally, the simulation toolsets have been updated with features such as a new Particle Node Modifier, alongside improvements to Scene Nodes, animation tools, and USD workflows.
Let’s explore it with iRender in this blog!
New updates in Cinema 4D 2025.1
Modeling
Workflow is consistent with the previous Boole generator, but is “faster and more robust”, particularly when animating Booleans.
Unlike the Boole object, which is limited to two inputs, the new generator supports any number of input objects, making it possible to create more complex geometry.
Nested hierarchies of Boolean operations can be achieved with multiple groups and generators. Vertex, edge, and polygon selections are retained, and attributes like UVs and colors are preserved just as they are for selections.
Simulation
The introduction of Collision Noise adds a unique, per-scene random vector to the contact and bounce responses, akin to Bullet, diversifying collision behaviors. The restrict movement on contacts feature prevents unwanted movements from fixed constraints, thus reducing intersection issues.
Additionally, Collision Priority allows prioritization between colliders and dynamic objects, offering split average or extra pass solve methods.
The MoGraph Matrix has been updated to sync with the simulated positions of rigid bodies. The thickness attribute is now referred to as the search radius, indicating the area for collision detection.
Pyro
For smoke and fire simulation, the Pyro toolset gets a new “Out of Core” Storage option, making it possible to perform larger simulations by assigning more GPU memory to Pyro.
There is also a new Ambient Temperature control for simulations, and new options to have simulation pressure control Vorticity and Turbulence.
Particles
System properties for Particles are exposed in the Simulation Scene Settings.
Add and define custom particle properties to be used in emitters and modifiers. Emitters and Modifiers can define output data to be generated for the defined custom property, each will have its own unique data that is outputted. When custom properties are defined, parameters corresponding to their type will appear under the Custom tab of the Emitter objects.
Animation and Rendering
Animators get workflow improvements including the option to copy and paste data in the Powerslider in the same way as the Timeline, and the Tween Tool gets a Global Space Mode. IK tag supports an option to “Rotate to Goal” allowing the first bone in the chain to rotate to the goal improving stability.
Render Ranges allows for user specified ranges of frames to be rendered and Custom Frames allows for multiple individual ranges to be entered. When rendering, C4D will now check all existing frames before the render starts and allow you to skip frames that already exist.
Scene Nodes
Changes to the Scene Nodes system include the option to use child objects or linked objects as generators to create custom mesh or spline generators.
There are also new Geometry by Type and Geometry Info nodes, and updates to existing nodes. Set Points Value adds an option to center points relative to the bounding box of selected points. Noise Modifier adds support for displacing splines and Relative Noise scale.
Exchange
For pipeline integration, support for USD workflows has been expanded.
Users can now import character animation in USD format, including joint hierarchies and skin weighting; and can import and export some animated camera and light settings.
The new modernized XRS brings improved speed and stability to reinforce a collaborative workflow ensuring artists can manage complex scenes with confidence.
Why choose iRender for your render in Cinema 4D?
iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, and VFX. We offer you high configurations of machines with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process.
Cinema 4D often comes with third render engines like Octane, V-Ray, Arnold or its now standard renderer Redshift. Whether or not you use any of those render engines, you still can find a suitable package at iRender. You can create a machine with pre-installed Cinema 4D, add license, and modify, adjust and render by yourself there.
Let’s see some of Cinema 4D benchmark with Redshift, V-ray and Octane below
Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget. Just register and get our best deal!
For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: [email protected]
References & image sources: cgchannel.com & support.maxon.net
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