cinema4d render farm

From the first part, almost all the basics of Path Tracing Optimization for Faster Rendering on Octane are covered including Kernel Settings, Max samples, Diffuse/Specular/ Scattering Depth, CI clamp, and Hot Pixel removal. Now let’s come to the next part of this series, which will continue with other Other Tweaky Settings and Camera Settings in Octane to speed up the rendering time.
18 Nov 2021

Path Tracing Optimization for Faster Rendering on Octane (part 2)

From the first part, almost all the basics of Path Tracing Optimization for Faster Rendering on Octane are covered including…

Today, the purpose of this writeup is to look at mostly the Path Tracing Kernel settings and see how to fiddle with them to speed up render and iteration times. This guide was written using the Cinema 4D version of Octane, but the settings should be the same no matter what DCC you're using (or standalone, for that matter).
11 Nov 2021

Path Tracing Optimization for Faster Rendering on Octane (part 1)

Today, the purpose of this writeup is to look at mostly the Path Tracing Kernel settings and see how to…

OctaneRender is a physical-based render engine developed by OTOY. It’s available as a standalone product and as a plug-in for DCC (Digital Content Creation) host apps like Maya, 3D Studio MAX, and Cinema 4D. Now it is being used widely in feature films, commercials, and even architectural rendering, etc. As we all know, lighting in 3D is a tricky, yet incredibly important thing. The purpose of this article is to go over all the various types of lights from a high level, explain when and how to use them, and a bit about how to optimize them. The focus of this writeup is HDRI lighting.
21 Oct 2021

Lighting in Octane for Cinema 4D: HDRI (part 1)

OctaneRender is a physical-based render engine developed by OTOY. It’s available as a standalone product and as a plug-in for…

Fattu Tutorials
A GPU with 8GB or more memory is highly recommended for TurbulenceFD. Because simulations will consume a lot of the amount of VRAM you have. If your graphics card is not powerful enough, it will switch back to the CPU automatically even when you switch to the GPU during a sim.
29 Aug 2021

Professional & High-Speed Cloud Rendering Service For Cinema4D and TurbulenceFD

A GPU with 8GB or more memory is highly recommended for TurbulenceFD. Because simulations will consume a lot of the…

FumeFX for Cinema 4D has native support for Standard and Physical renderer as well as Arnold, Redshift and Octane renderer. Other renderers like VRay or Corona can render FumeFX caches by using the OpenVDB file format.
22 Aug 2021

FumeFX: the most powerful fluid dynamics plug-in for Cinema 4D

FumeFX for Cinema 4D has native support for Standard and Physical renderer as well as Arnold, Redshift and Octane renderer.…

rocketlasso.com
Ricochet is a plugin for Cinema4D so basically you should have had a processor which is powerful enough for Cinema4D. Our advice is that you could get such a Rendering-Monster-CPU up to 64 Cores (AMD Threadripper ) but it is unnecessary.
15 Aug 2021

Ricochet Plugin: Unleash The Power Of Splines In Cinema4D

Ricochet is a plugin for Cinema4D so basically you should have had a processor which is powerful enough for Cinema4D.…

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