#Modo

Modo was developed with an eye for professionals in the VFX and design industries. Compared to some other 3D animation software, Modo is relatively easy to learn. Its biggest selling points are polygon and subdivision surface modeling, a particle engine, and procedural animation.

One tool that is sometimes underestimated, but has received a lot of attention by the developers is selection: Components can be painted selected, loop selected, pattern selected, lasso selected … the list goes on and on. The point is that for every situation there is a suitable selection mode in the 3D animation software that will allow you to make global changes to your model. Record macros of repetitive operations and apply them to objects when needed to speed up your modeling. Similar to other 3D animation software, Modo includes 3D sculpting tools that expand your range of artistic expression with natural shapes that are created as easy as shaping clay with your hands.

Some of the animation tools are designed to appeal to artists who are used to 2D animation software. For instance, the spacing chart allows you to manage key poses and in-betweens to create animations quickly. 2D animators will also recognize onion skinning. In Modo, this view color-coded to distinguish between frames going forward from those going backward. Audio files can be displayed in a window of this 3D animation software — this a great help to sync lip movements to dialogue.

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