#Modo

Modo was developed with an eye for professionals in the VFX and design industries. Compared to some other 3D animation software, Modo is relatively easy to learn. Its biggest selling points are polygon and subdivision surface modeling, a particle engine, and procedural animation.

One tool that is sometimes underestimated, but has received a lot of attention by the developers is selection: Components can be painted selected, loop selected, pattern selected, lasso selected … the list goes on and on. The point is that for every situation there is a suitable selection mode in the 3D animation software that will allow you to make global changes to your model. Record macros of repetitive operations and apply them to objects when needed to speed up your modeling. Similar to other 3D animation software, Modo includes 3D sculpting tools that expand your range of artistic expression with natural shapes that are created as easy as shaping clay with your hands.

Some of the animation tools are designed to appeal to artists who are used to 2D animation software. For instance, the spacing chart allows you to manage key poses and in-betweens to create animations quickly. 2D animators will also recognize onion skinning. In Modo, this view color-coded to distinguish between frames going forward from those going backward. Audio files can be displayed in a window of this 3D animation software — this a great help to sync lip movements to dialogue.

Modo is a 3D modeling and animation software that includes powerful and flexible sculpting, texturing, lighting, and rendering toolsets. Modo is used by artists around the world to create assets and shots for various industries including animation, VFX, games, architecture and design. mPath is a ground-up redesign of the Modo renderer, with dramatic reduction in controls, versatile hybrid compute capabilities, and granular refinement features. It offers many improvements over the Default renderer, including GPU acceleration for Ray Tracing when NVIDIA OptiX is selected as the Ray Tracing Engine.
11 May 2022

Overview of mPath renderer for Modo

Modo is a 3D modeling and animation software that includes powerful and flexible sculpting, texturing, lighting, and rendering toolsets. Modo…

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms. In this article lets learn some of great tips from Mike Griggs - a Digital Content Creator with over two decades of experience creating Mograph, VFX and CGI, and he has learned these tips in his 10 years of using MODO.
28 Jul 2021

Tips to have better experience using Modo 3D

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which…

Modo is a commercial modeling tool, which ships with its own CPU-based rendering engine. In addition to it, two more 3rd party engines are available: VRay and Maxwell Renderer. Modo is tightly integrated with the other tools developed by The Foundry: Nuke, Mari and Katana. And in today's article, let's together learn about Vray and one of the great solutions to get the best rendering performance with Vray for Modo - using iRender cloud rendering service.
21 Jul 2021

Powerful, High-speed cloud rendering service for Modo with Vray render

Modo is a commercial modeling tool, which ships with its own CPU-based rendering engine. In addition to it, two more…

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