July 2021

View all on this date written articles further down below.
Lighting sometimes can be the main asset of your scene and render. Almost always good lighting can improve your scene in every way. You can emphasize the advantages of your scene and remove attention from disadvantages with the light. And your scene can’t be realistic without good lighting. Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set. So in today's Blog, iRender will give some tips to help you adjust lighting with iRay Daz3D.
31 Jul 2021

Daz3D Iray Lighting Tutorial with iRender

Lighting sometimes can be the main asset of your scene and render. Almost always good lighting can improve your scene…

Two of the best computer-aided design software in engineering and manufacturing are Catia and SolidWorks. They have been around for a long period of time now, and they each have different tools and features that can help you work on your projects. In today’s Blog, we will take a closer look at the features and points of power and weaknesses of both software, which will be helpful for you to choose the right one for you in your next projects.
31 Jul 2021

Catia and SolidWorks, Which One is Better?

Two of the best computer-aided design software in engineering and manufacturing are Catia and SolidWorks. They have been around for…

Source: daz3d.com
Genesis 8.1 is the latest technical advancements in the favorite Daz 3D Character System. Genesis 8.1 is going to bring facial expressions, more realistic skin and facial features like eyes and eyelashes, your 8.1 characters will be flawlessly rendered. Because Genesis 8.1 characters are built on the Genesis 8 framework, most of your Genesis 8 content, such as hair, clothing, morphs, and poses should work just fine on the new and enhanced characters. Let's find out the new things in Daz 3D Characters in this article with the iRender team.
30 Jul 2021

Explore with iRender: What’s new in Daz 3D Character System?

Genesis 8.1 is the latest technical advancements in the favorite Daz 3D Character System. Genesis 8.1 is going to bring…

In this architecture, engineering and construction (AEC) industry, where designers continue to model more detail with higher quality textures and assets, plus more computers and VR head-mounted displays (HMDs) trend towards ultra-high definition displays, the software and graphics hardware must also continue to advance to meet this increased system performance demand. And the graphics card has embedded real-time rendering, upscaling, and anti-aliasing functions,etc. Let’s explore and understand how Enscape has embraced NVIDIA technology to support larger, more complex, presentations of equal or better quality, and at higher frame rates, whether through on-screen walkthroughs or in virtual reality.
29 Jul 2021

Using iRender Cloud Rendering to leverage NVIDIA DLSS for Enscape users

In this architecture, engineering and construction (AEC) industry, where designers continue to model more detail with higher quality textures and…

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms. In this article lets learn some of great tips from Mike Griggs - a Digital Content Creator with over two decades of experience creating Mograph, VFX and CGI, and he has learned these tips in his 10 years of using MODO.
28 Jul 2021

Tips to have better experience using Modo 3D

Modo is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which…

NVIDIA introduced a suite of Omniverse apps and tools to simplify and accelerate game development content creation pipelines. Developers can plug into any layer of the platform stack — whether at the top level, utilizing pre-built Omniverse Apps such as Create, Machinima, or Audio2Face; or the platform component level, to easily build custom extensions and tools to accelerate their workflow.
27 Jul 2021

NVIDIA Omniverse changes the Rule of the Game

NVIDIA introduced a suite of Omniverse apps and tools to simplify and accelerate game development content creation pipelines. Developers can…

Source: blog.lightwave3d.com
From LightWave 3D® 2019.1.4, Newtek introduces support for Unreal Engine 4.23. They will connect with each other via Unreal Bridge. It can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects. Let's find out about this useful bridge for Lightwave and Unreal Engine users.
27 Jul 2021

Best Lightwave with Unreal Engine Cloud Rendering at iRender

From LightWave 3D® 2019.1.4, Newtek introduces support for Unreal Engine 4.23. They will connect with each other via Unreal Bridge.…

EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes. With high-end options of 1 graphic card RTX 3090 and high clock speed CPU 3.90GHz, GPU Server 3 is the perfect solution to speed up your workflow and rendering process many times.
26 Jul 2021

Speed up EmberGen’s simulations with iRender

EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB…

Source: cg4vn.net
Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512GB hard disk drive/SSD
25 Jul 2021

The Professional & High-speed Cloud Rendering for Realflow

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems…

CLO is 3D costume design software that reproduces the actual costume-making process. In typical 3D modeling software such as Maya or Max, the surface of the 3D mesh is sculpted to create a costume. CLO, on the other hand, creates 2D pattern pieces and sews them to create 3D costumes. With over 10 years of extensive research and development and a comprehensive portfolio of enterprise-wide adoptions, CLO Virtual Fashion, LLC provides the best solutions for companies of all shapes and sizes. Let’s explore it with iRender in this article.
23 Jul 2021

An Overview of CLO 3D Fashion Design Software

CLO is 3D costume design software that reproduces the actual costume-making process. In typical 3D modeling software such as Maya…

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