What’s in the 3ds Max 2025.3 recently released by Autodesk?
Autodesk’s 3ds Max is a professional 3D graphics software widely used in graphic design, video games, architectural visualization, and many other fields. With its many powerful tools and features, users can create complex 3D models, dynamic animations, visual effects, and other content to meet the creative needs in the field of high-quality and beautiful 3D graphics.
Each update helps create professional 3D modeling, rendering, and animation Autodesk 3ds Max allows users to create vast worlds and high-end designs. Let’s find out with iRender what’s new in update 2025.3, the latest version of its 3D modeling and rendering software in this blog.
Autodesk releases 3ds Max 2025.3
Autodesk hasn’t yet announced a release on its product timeline, but online documentation shows it’s now available to subscribers. Autodesk has posted online documentation for the new features in 3ds Max 2025.3, the latest 3D modeling and rendering software version.
The current release integrates OpenPBR, the new open material standard that Autodesk co-authored, into the Arnold renderer and supports it in 3ds Max.
Additionally, there are fixes for long-standing problems in the animation toolset and performance enhancements to two of 3ds Max’s fundamental modifiers.
Enhancements to 3D modeling and animation performance
The main application changes in 3ds Max 2025.3 are primarily workflow and performance enhancements, with the exception of a significant new feature.
Boolean Modifier and Array Modifier have been updated to be “20 to 50 percent faster” and “50 to 210 percent faster,” respectively, than 3ds Max 2025.1.
Additionally, this update addresses numerous functionality and stability improvements for CAT (Character Animation Toolkit) and BIPED to improve animation workflows to “address longstanding issues and customer suggestions.”
The new OpenPBR material standard
The biggest change in 3ds Max 2025.3 is support for OpenPBR, a new open material standard developed by Autodesk and Adobe. This version aims to increase material interoperability between CG applications by being a unified successor to Autodesk Standard Surface and Adobe Standard Material.
In comparison to Standard Surface, Autodesk claims that this version also provides superior metal reflectivity parameterization and gloss/matte modeling. The Slate and Compact Material Editors in 3ds Max provide access to OpenPBR materials, which have presets for a range of realistic materials.
A comprehensive upgrade Arnold
The most recent version of 3ds Max’s integration plugin for Autodesk’s Arnold renderer, Arnold for 3ds Max 5.7.5.0 (MAXtoA 5.7.5.0), also supports OpenPBR material. Along with additional 3D ramp options and the ability to apply generative noise to the created ramps, the version also upgrades Arnold’s Ramp shaders.
A self-descriptive heatmap mode is added to the Tonemap imager, producing renderings with heatmap-like features. The workflow for volume rendering has also been enhanced, and two new parameters for managing light scattering are now visible in the viewport.
AMD and NVIDIA GPUs on Windows can now use the OIDN (OpenImageDenoise) denoiser for denoising renders.
GPU rendering performance has been enhanced under the hood, especially in scenarios with a lot of lights or instances. A new toolbar that offers instant access to important Arnold capabilities and direct access to the Arnold RenderView and IPR rendering is one example of a workflow improvement.
New import options USD
An upgrade was additionally implemented to USD for 3ds Max, which uses a workflow based on the Universal Scene Description standard within 3ds Max. USD Curves can now also be imported as 3ds Max Shapes.
The ability to snap to USD mesh prims in the viewport and modify the parameters of USD prims in the Modify panel are two new capabilities in USD for 3ds Max 0.9.
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Source and image: cgchannel.com
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