Autodesk has released the USD plugin for 3ds Max, its 3D modeling and animation software, as open-source. The plugin’s source code can be found on GitHub and is licensed under the Apache 2.0 license.
How to choose a Cinema 4D license
If you have an upcoming project but still don’t know how to choose a Cinema 4D license that fits your needs yet, let iRender guide you through.
Cell Fluids 2.0 for Blender is available now
The world of 3D animation and simulation continues to evolve, offering creators powerful tools to enhance their projects. Among these advancements is the recent release of Cell Fluids 2.0 for Blender, a groundbreaking add-on that significantly expands the capabilities of fluid simulation within the popular open-source software. This latest version brings a host of new features and improvements, enabling artists and designers to create stunningly realistic simulations with greater ease and efficiency.
In this blog, we will explore the key enhancements of Cell Fluids 2.0, its implications for the animation community, and how it can be utilized to elevate the quality of digital creations.
iRender Staking: Smarter Way to Use Your Render Points
iRender Staking is a new groundbreaking feature to benefit loyal and long-term users. The first and only render farm to offer such a benefit.
How to fix Redshift isn’t showing up in the toolbar
Today in this article, let’s talk about one of the frustrating errors of Redshift when you use it with Cinema 4D: Redshift isn’t showing up in the toolbar even if you have installed it.
How to draw Game Characters in 3Ds Max
For designers and artists, creating 3D Max game characters is a fun and fulfilling process. 3D Max is a powerful software tool that enables users to create 3D models, textures, and animations easily. Regardless of your level of skill, learning to draw game characters in 3D Max may be rewarding and difficult. Because of the software’s wide range of tools and adaptable workflow, you can make characters that are both distinctive and memorable, captivating players and giving your game more depth. iRender will discuss the essential steps involved in creating game characters in 3D Max, including character generation, modeling, texturing, rigging, and animation.
Elevate the quality of your visualizations with Chaos AI Enhancer
Unlock the full potential of your architectural visualizations by leveraging Chaos AI Enhancer within Enscape. This powerful tool utilizes advanced AI technology to enhance various aspects of your renders, such as people and vegetation, making your scenes more realistic and professional.
In this blog, we’ll walk you through the steps to elevate the quality of your visualizations with Chaos AI Enhancer in Enscape.
Maya UVPackmaster 3 Released: Revolutionizing UV Mapping Workflows
UVPackmaster 3 for Maya has officially been released, bringing many new features and improvements to redefine how artists approach UV mapping in their workflows.
Basic steps to model 3D eyes
A realistic 3D human model plays a vital role in various fields, especially in virtual reality experiments. In this article, iRender will explore five fundamental steps to model 3D eyes, and from that, you can create a believable 3D human model.
Top 5 Best Rendering Software in 2024
As of 2024, the landscape of rendering software continues to evolve, offering advanced capabilities that cater to the needs of architects, animators, and visual effects artists. The demand for high-quality visualizations has never been greater, prompting developers to enhance their tools with cutting-edge technology. In this blog, let’s explore with iRender the top 5 rendering software options of 2024, highlighting their key features and the unique benefits they bring to the creative process.