The community-made plugin based on Corona Standalone brings one of the crucial renderers for the arch-viz market to Blender. Chaos’ Corona Renderer, one of the most important renderers for the architectural visualization sector, has now been converted to Blender. Corona Standalone 3.0 does not support the UHD Cache, Corona’s global illumination solution that speeds up rendering, and simply enables route tracing, in contrast to the commercial releases. Some significant aspects of the official 3ds Max and Cinema 4D integrations are missing since work on the Blender integration plugin is currently under progress. Besides, it requires more manual scene setup than the official plugins. Corona Renderer for Blender, on the other hand, can already produce some nice-looking renders. Most of the industry’s important third-party renderers have now been adapted to run with Blender, thanks to the open-source 3D software’s recent growth in prominence as a production tool. In this article, we will explore about Chaos’s Corona Renderer.
Unlike OctaneRender, Redshift and RenderMan, Corona’s new Blender integration is an unofficial and is being developed by artist Odilkhan Yakubov. It’s based on Chaos’s Corona Standalone renderer, which is a GUI-less version of the renderer designed for plugin writers or power users who want to save RAM while rendering. Unlike the commercial releases, Corona Standalone 3.0 only supports path tracing, not the UHD Cache, Corona’s biased global illumination solver, often used to speed up renders of interior scenes. In addition, Blender integration plugin is still in development and missing a few key capabilities seen in the official 3ds Max and Cinema 4D integrations: Especially noteworthy is interactive viewport rendering. It also necessitates more extensive scene setup than Chaos’ official plugins: for example, it does not convert materials from Blender’s native Cycles renderer to Corona materials at the time of writing.
Corona Renderer for Blender 3.0 is compatible with Blender 3.0+. There are separate builds compatible with Blender 3.0, the current stable release, and Blender 3.1; and with Blender 3.2, now available in alpha.
Minimum system requirement:
- Operating system: Windows 8.1+, MacOS 10.13+, or Linux
- Storage space: ~500 MB
- Display: 1280×720, 24 bit
- CPU: 64-bit dual-core with SSE2 support, 2 GHz
- RAM: 8 GB
- Graphics card: Any GPU card operating on OpenGL 3.3 GPU with 2 GB RAM
- Mouse: Standard mouse, trackpad, or pen and tablet
If you want to go beyond the minimum specs and get the most out of Blender, you’ll need some upgrades. Better hardware will optimize your Blender experience and avoid significant lagging, crashes, and other issues.
- Operating system:Windows 8.1+, MacOS 10.13+, or Linux
- Storage space: 1 TB
- Display: 2560×1440, 24 bit (maybe even two)
- CPU: 64-bit eight-core with SSE2 support, 2.9+ GHz, (e.g. AMD Threadripper 3990X, 3970X, 3960X; Intel i9 10980XE, 10900k)
- RAM: 32+ GB
- Graphics card: High-quality GPU card or dual-graphics card with 12+ GB RAM
- Mouse: Three-button mouse or pen and tablet
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Source: cgchannel.com and 80lv