April 16, 2022 Linh Nguyen

Quickest and easiest way to point a camera somewhere in Blender

You may have come across a scenario where you just want to point a camera to an object or a specific area in your scene to get an idea of how it will look in the final render. Other 3D packages usually have a camera setting that allows us to “point at” an object. This can be either part of a scene or a null object which doesn’t show up but can be animated. The idea behind this is that no matter where you move the camera, it will always frame your object of choice.

What’s the most painless hasslefree way to point a camera in Blender? In Blog’s Today, we definitely have the answer.

In this post, we are going to look at:

  1. How to point a camera to the 3d-cursor in the scene
  2. How to point a camera to the selected object(s) in your scene

Method 1: Align active camera to view after normal navigation in Blender’s 3d viewport

Find a good position in the 3d viewport by navigating as normal with the mouse

From the 3d view header, go to View > Align View > Align Active Camera to View to position/point the camera in the direction you are facing in the viewport.

Or select the camera and use Ctrl + Alt + Numpad 0

Method 2: Align camera to view using the ‘Track To’ constraint. The best method for moving/animated target

Alternatively, to point the camera towards an object, you can use the ‘Track To’ constraint.

  1. Select the camera
  2. Go to the constraints tab and add a ‘Track To’ constraint
  3. Choose your target object in the Target field, -Z in the To field, and Y in the Upfield.

The camera will now point at the object no matter where the camera or object is moved. If possible, point the camera towards an empty.

This is the way to point a camera in Blender. iRender hopes it to be helpful for your work!

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Thank you & Happy Rendering!

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Linh Nguyen

Linh Nguyen works in customer support at iRender, helping artists render Blender and Houdini projects on multi-GPU servers. She has written more than 300 articles for the iRender blog, covering Blender, Houdini and practical GPU rendering.
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