tips and tricks

Unreal Engine and Unity are two of the main players in the game-engine market. Side FX has ensured that there are direct links between these two engines and Houdini itself. The means by which the link is made possible is through ‘Houdini Digital Assets’, created directly within Houdini and then imported into Unreal and Unity. Houdini ensures a ‘live’ link between these assets and Houdini to ensure that any amends made to the assets are reflected not only in Houdini but also in Unreal Engine and Unity. This plugin allows for seamless integration between Houdini and two of the biggest game engines out there. In today's article, let's together get an overview of how Houdini and Unreal Engine integrate into each other's workflow.
16 Mar 2022

Houdini Engine for Unreal Engine Overview

Unreal Engine and Unity are two of the main players in the game-engine market. Side FX has ensured that there…

V-Ray is a rendering plugin for Houdini. V-Ray offers a number of materials, textures, lights, utility nodes, volumetrics and render elements specifically designed for а smooth workflow. V-Ray for Houdini includes two render engines: V-Ray and V-Ray GPU. V-Ray is implemented in Houdini as a set of custom nodes, most notably the V-Ray Renderer node for Production rendering, and the V-Ray IPR node for Interactive rendering. V-Ray renderings display in the V-Ray Virtual Frame Buffer (VFB), which has a multitude of V-Ray specific tools for saving and comparing renderings, adding lens effects, and viewing render elements. 
09 Mar 2022

Set Up GPU Rendering with V-Ray for Houdini

V-Ray is a rendering plugin for Houdini. V-Ray offers a number of materials, textures, lights, utility nodes, volumetrics and render…

Plugins are a fantastic way to extend the functionality of a piece of software. It opens the door for users to take a piece of software, in this instance Houdini, and make it do more than the creators of it have managed to so far. Some of these plugins end up making it into the software itself and other plugins sit well alongside the main software package. Here we take a look at 7 kick-ass plugins that will make your life easier. Some of these are plugins for Houdini and others are what Houdini calls ‘Engine plugins’ – where Houdini is made available in a host application.
03 Mar 2022

Learning some plugins for Houdini to increase work efficiency

Plugins are a fantastic way to extend the functionality of a piece of software. It opens the door for users…

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987. In this article, iRender has collected some tips and techniques to keep you focused on creating as you experiment with ideas in SideFX Houdini, rather than tweaking settings.
23 Feb 2022

Tips to increase your efficiency with SideFX Houdini

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to…

Houdini is 3D software from SideFX, which utilizes a node-based, procedural approach to provide digital artists with a remarkable level of power, flexibility and control. With its extensive toolset and capabilities, Houdini can carry out very specific tasks for 3D art. In this article, experts from famous 3D studio will share some tips and tricks so that you can speed up your workflow. Whether you are new to this 3D software, or you want to hone your skills in character creation and rigging, terrain generation and creating a robot with personality, these sharings below will help you to have a better experience.
24 Aug 2021

Some Houdini tips and tricks for better experience

Houdini is 3D software from SideFX, which utilizes a node-based, procedural approach to provide digital artists with a remarkable level…

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